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Searched refs:EFFECT_CHANNEL (Results 1 – 4 of 4) sorted by path

/dports/games/miscom/miscom/
H A Dmain.c92 queuesam(EFFECT_CHANNEL,CITYBANG_SAMPLE); in explode()
233 queuesam(EFFECT_CHANNEL,LEVELST_SAMPLE); in playlevel()
399 queuesam(EFFECT_CHANNEL,LEVELEND_SAMPLE); in playgame()
416 queuesam(EFFECT_CHANNEL,GAMEOVER_SAMPLE); in gameover()
H A Dsound.h9 #define EFFECT_CHANNEL 4 /* for level start/game over noises */ macro
/dports/games/sdlroids/sdlroids-1.3.4/
H A Dhyperoid.c302 queuesam(EFFECT_CHANNEL,EXTRALIFE_SAMPLE); in AddExtraLife()
397 queuesam(EFFECT_CHANNEL,PHIT_SAMPLE); in HitPlayer()
411 queuesam(EFFECT_CHANNEL,PHIT_SAMPLE); in HitPlayer()
418 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in HitPlayer()
492 queuesam(EFFECT_CHANNEL,NEWBONUS_SAMPLE); in CreateBonus()
692 queuesam(EFFECT_CHANNEL,NEWHUNT_SAMPLE); in CreateHunter()
802 queuesam(EFFECT_CHANNEL,NEWSWARM_SAMPLE); in CreateSwarmer()
903 queuesam(EFFECT_CHANNEL,NEWSPIN_SAMPLE); in CreateSpinner()
1369 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in DrawPlayer()
H A Dsdlsound.h32 #define EFFECT_CHANNEL 5 /* effects like level end noises */ macro