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/dports/games/crafty/crafty-25.2_1/
H A Dstart.pgn2 e4 {play 40%}
4 d4 {play 30%}
6 f4 {play 30%}
9 e4 e5 {play 40%}
11 e4 d5 {play 10%} exd5 Qxd5 {play 100%}
13 e4 c5 {play 30%}
50 e4 e5 Nf3 Nc6 d4 {play 30%} exd4 c3 {play 10%}
52 e4 e5 Nf3 Nc6 d4 {play 30%} exd4 Nxd4 {play 60%}
54 e4 e5 Nf3 Nc6 d4 {play 30%} exd4 Bc4 {play 30%}
65 d4 d5 Nf3 Nf6 {play 100%} Bg5 Ne4 {play 100%}
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/dports/audio/baresip/baresip-0.5.8/src/
H A Dplay.c17 struct play { struct
46 struct play *play = arg; in tmr_stop() argument
54 struct play *play = arg; in tmr_polling() local
74 struct play *play = arg; in write_handler() local
82 if (play->eof) in write_handler()
116 struct play *play = arg; in destructor() local
217 struct play *play; in play_tone() local
230 play = mem_zalloc(sizeof(*play), destructor); in play_tone()
231 if (!play) in play_tone()
253 list_append(&player->playl, &play->le, play); in play_tone()
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/dports/games/pentobi/pentobi-19.1/libpentobi_base/tests/
H A DBoardTest.cpp24 bd.play(c, mv); in play()
82 play(*bd, Color(1), "o19,p19"); in LIBBOARDGAME_TEST_CASE()
84 play(*bd, Color(3), "e2,f2"); in LIBBOARDGAME_TEST_CASE()
86 play(*bd, Color(1), "n20"); in LIBBOARDGAME_TEST_CASE()
88 play(*bd, Color(3), "g1"); in LIBBOARDGAME_TEST_CASE()
96 play(*bd, Color(2), "j5,k5"); in LIBBOARDGAME_TEST_CASE()
100 play(*bd, Color(2), "d5,e5,f5"); in LIBBOARDGAME_TEST_CASE()
102 play(*bd, Color(2), "j1"); in LIBBOARDGAME_TEST_CASE()
112 play(*bd, Color(0), "j11,j12"); in LIBBOARDGAME_TEST_CASE()
113 play(*bd, Color(0), "i10"); in LIBBOARDGAME_TEST_CASE()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_audio.cpp32 extern GameState play;
92 if (play.fast_forward) in IsChannelPlaying()
206 if ((play.fast_forward) && (play.skip_until_char_stops < 0)) in IsMusicPlaying()
239 (play.music_queue[play.music_queue_size - 1] >= QUEUED_MUSIC_REPEAT)) { in PlayMusicQueued()
251 play.music_queue[play.music_queue_size] = musnum; in PlayMusicQueued()
405 channels[play.silent_midi_channel]->play(); in PlaySilentMIDI()
441 return play.want_speech >= 0 ? play.want_speech : -(play.want_speech + 1); in GetVoiceMode()
519 play.music_vol_was = play.music_master_volume; in play_speech()
523 play.music_master_volume = -play.speech_music_drop; in play_speech()
525 play.music_master_volume -= play.speech_music_drop; in play_speech()
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H A Dglobal_screen.cpp35 extern GameState play;
50 play.screen_flipped=amount; in FlipScreen()
56 if (play.fast_forward) in ShakeScreen()
67 play.shakesc_delay = 2; in ShakeScreen()
117 play.shakesc_delay = delay; in ShakeScreenBackground()
128 play.screen_tint = -1; in TintScreen()
140 if (play.fast_forward) in my_fade_out()
144 gfxDriver->FadeOut(spdd, play.fade_to_red, play.fade_to_green, play.fade_to_blue); in my_fade_out()
173 play.fade_to_red = red; in SetFadeColor()
175 play.fade_to_blue = blue; in SetFadeColor()
[all …]
H A Drecord.cpp38 extern GameState play;
74 play.gamestep++; in write_record_event()
77 play.playback = 0; in disable_replay_playback()
86 play.gamestep++; in done_playback_event()
92 if (play.playback) { in rec_getch()
103 if (play.recording) { in rec_getch()
144 if (play.playback) { in rec_iskeypressed()
168 if (play.playback) { in rec_isSpeechFinished()
179 if (play.recording) in rec_isSpeechFinished()
186 if (play.playback) { in rec_misbuttondown()
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H A Dscreen.cpp32 extern GameState play;
40 play.screen_is_faded_out = 0; in my_fade_in()
42 if (play.no_hicolor_fadein) { in my_fade_in()
47 gfxDriver->FadeIn(speed, p, play.fade_to_red, play.fade_to_green, play.fade_to_blue); in my_fade_in()
59 int theTransition = play.fade_effect; in current_fade_out_effect()
61 if (play.next_screen_transition >= 0) in current_fade_out_effect()
62 theTransition = play.next_screen_transition; in current_fade_out_effect()
