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Searched refs:FRAME_wait1 (Results 1 – 25 of 36) sorted by last modified time

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/dports/games/quake2-psychomod/psychomod/src/
H A Dm_medic.h17 #define FRAME_wait1 12 macro
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
/dports/games/q2pro/q2pro/game/
H A Dm_medic.h36 #define FRAME_wait1 12 macro
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_medic.h36 #define FRAME_wait1 12 macro
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_medic.h36 #define FRAME_wait1 12 macro
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_medic.c207 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h36 #define FRAME_wait1 12 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h36 #define FRAME_wait1 12 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_medic.c219 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h36 #define FRAME_wait1 12 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_medic.c390 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h17 #define FRAME_wait1 12 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_medic.h17 #define FRAME_wait1 12 macro
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h17 #define FRAME_wait1 12 macro
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_medic.c197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h17 #define FRAME_wait1 12 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
H A Dm_medic.h36 #define FRAME_wait1 12 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_medic.c216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};

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