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Searched refs:MAX_PLAYERNAME_LENGTH (Results 1 – 14 of 14) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dscore.h6 char Name[MAX_PLAYERNAME_LENGTH];
11 extern char HighScoreName[MAX_PLAYERNAME_LENGTH];
H A Dscore.cpp9 char HighScoreName[MAX_PLAYERNAME_LENGTH];
76 char name[MAX_PLAYERNAME_LENGTH]; in ReadHighScores()
H A Ddefines.h1 #define MAX_PLAYERNAME_LENGTH 20 macro
128 char PlayerName[MAX_PLAYERNAME_LENGTH];
H A Dconfig.cpp9 char PlayerName[MAX_PLAYERNAME_LENGTH];
65 if (strlen(Value) < MAX_PLAYERNAME_LENGTH && strlen(Value)) { in AssignValue()
H A Dglobals.h20 extern char PlayerName[MAX_PLAYERNAME_LENGTH];
H A Dship.h14 char PlayerName[MAX_PLAYERNAME_LENGTH];
H A Dservership.h18 char PlayerName[MAX_PLAYERNAME_LENGTH];
H A Dnetwork.cpp81 if (sendto(svrsock, &PlayerName, MAX_PLAYERNAME_LENGTH, 0, in ConnectServer()
H A Dreadnetworkdata.cpp117 } else if (n==MAX_PLAYERNAME_LENGTH) { in ReadNetworkData()
146 readval[MAX_PLAYERNAME_LENGTH-1]='\0'; in ReadNetworkData()
H A Dinput.cpp67 MaxTextLength=MAX_PLAYERNAME_LENGTH-1; in KeyDown()
H A Dmenu.cpp371 ConfMenuItems[itemnum].EntryLength=MAX_PLAYERNAME_LENGTH-1; in InitConfMenu()
/dports/games/cake/cake_src/cake/
H A Ddefinitions.h86 #define MAX_PLAYERNAME_LENGTH 256 /**< Maximum player name string length */ macro
H A Dclient.h323 char name[MAX_PLAYERNAME_LENGTH];
H A Dclient.cpp107 memset(name, '\0', MAX_PLAYERNAME_LENGTH*sizeof(char)); in LoadPlayer()