/dports/astro/opencpn/OpenCPN-5.2.4/libs/texcmp/squish/ |
H A D | squish.cpp | 103 CompressMasked( rgba, 0xffff, block, flags ); in Compress() 106 void CompressMasked( u8 const* rgba, int mask, void* block, int flags ) in CompressMasked() function 225 CompressMasked( sourceRgba, mask, targetBlock, flags ); in CompressImage() 280 CompressMasked( sourceRgba, mask, targetBlock, flags ); in CompressImageRGB()
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H A D | squish.h | 141 void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 159 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 159 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 159 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 159 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | squish.cpp | 59 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 203 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 113 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 156 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/libsquish/ |
H A D | squish.cpp | 59 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 203 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 113 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 156 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/nvtt/src/src/nvtt/squish/ |
H A D | ChangeLog | 13 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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H A D | squish.h | 138 void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
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/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 116 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 159 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/games/spring/spring_98.0/rts/lib/squish/ |
H A D | ChangeLog | 27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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H A D | squish.cpp | 60 CompressMasked( rgba, 0xffff, block, flags ); in Compress() 63 void CompressMasked( u8 const* rgba, int mask, void* block, int flags ) in CompressMasked() function 182 CompressMasked( sourceRgba, mask, targetBlock, flags ); in CompressImage()
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H A D | squish.h | 141 void CompressMasked( u8 const* rgba, int mask, void* block, int flags );
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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H A D | squish.h | 119 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 ); 162 CompressMasked( rgba, 0xffff, block, flags, metric );
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/ |
H A D | sp_texture.cpp | 755 squish::CompressMasked(source_rgba, mask, target_block, flags); in squishCompressImage()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/nvtt/nvtt/squish/ |
H A D | ChangeLog | 13 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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