/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_medic.h | 17 #define FRAME_wait1 12 macro
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H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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/dports/games/q2pro/q2pro/game/ |
H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_medic.c | 207 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_medic.c | 219 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_medic.c | 390 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 17 #define FRAME_wait1 12 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_medic.h | 17 #define FRAME_wait1 12 macro
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H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 17 #define FRAME_wait1 12 macro
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_medic.c | 197 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 17 #define FRAME_wait1 12 macro
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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H A D | m_medic.h | 36 #define FRAME_wait1 12 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_medic.c | 216 mmove_t medic_move_stand = {FRAME_wait1, FRAME_wait90, medic_frames_stand, NULL};
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