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Searched refs:WEAP_BFG (Results 1 – 25 of 62) sorted by last modified time

123

/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_items.c1602 WEAP_BFG,
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_items.c2054 WEAP_BFG,
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h233 #define WEAP_BFG 11 macro
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h231 #define WEAP_BFG 11 macro
H A Dg_items.c1400 WEAP_BFG,
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_local.h237 #define WEAP_BFG 11 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_items.c1675 WEAP_BFG,
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_items.c1902 WEAP_BFG,
H A Dg_local.h232 #define WEAP_BFG 10 macro
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h270 #define WEAP_BFG 11 macro
H A Dg_items.c2029 WEAP_BFG,
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_items.c1536 WEAP_BFG,
/dports/games/q2pro/q2pro/game/
H A Dg_items.c1539 WEAP_BFG,
H A Dg_local.h237 #define WEAP_BFG 11 macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_items.c1536 WEAP_BFG,
H A Dg_local.h224 #define WEAP_BFG 11 macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_items.c1536 WEAP_BFG,
H A Dg_local.h232 #define WEAP_BFG 11 macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_local.h234 #define WEAP_BFG 11 macro
H A Dg_spawn.c347 else if(!strcmp(ent->classname,"weapon_bfg")) mpindex[WEAP_BFG] = i; in ED_CallSpawn()
H A Dbot_za.c2265 else if(it->weaponthink == Weapon_BFG) return WEAP_BFG; in Get_KindWeapon()
3667 || i == WEAP_BFG) in Bots_Move_NORM()
H A Dbot_fire.c195 case WEAP_BFG: in Get_AimAngle()
429 case WEAP_BFG: in CanUsewep()
1193 if(mywep == WEAP_BFG) in Combat_Level0()
1201 || mywep == WEAP_BFG in Combat_Level0()
1219 if(mywep == WEAP_BFG) in Combat_Level0()
1245 if(mywep == WEAP_BFG) in Combat_Level0()
1256 || mywep == WEAP_BFG in Combat_Level0()
1282 || mywep == WEAP_BFG in Combat_Level0()
1300 if(mywep == WEAP_BFG) in Combat_Level0()
1309 || mywep == WEAP_BFG in Combat_Level0()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_items.c1626 WEAP_BFG,
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_local.h213 #define WEAP_BFG 11 macro

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