Searched refs:MAX_PLAYERNAME_LENGTH (Results 1 – 14 of 14) sorted by relevance
6 char Name[MAX_PLAYERNAME_LENGTH];11 extern char HighScoreName[MAX_PLAYERNAME_LENGTH];
9 char HighScoreName[MAX_PLAYERNAME_LENGTH];76 char name[MAX_PLAYERNAME_LENGTH]; in ReadHighScores()
1 #define MAX_PLAYERNAME_LENGTH 20 macro128 char PlayerName[MAX_PLAYERNAME_LENGTH];
9 char PlayerName[MAX_PLAYERNAME_LENGTH];65 if (strlen(Value) < MAX_PLAYERNAME_LENGTH && strlen(Value)) { in AssignValue()
20 extern char PlayerName[MAX_PLAYERNAME_LENGTH];
14 char PlayerName[MAX_PLAYERNAME_LENGTH];
18 char PlayerName[MAX_PLAYERNAME_LENGTH];
81 if (sendto(svrsock, &PlayerName, MAX_PLAYERNAME_LENGTH, 0, in ConnectServer()
117 } else if (n==MAX_PLAYERNAME_LENGTH) { in ReadNetworkData()146 readval[MAX_PLAYERNAME_LENGTH-1]='\0'; in ReadNetworkData()
67 MaxTextLength=MAX_PLAYERNAME_LENGTH-1; in KeyDown()
371 ConfMenuItems[itemnum].EntryLength=MAX_PLAYERNAME_LENGTH-1; in InitConfMenu()
86 #define MAX_PLAYERNAME_LENGTH 256 /**< Maximum player name string length */ macro
323 char name[MAX_PLAYERNAME_LENGTH];
107 memset(name, '\0', MAX_PLAYERNAME_LENGTH*sizeof(char)); in LoadPlayer()