65 if (!play.keep_screen_during_instant_transition) in current_fade_out_effect()
75 play.screen_is_faded_out = 1; in current_fade_out_effect()
80 const Rect &viewport = play.viewport; in current_fade_out_effect()
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H A Dglobal_game.cpp65 extern GameState play;
95 play.score += amnt; in GiveScore()
448 if (play.in_cutscene) in SkipUntilCharacterStops()
452 play.fast_forward = 2; in SkipUntilCharacterStops()
474 if (play.in_cutscene) { in StartCutscene()
496 play.in_cutscene = 0; in EndCutscene()
525 if (play.get_loc_name_save_cursor != play.get_loc_name_last_time) { in SaveCursorForLocationChange()
526 play.get_loc_name_save_cursor = play.get_loc_name_last_time; in SaveCursorForLocationChange()
807 play.usedmode=mood; in ProcessClick()
911 play.key_skip_wait = 0; in scrWait()
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/dports/audio/soundgrab/soundgrab-1.0.1/src/test/
H A Dtest.sh56 play output_a.cdr
62 play output_b.cdr
72 play output_a.cdr
78 play output_b.cdr
89 play output_a.cdr
95 play output_b.cdr
106 play output_a.cdr
112 play output_b.cdr
122 play output_a.cdr
128 play output_b.cdr
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_audio.cpp96 if (_GP(play).fast_forward) in IsChannelPlaying()
203 if ((_GP(play).fast_forward) && (_GP(play).skip_until_char_stops < 0)) in IsMusicPlaying()
250 _GP(play).music_queue[_GP(play).music_queue_size] = musnum; in PlayMusicQueued()
390 if (clip->play()) { in PlayMP3File()
408 if (clip->play()) { in PlayMP3File()
451 if (!clip->play()) { in PlaySilentMIDI()
486 return _GP(play).want_speech >= 0 ? _GP(play).want_speech : -(_GP(play).want_speech + 1); in GetVoiceMode()
569 _GP(play).music_vol_was = _GP(play).music_master_volume; in play_voice_clip_impl()
572 _GP(play).music_master_volume = -_GP(play).speech_music_drop; in play_voice_clip_impl()
574 _GP(play).music_master_volume -= _GP(play).speech_music_drop; in play_voice_clip_impl()
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H A Dglobal_screen.cpp60 if (_GP(play).fast_forward) in ShakeScreen()
69 _GP(play).shakesc_length = 10; in ShakeScreen()
70 _GP(play).shakesc_delay = 2; in ShakeScreen()
99 _GP(play).shakesc_length = 0; in ShakeScreen()
100 _GP(play).shakesc_delay = 0; in ShakeScreen()
101 _GP(play).shakesc_amount = 0; in ShakeScreen()
127 _GP(play).screen_tint = -1; in TintScreen()
139 if (_GP(play).fast_forward) in my_fade_out()
143 …_G(gfxDriver)->FadeOut(spdd, _GP(play).fade_to_red, _GP(play).fade_to_green, _GP(play).fade_to_blu… in my_fade_out()
172 _GP(play).fade_to_red = red; in SetFadeColor()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dengine.cpp453 play.want_speech=-2; in engine_init_speech()
1048 play.score=0; in engine_init_game_settings()
1063 play.messagetime=-1; in engine_init_game_settings()
1067 play.inv_top=0; in engine_init_game_settings()
1068 play.inv_numdisp=0; in engine_init_game_settings()
1070 play.text_speed=15; in engine_init_game_settings()
1078 play.rtint_level = 0; in engine_init_game_settings()
1079 play.rtint_light = 0; in engine_init_game_settings()
1087 play.bg_frame=0; in engine_init_game_settings()
1107 play.wait_counter=0; in engine_init_game_settings()
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H A Dgame_run.cpp76 extern GameState play;
234 if ((play.in_cutscene == 3) || (play.in_cutscene == 4)) in check_mouse_controls()
240 else if ((play.wait_counter > 0) && (play.key_skip_wait > 1)) in check_mouse_controls()
413 else if ((play.wait_counter > 0) && (play.key_skip_wait > 0)) { in check_keyboard_controls()
551 if ((play.entered_edge >= 0) && (play.entered_edge <= 3)) { in check_room_edges()
658 if (play.bg_anim_delay > 0) play.bg_anim_delay--; in game_loop_update_background_animation()
661 play.bg_anim_delay = play.anim_background_speed; in game_loop_update_background_animation()
662 play.bg_frame++; in game_loop_update_background_animation()
676 if (play.wait_counter > 0) play.wait_counter--; in game_loop_update_loop_counter()
677 if (play.shakesc_length > 0) play.shakesc_length--; in game_loop_update_loop_counter()
