/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | IAnimatedMeshMD3.h | 147 core::array < SMD3TexCoord > Tex; member
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | S4DVertex.h | 432 sVec2 Tex[BURNING_MATERIAL_MAX_TEXTURES]; member 453 sVec2 Tex[ BURNING_MATERIAL_MAX_TEXTURES ]; member 482 Tex[i].interpolate ( a.Tex[i], b.Tex[i], t ); in interpolate()
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H A D | CQ3LevelMesh.h | 146 core::array< STexShader > Tex; variable
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H A D | CTRGouraudAlpha2.cpp | 317 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 318 scan.t[0][0] = a->Tex[0]; in drawTriangle() 322 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 323 scan.t[1][0] = a->Tex[1]; in drawTriangle() 358 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 359 scan.t[0][1] = a->Tex[0]; in drawTriangle() 363 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 364 scan.t[1][1] = a->Tex[1]; in drawTriangle() 517 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 518 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraud2.cpp | 335 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 336 scan.t[0][0] = a->Tex[0]; in drawTriangle() 340 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 341 scan.t[1][0] = a->Tex[1]; in drawTriangle() 375 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 376 scan.t[0][1] = a->Tex[0]; in drawTriangle() 380 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 381 scan.t[1][1] = a->Tex[1]; in drawTriangle() 534 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 535 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRStencilShadow.cpp | 491 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 492 scan.t[0][0] = a->Tex[0]; in drawTriangle() 496 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 497 scan.t[1][0] = a->Tex[1]; in drawTriangle() 501 scan.slopeT[2][0] = (c->Tex[2] - a->Tex[2]) * scan.invDeltaY[0]; in drawTriangle() 542 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 547 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 552 scan.slopeT[2][1] = (b->Tex[2] - a->Tex[2]) * scan.invDeltaY[1]; in drawTriangle() 749 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 754 scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAdd2.cpp | 340 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 341 scan.t[0][0] = a->Tex[0]; in drawTriangle() 345 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 346 scan.t[1][0] = a->Tex[1]; in drawTriangle() 380 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 381 scan.t[0][1] = a->Tex[0]; in drawTriangle() 385 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 386 scan.t[1][1] = a->Tex[1]; in drawTriangle() 539 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 540 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAlphaNoZ.cpp | 404 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 405 scan.t[0][0] = a->Tex[0]; in drawTriangle() 409 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 410 scan.t[1][0] = a->Tex[1]; in drawTriangle() 444 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 445 scan.t[0][1] = a->Tex[0]; in drawTriangle() 449 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 450 scan.t[1][1] = a->Tex[1]; in drawTriangle() 603 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 604 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudNoZ2.cpp | 307 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 308 scan.t[0][0] = a->Tex[0]; in drawTriangle() 312 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 313 scan.t[1][0] = a->Tex[1]; in drawTriangle() 347 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 348 scan.t[0][1] = a->Tex[0]; in drawTriangle() 352 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 353 scan.t[1][1] = a->Tex[1]; in drawTriangle() 506 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 507 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M4.cpp | 439 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in scanline_bilinear2_mag() 444 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in scanline_bilinear2_mag() 479 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in scanline_bilinear2_mag() 484 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in scanline_bilinear2_mag() 639 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in scanline_bilinear2_mag() 644 scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; in scanline_bilinear2_mag() 812 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in scanline_bilinear2_mag() 817 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in scanline_bilinear2_mag() 853 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in scanline_bilinear2_mag() 858 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in scanline_bilinear2_mag() [all …]
