/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | swordfish.lua | 25 v.attacked = 0 76 if v.attacked > 0 then 77 v.attacked = v.attacked - dt 78 if v.attacked < 0 then 79 v.attacked = 0 102 if v.attacked > 0 or entity_isEntityInRange(me, v.n, 512) then 210 v.attacked = 1
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H A D | mermanthin.lua | 323 local attacked = false 325 attacked = entity_touchAvatarDamage(me, 32, 1, 1200) 328 attacked = entity_touchAvatarDamage(me, 96, 0.5, 1200)
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/game_mechanics/ |
H A D | attacking_alarm.md | 7 There are two alarms in the game files that are triggered when the player is attacked. One of them … 9 The first one (`50315`) sounds like a horn and is triggered when one of your units is attacked by a… 12 50315.wav (Horn) Your military units are attacked 13 50316.wav (Bell) A villager or building of yours is attacked 16 All the alarms only trigger if you are attacked and not if you kill enemy units that have not hit y… 20 …s attacked, i.e. when the alarm sound plays. Their size is always 20x20 tiles with the center bein…
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H A D | wolves.md | 26 * Scout (but light cavalry and hussars will be attacked) 29 These units have to attack the wolf first, before they are chased and attacked.
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/dports/devel/py-behave/behave-1.2.6/issue.features/ |
H A D | issue0035.feature | 14 @when(u'attacked by {opponent}') 29 When attacked by a samurai 35 When attacked by Chuck Norris 52 When attacked by a samurai ... passed 71 When attacked by Chuck Norris ... passed
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | unit_updater.cpp | 635 Unit *attacked= map->getCell(pci.getPos())->getUnit(targetField); in hit() local 636 if(attacked!=NULL){ in hit() 637 damage(attacker, ast, attacked, pci.getPos().dist(attacker->getTargetPos())); in hit() 642 Unit *attacked= map->getCell(targetPos)->getUnit(targetField); in hit() local 643 if(attacked!=NULL){ in hit() 644 damage(attacker, ast, attacked, 0.f); in hit() 650 void UnitUpdater::damage(Unit *attacker, const AttackSkillType* ast, Unit *attacked, float distance… in damage() argument 655 int armor= attacked->getType()->getTotalArmor(attacked->getTotalUpgrade()); in damage() 668 if(attacked->decHp(static_cast<int>(damage))){ in damage() 669 world->getStats()->kill(attacker->getFactionIndex(), attacked->getFactionIndex()); in damage() [all …]
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/dports/audio/din/din-52/src/ |
H A D | keyboard_keyboard.h | 35 int attacked; // attacked? member 37 key_info (int i = -1, char c = '.', int a = 0) : id (i), ch (c), attacked (a) {r = g = b = 1;} in id() 67 curve_editor attacked, decayed; member
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H A D | keyboard_keyboard.cc | 86 attacked.add (&attackcrv, &attacklis); in setup() 88 attacked.attach_library (&attack_lib); in setup() 147 ki.attacked = 1; in handle_input() 148 } else if (ki.attacked && !keydown (ki.id)) { // released key of note in handle_input() 150 ki.attacked = 0; in handle_input() 444 if (ki.attacked) { // hilite key that triggered last note in draw()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/media/ |
H A D | sound.md | 13 50315.wav - Your military units are attacked 14 50316.wav - A villager or building of yours is attacked
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | SwordSwingingState.cpp | 36 attacked(false), in SwordSwingingState() 85 && !attacked) { in update() 226 attacked = true; in notify_attacked_enemy()
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/dports/games/opendungeons/OpenDungeons-0.7.1/config/ |
H A D | traps.cfg | 14 # CannonPhyDef (double) Physical defense when the trap is attacked 15 # CannonMagDef (double) Magical defense when the trap is attacked 16 # CannonEleDef (double) Elemental defense when the trap is attacked
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/dports/irc/pisg/pisg-0.73/docs/dev/ |
H A D | API | 39 violence hash <nick> Number of times the given nick attacked 43 attacked hash <nick> Number of times the given nick was attacked. 45 attacked.
