Searched refs:WEAP_BFG (Results 1 – 25 of 62) sorted by last modified time
123
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_items.c | 1602 WEAP_BFG,
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_items.c | 2054 WEAP_BFG,
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 233 #define WEAP_BFG 11 macro
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 231 #define WEAP_BFG 11 macro
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H A D | g_items.c | 1400 WEAP_BFG,
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 237 #define WEAP_BFG 11 macro
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_items.c | 1675 WEAP_BFG,
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_items.c | 1902 WEAP_BFG,
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H A D | g_local.h | 232 #define WEAP_BFG 10 macro
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 270 #define WEAP_BFG 11 macro
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H A D | g_items.c | 2029 WEAP_BFG,
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_items.c | 1536 WEAP_BFG,
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/dports/games/q2pro/q2pro/game/ |
H A D | g_items.c | 1539 WEAP_BFG,
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H A D | g_local.h | 237 #define WEAP_BFG 11 macro
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_items.c | 1536 WEAP_BFG,
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H A D | g_local.h | 224 #define WEAP_BFG 11 macro
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_items.c | 1536 WEAP_BFG,
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H A D | g_local.h | 232 #define WEAP_BFG 11 macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_local.h | 234 #define WEAP_BFG 11 macro
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H A D | g_spawn.c | 347 else if(!strcmp(ent->classname,"weapon_bfg")) mpindex[WEAP_BFG] = i; in ED_CallSpawn()
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H A D | bot_za.c | 2265 else if(it->weaponthink == Weapon_BFG) return WEAP_BFG; in Get_KindWeapon() 3667 || i == WEAP_BFG) in Bots_Move_NORM()
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H A D | bot_fire.c | 195 case WEAP_BFG: in Get_AimAngle() 429 case WEAP_BFG: in CanUsewep() 1193 if(mywep == WEAP_BFG) in Combat_Level0() 1201 || mywep == WEAP_BFG in Combat_Level0() 1219 if(mywep == WEAP_BFG) in Combat_Level0() 1245 if(mywep == WEAP_BFG) in Combat_Level0() 1256 || mywep == WEAP_BFG in Combat_Level0() 1282 || mywep == WEAP_BFG in Combat_Level0() 1300 if(mywep == WEAP_BFG) in Combat_Level0() 1309 || mywep == WEAP_BFG in Combat_Level0() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_items.c | 1626 WEAP_BFG,
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_local.h | 213 #define WEAP_BFG 11 macro
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