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Searched refs:CompressMasked (Results 1 – 25 of 37) sorted by path

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/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/
H A Dsquish.cpp103 CompressMasked( rgba, 0xffff, block, flags ); in Compress()
106 void CompressMasked( u8 const* rgba, int mask, void* block, int flags ) in CompressMasked() function
225 CompressMasked( sourceRgba, mask, targetBlock, flags ); in CompressImage()
280 CompressMasked( sourceRgba, mask, targetBlock, flags ); in CompressImageRGB()
H A Dsquish.h141 void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
159 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
159 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
159 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
159 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dsquish.cpp59 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
203 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h113 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
156 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/
H A Dsquish.cpp59 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
203 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h113 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
156 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/
H A DChangeLog13 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
H A Dsquish.h138 void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
159 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/games/spring/spring_98.0/rts/lib/squish/
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
H A Dsquish.cpp60 CompressMasked( rgba, 0xffff, block, flags ); in Compress()
63 void CompressMasked( u8 const* rgba, int mask, void* block, int flags ) in CompressMasked() function
182 CompressMasked( sourceRgba, mask, targetBlock, flags ); in CompressImage()
H A Dsquish.h141 void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
H A Dsquish.h119 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
162 CompressMasked( rgba, 0xffff, block, flags, metric );
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/
H A Dsp_texture.cpp755 squish::CompressMasked(source_rgba, mask, target_block, flags); in squishCompressImage()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/
H A DChangeLog13 * Added CompressMasked function to handle incomplete DXT blocks more cleanly

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