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/dports/games/gnugo/gnugo-3.8/regression/
H A Dseki.tst26 play white B2
31 play black B1
37 play white B1
43 play black A2
49 play black B2
61 play white C2
66 play black B1
70 play white B2
74 play black C1
78 play white A2
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/audio/
H A Daudio.cpp45 extern GameState play;
98 play.crossfade_step = 0; in move_track_to_crossfade_channel()
227 play.crossfade_step++; in audio_update_polled_stuff()
275 play.new_music_queue[j] = play.new_music_queue[j + 1]; in audio_update_polled_stuff()
303 play.new_music_queue[play.new_music_queue_size].priority = priority; in queue_audio_clip_to_play()
304 play.new_music_queue[play.new_music_queue_size].repeat = (repeat != 0); in queue_audio_clip_to_play()
305 play.new_music_queue[play.new_music_queue_size].cachedClip = cachedClip; in queue_audio_clip_to_play()
379 play.new_music_queue[bb] = play.new_music_queue[bb + 1]; in remove_clips_of_type_from_queue()
764 play.music_queue[i] = play.music_queue[i + 1]; in play_next_queued()
854 if ((play.cur_music_number >= 0) && (play.fast_forward == 0)) { in update_polled_audio_and_crossfade()
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/dports/audio/alsa-utils/alsa-utils-1.2.2/alsaloop/
H A Dpcmjob.c508 struct loopback_handle *play = loop->play;
515 ppos = (play->buf_pos + play->buf_count) % play->buf_size;
544 struct loopback_handle *play = loop->play; in buf_add_src() local
585 pos1 = (play->buf_pos + play->buf_count) % play->buf_size; in buf_add_src()
811 play->buf_pos %= play->buf_size; in remove_samples()
971 play->buf_pos %= play->buf_size; in xrun_sync()
972 …if ((err = snd_pcm_format_set_silence(play->format, play->buf + play->buf_pos * play->channels, di… in xrun_sync()
1004 …if ((err = snd_pcm_format_set_silence(play->format, play->buf + play->buf_pos * play->channels, de… in xrun_sync()
1007 play->buf_pos %= play->buf_size; in xrun_sync()
1920 play->counter >= play->sync_point && in pcmjob_pollfds_handle()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dengine.cpp282 _GP(play).want_speech = -2; in engine_locate_speech_pak()
661 _GP(play).score = 0; in engine_init_game_settings()
677 _GP(play).inv_top = 0; in engine_init_game_settings()
678 _GP(play).inv_numdisp = 0; in engine_init_game_settings()
680 _GP(play).text_speed = 15; in engine_init_game_settings()
688 _GP(play).rtint_level = 0; in engine_init_game_settings()
689 _GP(play).rtint_light = 0; in engine_init_game_settings()
697 _GP(play).bg_frame = 0; in engine_init_game_settings()
701 _GP(play).silent_midi = 0; in engine_init_game_settings()
727 _GP(play).normal_font = 0; in engine_init_game_settings()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/media/audio/
H A Daudio.cpp258 _GP(play).crossfade_step++; in audio_update_polled_stuff()
304 _GP(play).new_music_queue[j] = _GP(play).new_music_queue[j + 1]; in audio_update_polled_stuff()
340 _GP(play).new_music_queue[_GP(play).new_music_queue_size].priority = priority; in queue_audio_clip_to_play()
341 _GP(play).new_music_queue[_GP(play).new_music_queue_size].repeat = (repeat != 0); in queue_audio_clip_to_play()
342 _GP(play).new_music_queue[_GP(play).new_music_queue_size].cachedClip = cachedClip; in queue_audio_clip_to_play()
392 if (!_GP(play).fast_forward && _GP(play).speech_has_voice) in play_audio_clip_on_channel()
406 _GP(play).new_music_queue[bb] = _GP(play).new_music_queue[bb + 1]; in remove_clips_of_type_from_queue()
753 _GP(play).music_queue[i] = _GP(play).music_queue[i + 1]; in play_next_queued()
812 if ((_GP(play).cur_music_number >= 0) && (_GP(play).fast_forward == 0)) { in update_audio_system_on_game_loop()
1029 _GP(play).current_music_repeating = _GP(play).music_repeat; in play_new_music()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/sw/sdi/
H A D_textsh.sdi20 FN_NEW_GLOSSARY // status(final|play)
295 FN_INSERT_SMA // status(final|play)
422 FN_CHAR_LEFT // status(final|play)
432 FN_LINE_UP // status(final|play)
437 FN_LINE_DOWN // status(final|play)