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H A D | CTRTextureDetailMap2.cpp | 321 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 322 scan.t[0][0] = a->Tex[0]; in drawTriangle() 326 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 327 scan.t[1][0] = a->Tex[1]; in drawTriangle() 361 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 362 scan.t[0][1] = a->Tex[0]; in drawTriangle() 366 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 367 scan.t[1][1] = a->Tex[1]; in drawTriangle() 520 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 521 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAlpha.cpp | 404 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 405 scan.t[0][0] = a->Tex[0]; in drawTriangle() 409 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 410 scan.t[1][0] = a->Tex[1]; in drawTriangle() 444 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 445 scan.t[0][1] = a->Tex[0]; in drawTriangle() 449 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 450 scan.t[1][1] = a->Tex[1]; in drawTriangle() 603 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 604 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAddNoZ2.cpp | 307 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 308 scan.t[0][0] = a->Tex[0]; in drawTriangle() 312 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 313 scan.t[1][0] = a->Tex[1]; in drawTriangle() 347 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 348 scan.t[0][1] = a->Tex[0]; in drawTriangle() 352 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 353 scan.t[1][1] = a->Tex[1]; in drawTriangle() 506 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 507 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CBurningShader_Raster_Reference.cpp | 900 scan.t[i][0] = a->Tex[i]; in drawTriangle() 901 scan.slopeT[i][0] = (c->Tex[i] - a->Tex[i]) * scan.invDeltaY[0]; in drawTriangle() 929 scan.t[i][1] = a->Tex[i]; in drawTriangle() 930 scan.slopeT[i][1] = (b->Tex[i] - a->Tex[i]) * scan.invDeltaY[1]; in drawTriangle() 1023 scan.t[i][0] = a->Tex[i] + scan.slopeT[i][0] * temp[0]; in drawTriangle() 1043 scan.t[i][1] = b->Tex[i]; in drawTriangle() 1044 scan.slopeT[i][1] = (c->Tex[i] - b->Tex[i]) * scan.invDeltaY[2]; in drawTriangle()
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H A D | CTRTextureGouraudVertexAlpha2.cpp | 350 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 351 scan.t[0][0] = a->Tex[0]; in drawTriangle() 355 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 356 scan.t[1][0] = a->Tex[1]; in drawTriangle() 390 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 391 scan.t[0][1] = a->Tex[0]; in drawTriangle() 395 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 396 scan.t[1][1] = a->Tex[1]; in drawTriangle() 549 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 550 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureBlend.cpp | 2045 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 2046 scan.t[0][0] = a->Tex[0]; in drawTriangle() 2050 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 2051 scan.t[1][0] = a->Tex[1]; in drawTriangle() 2085 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 2086 scan.t[0][1] = a->Tex[0]; in drawTriangle() 2090 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 2091 scan.t[1][1] = a->Tex[1]; in drawTriangle() 2244 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 2245 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRGouraud2.cpp | 303 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 304 scan.t[0][0] = a->Tex[0]; in drawTriangle() 308 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 309 scan.t[1][0] = a->Tex[1]; in drawTriangle() 344 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 345 scan.t[0][1] = a->Tex[0]; in drawTriangle() 349 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 350 scan.t[1][1] = a->Tex[1]; in drawTriangle() 503 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 504 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M2.cpp | 301 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in scanline_bilinear2() 302 scan.t[0][0] = a->Tex[0]; in scanline_bilinear2() 306 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in scanline_bilinear2() 307 scan.t[1][0] = a->Tex[1]; in scanline_bilinear2() 341 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in scanline_bilinear2() 342 scan.t[0][1] = a->Tex[0]; in scanline_bilinear2() 346 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in scanline_bilinear2() 347 scan.t[1][1] = a->Tex[1]; in scanline_bilinear2() 501 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in scanline_bilinear2() 502 scan.t[0][1] = b->Tex[0]; in scanline_bilinear2() [all …]
