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Searched refs:zippyPlay (Results 1 – 20 of 20) sorted by relevance

/dports/games/xboard/xboard-4.9.1/
H A Dzippy.c416 if (appData.zippyPlay && appData.zippyNoplayCrafty && forwardMostMove < 4 in ZippyControl()
435 if (appData.zippyPlay && in ZippyControl()
442 if (appData.zippyPlay && looking_at(buf, i, "* * is a computer *")) { in ZippyControl()
450 if (appData.zippyPlay && in ZippyControl()
472 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
483 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
495 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
504 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
H A Dzippy.README82 -zippyPlay True/False or -zp/-xzp
83 If zippyPlay is set to True, when xboard is in -ics mode, it
87 In zippyPlay mode, xboard blindly issues an accept command for
108 In zippyPlay mode, colorization in the ICS interaction window,
362 As noted under -zippyPlay above, you should have -getMoveList on to
H A Dengineoutput.c121 if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving || appData.zippyPlay)) { in MakeEngineOutputTitle()
375 mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz in VerifyDisplayMode()
H A Dargs.h729 { "zippyPlay", ArgBoolean, (void *) &appData.zippyPlay, FALSE, (ArgIniType) ZIPPY_PLAY },
730 { "zp", ArgTrue, (void *) &appData.zippyPlay, FALSE, INVALID },
731 { "xzp", ArgFalse, (void *) &appData.zippyPlay, FALSE, INVALID },
732 { "-zp", ArgFalse, (void *) &appData.zippyPlay, FALSE, INVALID },
H A Dcommon.h580 Boolean zippyPlay; member
H A Dbackend.c1113 appData.noChessProgram = !appData.zippyPlay; in InitBackEnd1()
1115 appData.zippyPlay = FALSE; in InitBackEnd1()
4059 if (appData.zippyPlay) { in read_from_ics()
4090 if (appData.zippyPlay && first.initDone) { in read_from_ics()
4243 if (appData.zippyPlay && first.initDone) { in read_from_ics()
4818 if (appData.zippyPlay && newGame && in ParseBoard12()
6856 if (appData.zippyPlay) return FALSE; in OKToStartUserMove()
6865 if (appData.zippyPlay) return FALSE; in OKToStartUserMove()
8013 if(!appData.zippyPlay) goto noZip; in RightClick()
9668 if (appData.zippyPlay && first.initDone) { in HandleMachineMove()
[all …]
H A Dmenus.c1063 if (appData.zippyPlay && !appData.noChessProgram) { /* [DM] icsEngineAnalyze */ in SetICSMode()
H A Ddialogs.c2779 if(!appData.zippyPlay) whiteLogo = userLogo; in DisplayLogos()
2784 blackLogo = appData.zippyPlay ? first.programLogo : userLogo; in DisplayLogos()
H A DChangeLog18436 * Fixed a problem introduced in 4.2.1. In -zippyPlay mode, 4.2.1
18445 * Fixed some limitations in -zippyPlay mode. The engine was not being
18484 * In -zippyPlay mode, we now initialize the chess engine for a new
18610 starting the next game if in -matchGames mode, (5) in -zippyPlay mode,
/dports/games/xboard-devel/xboard-f49e7e1/
H A Dzippy.c416 if (appData.zippyPlay && appData.zippyNoplayCrafty && forwardMostMove < 4 in ZippyControl()
435 if (appData.zippyPlay && in ZippyControl()
442 if (appData.zippyPlay && looking_at(buf, i, "* * is a computer *")) { in ZippyControl()
450 if (appData.zippyPlay && in ZippyControl()
472 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
483 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
495 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
504 if (appData.zippyPlay && appData.zippyBughouse && first.initDone && in ZippyControl()
H A Dzippy.README82 -zippyPlay True/False or -zp/-xzp
83 If zippyPlay is set to True, when xboard is in -ics mode, it
87 In zippyPlay mode, xboard blindly issues an accept command for
108 In zippyPlay mode, colorization in the ICS interaction window,
362 As noted under -zippyPlay above, you should have -getMoveList on to
H A Dengineoutput.c120 if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving || appData.zippyPlay)) { in MakeEngineOutputTitle()
370 mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz in VerifyDisplayMode()
H A Dargs.h719 { "zippyPlay", ArgBoolean, (void *) &appData.zippyPlay, FALSE, (ArgIniType) ZIPPY_PLAY },
720 { "zp", ArgTrue, (void *) &appData.zippyPlay, FALSE, INVALID },
721 { "xzp", ArgFalse, (void *) &appData.zippyPlay, FALSE, INVALID },
722 { "-zp", ArgFalse, (void *) &appData.zippyPlay, FALSE, INVALID },
H A Dcommon.h574 Boolean zippyPlay; member
H A Dbackend.c1110 appData.noChessProgram = !appData.zippyPlay; in InitBackEnd1()
1112 appData.zippyPlay = FALSE; in InitBackEnd1()
4049 if (appData.zippyPlay) { in read_from_ics()
4080 if (appData.zippyPlay && first.initDone) { in read_from_ics()
4225 if (appData.zippyPlay && first.initDone) { in read_from_ics()
4800 if (appData.zippyPlay && newGame && in ParseBoard12()
6742 if (appData.zippyPlay) return FALSE; in OKToStartUserMove()
6751 if (appData.zippyPlay) return FALSE; in OKToStartUserMove()
7857 if(!appData.zippyPlay) goto noZip; in RightClick()
9467 if (appData.zippyPlay && first.initDone) { in HandleMachineMove()
[all …]
H A Dmenus.c1039 if (appData.zippyPlay && !appData.noChessProgram) { /* [DM] icsEngineAnalyze */ in SetICSMode()
H A Ddialogs.c2447 if(!appData.zippyPlay) whiteLogo = userLogo; in DisplayLogos()
2452 blackLogo = appData.zippyPlay ? first.programLogo : userLogo; in DisplayLogos()
H A DChangeLog14925 * Fixed a problem introduced in 4.2.1. In -zippyPlay mode, 4.2.1
14934 * Fixed some limitations in -zippyPlay mode. The engine was not being
14973 * In -zippyPlay mode, we now initialize the chess engine for a new
15099 starting the next game if in -matchGames mode, (5) in -zippyPlay mode,
/dports/games/xboard-devel/xboard-f49e7e1/winboard/
H A Dwinboard.c3616 if(!appData.zippyPlay) whiteLogo = userLogo; in DisplayLogos()
3621 blackLogo = appData.zippyPlay ? first.programLogo : userLogo; in DisplayLogos()
6241 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer))); in SetStartupDialogEnables()
6362 if (appData.zippyPlay) { in StartupDialog()
8254 if (appData.zippyPlay) { in SetICSMode()
/dports/games/xboard/xboard-4.9.1/winboard/
H A Dwinboard.c3656 if(!appData.zippyPlay) whiteLogo = userLogo; in DisplayLogos()
3661 blackLogo = appData.zippyPlay ? first.programLogo : userLogo; in DisplayLogos()
6295 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer))); in SetStartupDialogEnables()
6416 if (appData.zippyPlay) { in StartupDialog()
8310 if (appData.zippyPlay) { in SetICSMode()