500 FN_TO_HEADER // status(final|play)
505 FN_TO_FOOTER // status(final|play)
535 FN_NEXT_WORD // status(final|play)
560 FN_PREV_WORD // status(final|play)
940 FN_POSTIT // status(final|play)
[all …]
/dports/editors/libreoffice/libreoffice-7.2.6.2/sw/sdi/
H A D_textsh.sdi20 FN_NEW_GLOSSARY // status(final|play)
299 FN_INSERT_SMA // status(final|play)
426 FN_CHAR_LEFT // status(final|play)
436 FN_LINE_UP // status(final|play)
441 FN_LINE_DOWN // status(final|play)
504 FN_TO_HEADER // status(final|play)
509 FN_TO_FOOTER // status(final|play)
539 FN_NEXT_WORD // status(final|play)
564 FN_PREV_WORD // status(final|play)
948 FN_POSTIT // status(final|play)
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Reference/
H A Dplay.schelp1 title:: play
5 method:: play
23 SystemClock.play(r);
26 See link::Classes/Clock#*play::
44 subsection:: pausestream.play (clock) / task.play (clock)
48 a.play;
50 a.play;
54 a.play;
57 See link::Classes/Stream#-play:: and link::Classes/Task#-play::
66 ], 2).play;
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/system/
H A Dspeech.cpp43 ResourceId Speech::play(ResourceId soundResourceId, ResourceId textResourceId) { in play() function in Asylum::Speech
108 play(kResourceNone, kResourceNone); in playScene()
112 …return play(MAKE_RESOURCE(kResourcePackSharedSound, index + 2363), MAKE_RESOURCE(kResourcePackText… in playScene()
115 …return play(MAKE_RESOURCE(kResourcePackSharedSound, index + 2366), MAKE_RESOURCE(kResourcePackText… in playScene()
118 …return play(MAKE_RESOURCE(kResourcePackSharedSound, index + 2371), MAKE_RESOURCE(kResourcePackText… in playScene()
121 …return play(MAKE_RESOURCE(kResourcePackSharedSound, index + 2398), MAKE_RESOURCE(kResourcePackText… in playScene()
124 …return play(MAKE_RESOURCE(kResourcePackSpeech, index + 503), MAKE_RESOURCE(kResourcePackText, inde… in playScene()
127 …return play(MAKE_RESOURCE(kResourcePackSharedSound, index + 2401), MAKE_RESOURCE(kResourcePackText… in playScene()
130 …return play(MAKE_RESOURCE(kResourcePackSharedSound, index + 2409), MAKE_RESOURCE(kResourcePackText… in playScene()
136 …return play(MAKE_RESOURCE(kResourcePackSpeech, index + 511), MAKE_RESOURCE(kResourcePackText, inde… in playScene()
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/dports/math/cppad/CppAD-20210000.8/include/cppad/local/play/
H A Dplayer.hpp122 player(player& play) in player() argument
123 { swap(play); } in player()
144 return play::unsigned_int_enum; in address_type()
150 return play::size_t_enum; in address_type()
498 void operator=(const player& play) in operator =() argument
525 { player< AD<Base> > play; in base2ad() local
551 return play; in base2ad()
580 void operator=(player&& play) in operator =() argument
581 { swap(play); } in operator =()
587 { play::random_setup( in setup_random()
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/dports/audio/snack/snack2.2.10/tests/
H A Dplay.test11 test play-1.1.1 {play command, non-blocking, -load} {
19 test play-1.1.2 {play command, non-blocking, -file} {
28 test play-1.1.3 {play command, non-blocking, -channel} {
38 test play-1.1.4 {play command, -channel, data in WAV format} {
72 test play-1.1.5 {play command, -channel, data in AU format} {
162 test play-1.1.8 {play command, -channel, data length 0} {
226 test play-1.2.1 {play command, blocking} {
233 test play-1.3.1 {play command, auto-destruct} {
241 test play-1.4.1 {play command, non-existing linked file} {
248 test play-2.1 {play command, using default sound device} {
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DLFPar.schelp37 { LFPar.ar(440) * 0.1 }.play;
40 { LFPar.ar(XLine.kr(100, 2000, 10)) * 0.1 }.play;
50 {SinOsc.ar(440, LFPar.ar(1, 2, mul: 8pi))}.play
51 {SinOsc.ar(440 + LFTri.ar(1, mul: 8pi))}.play
58 { LFPar.ar(800,0,0.1) }.play
59 { LFPar.ar(XLine.kr(100,8000,30),0,0.1) }.play
66 { LFCub.ar(800,0,0.1) }.play
67 { LFCub.ar(XLine.kr(100,8000,30),0,0.1) }.play
71 { SinOsc.ar(800,0,0.1) }.play
76 { LFTri.ar(800,0,0.1) }.play
[all …]

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