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H A D | CTRGouraudAlphaNoZ2.cpp | 316 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 317 scan.t[0][0] = a->Tex[0]; in drawTriangle() 321 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 322 scan.t[1][0] = a->Tex[1]; in drawTriangle() 356 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 357 scan.t[0][1] = a->Tex[0]; in drawTriangle() 361 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 362 scan.t[1][1] = a->Tex[1]; in drawTriangle() 515 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 516 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CQ3LevelMesh.cpp | 187 Tex.clear(); in cleanLoader() 754 if ( face->textureID >= 0 && face->textureID < (s32)Tex.size() ) in setShaderMaterial() 756 material.setTexture(0, Tex [ face->textureID ].Texture); in setShaderMaterial() 757 shaderState = Tex [ face->textureID ].ShaderID; in setShaderMaterial() 1986 Tex.set_used( NumTextures ); in loadTextures() 2002 Tex[t].ShaderID = -1; in loadTextures() 2003 Tex[t].Texture = 0; in loadTextures() 2011 Tex[t].ShaderID = shader->ID; in loadTextures() 2042 Tex[t].Texture = textureArray[0]; in loadTextures()
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H A D | CTRNormalMap.cpp | 408 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 409 scan.t[0][0] = a->Tex[0]; in drawTriangle() 413 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 414 scan.t[1][0] = a->Tex[1]; in drawTriangle() 418 scan.slopeT[2][0] = (c->Tex[2] - a->Tex[2]) * scan.invDeltaY[0]; in drawTriangle() 460 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 465 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 470 scan.slopeT[2][1] = (b->Tex[2] - a->Tex[2]) * scan.invDeltaY[1]; in drawTriangle() 667 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 672 scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; in drawTriangle() [all …]
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H A D | CSoftwareDriver2.cpp | 1081 z = ( (v[2].Tex[tex].x - v[0].Tex[tex].x ) * (v[4].Tex[tex].y - v[0].Tex[tex].y ) ) in texelarea() 1082 - ( (v[4].Tex[tex].x - v[0].Tex[tex].x ) * (v[2].Tex[tex].y - v[0].Tex[tex].y ) ); in texelarea() 1101 z = ( (v[1]->Tex[tex].x - v[0]->Tex[tex].x ) * (v[2]->Tex[tex].y - v[0]->Tex[tex].y ) ) in texelarea2() 1102 - ( (v[2]->Tex[tex].x - v[0]->Tex[tex].x ) * (v[1]->Tex[tex].y - v[0]->Tex[tex].y ) ); in texelarea2() 1150 (v[0] + 1 )->Tex[tex].x = v[0]->Tex[tex].x * f[0]; in select_polygon_mipmap2() 1319 dest->Tex[t].x=1.f-dest->Tex[t].x; in VertexCache_fill() 1326 dest->Tex[t].x=1.f-dest->Tex[t].x; in VertexCache_fill() 1343 dest->Tex[t].y=1.f-dest->Tex[t].y; in VertexCache_fill() 1350 dest->Tex[t].y=1.f-dest->Tex[t].y; in VertexCache_fill() 1442 dest->Tex[1].x = dest->Tex[0].x; in VertexCache_fill() [all …]
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H A D | CTRTextureLightMapGouraud2_M4.cpp | 345 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 346 scan.t[0][0] = a->Tex[0]; in drawTriangle() 350 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 351 scan.t[1][0] = a->Tex[1]; in drawTriangle() 387 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 388 scan.t[0][1] = a->Tex[0]; in drawTriangle() 392 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 393 scan.t[1][1] = a->Tex[1]; in drawTriangle() 548 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 549 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M1.cpp | 301 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in scanline_bilinear2() 302 scan.t[0][0] = a->Tex[0]; in scanline_bilinear2() 306 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in scanline_bilinear2() 307 scan.t[1][0] = a->Tex[1]; in scanline_bilinear2() 341 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in scanline_bilinear2() 342 scan.t[0][1] = a->Tex[0]; in scanline_bilinear2() 346 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in scanline_bilinear2() 347 scan.t[1][1] = a->Tex[1]; in scanline_bilinear2() 501 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in scanline_bilinear2() 502 scan.t[0][1] = b->Tex[0]; in scanline_bilinear2() [all …]
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H A D | CAnimatedMeshMD3.cpp | 235 v.TCoords.X = source->Tex[i].u; in createMeshBuffer() 236 v.TCoords.Y = source->Tex[i].v; in createMeshBuffer() 393 buf->Tex.set_used(meshHeader.numVertices); in loadModelFile() 410 file->read(buf->Tex.pointer(), buf->MeshHeader.numVertices * sizeof(SMD3TexCoord)); in loadModelFile()
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