/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | InputController.cpp | 28 #ifdef BUILD_SDL 41 #ifdef BUILD_SDL in InputController() 51 #ifdef BUILD_SDL in InputController() 146 #ifdef BUILD_SDL in ~InputController() 161 #ifdef BUILD_SDL in setConfiguration() 173 #ifdef BUILD_SDL in loadConfiguration() 197 #ifdef BUILD_SDL in saveConfiguration() 222 #ifdef BUILD_SDL in profileForType() 237 #ifdef BUILD_SDL in connectedGamepads() 261 #ifdef BUILD_SDL in gamepad() [all …]
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H A D | AudioProcessor.cpp | 8 #ifdef BUILD_SDL 18 #ifndef BUILD_SDL 26 #ifdef BUILD_SDL in create() 37 #ifdef BUILD_SDL in create()
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H A D | GBAKeyEditor.cpp | 19 #ifdef BUILD_SDL 54 #ifdef BUILD_SDL in GBAKeyEditor() 216 #ifdef BUILD_SDL in save() 233 #ifdef BUILD_SDL in save() 257 #ifdef BUILD_SDL in refresh() 264 #ifdef BUILD_SDL in lookupBinding() 274 #ifdef BUILD_SDL 327 #ifdef BUILD_SDL in bindKey() 352 #ifdef BUILD_SDL 396 #ifdef BUILD_SDL
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | InputController.cpp | 27 #ifdef BUILD_SDL 40 #ifdef BUILD_SDL in InputController() 50 #ifdef BUILD_SDL in InputController() 145 #ifdef BUILD_SDL in ~InputController() 160 #ifdef BUILD_SDL in setConfiguration() 172 #ifdef BUILD_SDL in loadConfiguration() 193 #ifdef BUILD_SDL in saveConfiguration() 215 #ifdef BUILD_SDL in profileForType() 230 #ifdef BUILD_SDL in connectedGamepads() 254 #ifdef BUILD_SDL in gamepad() [all …]
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H A D | AudioProcessor.cpp | 8 #ifdef BUILD_SDL 18 #ifndef BUILD_SDL 26 #ifdef BUILD_SDL in create() 37 #ifdef BUILD_SDL in create()
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H A D | GBAKeyEditor.cpp | 19 #ifdef BUILD_SDL 55 #ifdef BUILD_SDL in GBAKeyEditor() 217 #ifdef BUILD_SDL in save() 233 #ifdef BUILD_SDL in save() 257 #ifdef BUILD_SDL in refresh() 264 #ifdef BUILD_SDL in lookupBinding() 274 #ifdef BUILD_SDL 327 #ifdef BUILD_SDL in bindKey() 352 #ifdef BUILD_SDL 396 #ifdef BUILD_SDL
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/ |
H A D | begin_code.h | 52 # ifdef BUILD_SDL 62 # ifdef BUILD_SDL 71 # ifdef BUILD_SDL
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | Makefile | 46 BUILD_SDL = 1 macro 73 BUILD_SDL = 1 macro 107 BUILD_SDL = 1 macro 140 BUILD_SDL = 1 macro 160 BUILD_SDL = 1 macro 306 ifdef BUILD_SDL 455 ifdef BUILD_SDL 537 ifdef BUILD_SDL 631 ifdef BUILD_SDL 737 ifdef BUILD_SDL [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | Makefile | 46 BUILD_SDL = 1 macro 73 BUILD_SDL = 1 macro 107 BUILD_SDL = 1 macro 140 BUILD_SDL = 1 macro 160 BUILD_SDL = 1 macro 305 ifdef BUILD_SDL 454 ifdef BUILD_SDL 544 ifdef BUILD_SDL 638 ifdef BUILD_SDL 744 ifdef BUILD_SDL [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | Makefile | 46 BUILD_SDL = 1 macro 73 BUILD_SDL = 1 macro 107 BUILD_SDL = 1 macro 140 BUILD_SDL = 1 macro 160 BUILD_SDL = 1 macro 306 ifdef BUILD_SDL 455 ifdef BUILD_SDL 545 ifdef BUILD_SDL 639 ifdef BUILD_SDL 745 ifdef BUILD_SDL [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | Makefile | 46 BUILD_SDL = 1 macro 74 BUILD_SDL = 1 macro 108 BUILD_SDL = 1 macro 141 BUILD_SDL = 1 macro 161 BUILD_SDL = 1 macro 182 BUILD_SDL = 1 macro 307 ifdef BUILD_SDL 462 ifdef BUILD_SDL 566 ifdef BUILD_SDL 665 ifdef BUILD_SDL [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | Makefile | 46 BUILD_SDL = 1 macro 76 BUILD_SDL = 1 macro 110 BUILD_SDL = 1 macro 137 BUILD_SDL = 1 macro 156 BUILD_SDL = 1 macro 189 BUILD_SDL = 1 macro 278 ifdef BUILD_SDL 434 ifdef BUILD_SDL 522 ifdef BUILD_SDL 615 ifdef BUILD_SDL [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | begin_code.h | 44 # ifdef BUILD_SDL 54 # ifdef BUILD_SDL
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