/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/q2pro/q2pro/game/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_boss2.c | 339 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 133 #define FRAME_pain20 128 macro
|
/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_boss2.c | 339 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 133 #define FRAME_pain20 128 macro
|
/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_boss2.c | 340 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 133 #define FRAME_pain20 128 macro
|
/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_boss2.c | 447 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 133 #define FRAME_pain20 128 macro
|
/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_boss2.c | 339 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 133 #define FRAME_pain20 128 macro
|
/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_boss2.c | 358 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|
H A D | m_boss2.h | 152 #define FRAME_pain20 128 macro
|
/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_boss2.c | 366 mmove_t boss2_move_pain_light = {FRAME_pain20, FRAME_pain23, boss2_frames_pain_light, boss2_run};
|