Searched refs:EFFECT_CHANNEL (Results 1 – 4 of 4) sorted by path
/dports/games/miscom/miscom/ |
H A D | main.c | 92 queuesam(EFFECT_CHANNEL,CITYBANG_SAMPLE); in explode() 233 queuesam(EFFECT_CHANNEL,LEVELST_SAMPLE); in playlevel() 399 queuesam(EFFECT_CHANNEL,LEVELEND_SAMPLE); in playgame() 416 queuesam(EFFECT_CHANNEL,GAMEOVER_SAMPLE); in gameover()
|
H A D | sound.h | 9 #define EFFECT_CHANNEL 4 /* for level start/game over noises */ macro
|
/dports/games/sdlroids/sdlroids-1.3.4/ |
H A D | hyperoid.c | 302 queuesam(EFFECT_CHANNEL,EXTRALIFE_SAMPLE); in AddExtraLife() 397 queuesam(EFFECT_CHANNEL,PHIT_SAMPLE); in HitPlayer() 411 queuesam(EFFECT_CHANNEL,PHIT_SAMPLE); in HitPlayer() 418 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in HitPlayer() 492 queuesam(EFFECT_CHANNEL,NEWBONUS_SAMPLE); in CreateBonus() 692 queuesam(EFFECT_CHANNEL,NEWHUNT_SAMPLE); in CreateHunter() 802 queuesam(EFFECT_CHANNEL,NEWSWARM_SAMPLE); in CreateSwarmer() 903 queuesam(EFFECT_CHANNEL,NEWSPIN_SAMPLE); in CreateSpinner() 1369 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in DrawPlayer()
|
H A D | sdlsound.h | 32 #define EFFECT_CHANNEL 5 /* effects like level end noises */ macro
|