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Searched refs:BUILD_SDL (Results 1 – 25 of 139) sorted by relevance

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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DInputController.cpp28 #ifdef BUILD_SDL
41 #ifdef BUILD_SDL in InputController()
51 #ifdef BUILD_SDL in InputController()
146 #ifdef BUILD_SDL in ~InputController()
161 #ifdef BUILD_SDL in setConfiguration()
173 #ifdef BUILD_SDL in loadConfiguration()
197 #ifdef BUILD_SDL in saveConfiguration()
222 #ifdef BUILD_SDL in profileForType()
237 #ifdef BUILD_SDL in connectedGamepads()
261 #ifdef BUILD_SDL in gamepad()
[all …]
H A DAudioProcessor.cpp8 #ifdef BUILD_SDL
18 #ifndef BUILD_SDL
26 #ifdef BUILD_SDL in create()
37 #ifdef BUILD_SDL in create()
H A DGBAKeyEditor.cpp19 #ifdef BUILD_SDL
54 #ifdef BUILD_SDL in GBAKeyEditor()
216 #ifdef BUILD_SDL in save()
233 #ifdef BUILD_SDL in save()
257 #ifdef BUILD_SDL in refresh()
264 #ifdef BUILD_SDL in lookupBinding()
274 #ifdef BUILD_SDL
327 #ifdef BUILD_SDL in bindKey()
352 #ifdef BUILD_SDL
396 #ifdef BUILD_SDL
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DInputController.cpp27 #ifdef BUILD_SDL
40 #ifdef BUILD_SDL in InputController()
50 #ifdef BUILD_SDL in InputController()
145 #ifdef BUILD_SDL in ~InputController()
160 #ifdef BUILD_SDL in setConfiguration()
172 #ifdef BUILD_SDL in loadConfiguration()
193 #ifdef BUILD_SDL in saveConfiguration()
215 #ifdef BUILD_SDL in profileForType()
230 #ifdef BUILD_SDL in connectedGamepads()
254 #ifdef BUILD_SDL in gamepad()
[all …]
H A DAudioProcessor.cpp8 #ifdef BUILD_SDL
18 #ifndef BUILD_SDL
26 #ifdef BUILD_SDL in create()
37 #ifdef BUILD_SDL in create()
H A DGBAKeyEditor.cpp19 #ifdef BUILD_SDL
55 #ifdef BUILD_SDL in GBAKeyEditor()
217 #ifdef BUILD_SDL in save()
233 #ifdef BUILD_SDL in save()
257 #ifdef BUILD_SDL in refresh()
264 #ifdef BUILD_SDL in lookupBinding()
274 #ifdef BUILD_SDL
327 #ifdef BUILD_SDL in bindKey()
352 #ifdef BUILD_SDL
396 #ifdef BUILD_SDL
/dports/devel/sdl12/SDL-1.2.15/include/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A Dbegin_code.h52 # ifdef BUILD_SDL
62 # ifdef BUILD_SDL
71 # ifdef BUILD_SDL
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A DMakefile46 BUILD_SDL = 1 macro
73 BUILD_SDL = 1 macro
107 BUILD_SDL = 1 macro
140 BUILD_SDL = 1 macro
160 BUILD_SDL = 1 macro
306 ifdef BUILD_SDL
455 ifdef BUILD_SDL
537 ifdef BUILD_SDL
631 ifdef BUILD_SDL
737 ifdef BUILD_SDL
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A DMakefile46 BUILD_SDL = 1 macro
73 BUILD_SDL = 1 macro
107 BUILD_SDL = 1 macro
140 BUILD_SDL = 1 macro
160 BUILD_SDL = 1 macro
305 ifdef BUILD_SDL
454 ifdef BUILD_SDL
544 ifdef BUILD_SDL
638 ifdef BUILD_SDL
744 ifdef BUILD_SDL
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A DMakefile46 BUILD_SDL = 1 macro
73 BUILD_SDL = 1 macro
107 BUILD_SDL = 1 macro
140 BUILD_SDL = 1 macro
160 BUILD_SDL = 1 macro
306 ifdef BUILD_SDL
455 ifdef BUILD_SDL
545 ifdef BUILD_SDL
639 ifdef BUILD_SDL
745 ifdef BUILD_SDL
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A DMakefile46 BUILD_SDL = 1 macro
74 BUILD_SDL = 1 macro
108 BUILD_SDL = 1 macro
141 BUILD_SDL = 1 macro
161 BUILD_SDL = 1 macro
182 BUILD_SDL = 1 macro
307 ifdef BUILD_SDL
462 ifdef BUILD_SDL
566 ifdef BUILD_SDL
665 ifdef BUILD_SDL
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/
H A DMakefile46 BUILD_SDL = 1 macro
76 BUILD_SDL = 1 macro
110 BUILD_SDL = 1 macro
137 BUILD_SDL = 1 macro
156 BUILD_SDL = 1 macro
189 BUILD_SDL = 1 macro
278 ifdef BUILD_SDL
434 ifdef BUILD_SDL
522 ifdef BUILD_SDL
615 ifdef BUILD_SDL
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL
/dports/games/evq3/evq3/code/SDL12/include/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A Dbegin_code.h44 # ifdef BUILD_SDL
54 # ifdef BUILD_SDL

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