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/dports/games/fargoal/fargoal/src/ |
H A D | char.c | 126 list[who].attacked = 1; in encounter() 139 list[who].attacked = 1; in encounter() 180 if (id == 1 && !list[id].attacked && map_get_spot (x, y) != SPOT_WALL) in may_walk()
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H A D | player.c | 136 list[e].attacked = 0; in cancel_fighting() 138 list[id].attacked = 0; in cancel_fighting() 171 if (list[id].attacked) in player_won() 317 if (list[id].attacked) in player_fight() 674 if (list[id].attacked) in player_action() 687 list[id].attacked=0; in player_action() 1074 if (!list[id].attacked) in player_process()
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/dports/www/gallery2/gallery2/modules/webcam/po/ |
H A D | en_GB.po | 100 "The webcam module can be abused to attack other websites in your name. For the attacked " 101 "party it would seem as if you, the administrator of this Gallery, deliberately attacked " 105 "The webcam module can be abused to attack other websites in your name. For the attacked " 106 "party it would seem as if you, the administrator of this Gallery, deliberately attacked "
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H A D | strings.raw | 34 …ites in your name. For the attacked party it would seem as if you, the administrator of this Gall…
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/dports/math/gecode/gecode-0916a1a/examples/ |
H A D | dominating-queens.cpp | 74 IntSet attacked(int xy) { in attacked() function in DominatingQueens 92 dom(*this, b[i], attacked(i)); in DominatingQueens()
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/dports/games/py-pychess/pychess-1.0.2/lib/pychess/perspectives/learn/ |
H A D | EndgamesPanel.py | 168 attacked = True 170 while attacked and limit > 0: 172 attacked = isAttacked(lboard, cord, 1 - color)
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | unit_updater.cpp | 2605 if(attacked != NULL) { in hit() 2627 if(attacked != NULL) { in hit() 2640 if(attacked == NULL) { in damage() 2647 int armor = attacked->getType()->getTotalArmor(attacked->getTotalUpgrade()); in damage() 2672 if(attacked->decHp(damageVal)) { in damage() 2673 …ionIndex(), attacked->getFactionIndex(), attacker->getTeam() != attacked->getTeam(),attacked->getT… in damage() 2675 attacker->incKills(attacked->getTeam()); in damage() 2716 attacked->setCauseOfDeath(ucodAttacked); in damage() 2717 scriptManager->onUnitDied(attacked); in damage() 2720 if(attacked->isAlive() == true) { in damage() [all …]
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/dports/net-mgmt/librenms/librenms-21.5.1/mibs/dlink/ |
H A D | DLINKSW-BPDU-PROTECTION-MIB | 105 drop(2) - Drop all received BPDU packets when the interface enters the attacked state. 108 enters the attacked state. 110 shutdown(4) - Shut down the interface when the interface enters he attacked state.
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | actor_anim_process.cpp | 569 Actor *attacked = dynamic_cast<Actor *>(hit); in doHitSpecial() local 591 if (attacked && attacked->hasActorFlags(Actor::ACT_DEAD)) { in doHitSpecial() 716 uint8 attacked = _attackedSomething ? 1 : 0; in saveData() local 717 ws->writeByte(attacked); in saveData()
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/dports/net-mgmt/observium/observium/mibs/raisecom/ |
H A D | SWITCH-CPUPRO-MIB | 132 "This object specifies the totle number of special packet attacked the cpu." 187 … "After the cpu was attacked, If the number of packets received is under the low threshold value, 200 "This object specifies which atction the CPUpro will take after be attacked."
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/dports/www/gallery2/gallery2/modules/webcam/templates/ |
H A D | WebCamSiteAdmin.tpl | 30 …ites in your name. For the attacked party it would seem as if you, the administrator of this Gall…
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | jawbone.h | 43 Game_object *attacked(Game_object *attacker, int weapon_shape = -1,
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | SwordSwingingState.h | 54 bool attacked; /**< indicates that at least one enemy was attacked */
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