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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dswordfish.lua25 v.attacked = 0
76 if v.attacked > 0 then
77 v.attacked = v.attacked - dt
78 if v.attacked < 0 then
79 v.attacked = 0
102 if v.attacked > 0 or entity_isEntityInRange(me, v.n, 512) then
210 v.attacked = 1
H A Dmermanthin.lua323 local attacked = false
325 attacked = entity_touchAvatarDamage(me, 32, 1, 1200)
328 attacked = entity_touchAvatarDamage(me, 96, 0.5, 1200)
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/game_mechanics/
H A Dattacking_alarm.md7 There are two alarms in the game files that are triggered when the player is attacked. One of them …
9 The first one (`50315`) sounds like a horn and is triggered when one of your units is attacked by a…
12 50315.wav (Horn) Your military units are attacked
13 50316.wav (Bell) A villager or building of yours is attacked
16 All the alarms only trigger if you are attacked and not if you kill enemy units that have not hit y…
20 …s attacked, i.e. when the alarm sound plays. Their size is always 20x20 tiles with the center bein…
H A Dwolves.md26 * Scout (but light cavalry and hussars will be attacked)
29 These units have to attack the wolf first, before they are chased and attacked.
/dports/devel/py-behave/behave-1.2.6/issue.features/
H A Dissue0035.feature14 @when(u'attacked by {opponent}')
29 When attacked by a samurai
35 When attacked by Chuck Norris
52 When attacked by a samurai ... passed
71 When attacked by Chuck Norris ... passed
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dunit_updater.cpp635 Unit *attacked= map->getCell(pci.getPos())->getUnit(targetField); in hit() local
636 if(attacked!=NULL){ in hit()
637 damage(attacker, ast, attacked, pci.getPos().dist(attacker->getTargetPos())); in hit()
642 Unit *attacked= map->getCell(targetPos)->getUnit(targetField); in hit() local
643 if(attacked!=NULL){ in hit()
644 damage(attacker, ast, attacked, 0.f); in hit()
650 void UnitUpdater::damage(Unit *attacker, const AttackSkillType* ast, Unit *attacked, float distance… in damage() argument
655 int armor= attacked->getType()->getTotalArmor(attacked->getTotalUpgrade()); in damage()
668 if(attacked->decHp(static_cast<int>(damage))){ in damage()
669 world->getStats()->kill(attacker->getFactionIndex(), attacked->getFactionIndex()); in damage()
[all …]
/dports/audio/din/din-52/src/
H A Dkeyboard_keyboard.h35 int attacked; // attacked? member
37 key_info (int i = -1, char c = '.', int a = 0) : id (i), ch (c), attacked (a) {r = g = b = 1;} in id()
67 curve_editor attacked, decayed; member
H A Dkeyboard_keyboard.cc86 attacked.add (&attackcrv, &attacklis); in setup()
88 attacked.attach_library (&attack_lib); in setup()
147 ki.attacked = 1; in handle_input()
148 } else if (ki.attacked && !keydown (ki.id)) { // released key of note in handle_input()
150 ki.attacked = 0; in handle_input()
444 if (ki.attacked) { // hilite key that triggered last note in draw()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/media/
H A Dsound.md13 50315.wav - Your military units are attacked
14 50316.wav - A villager or building of yours is attacked
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwordSwingingState.cpp36 attacked(false), in SwordSwingingState()
85 && !attacked) { in update()
226 attacked = true; in notify_attacked_enemy()
/dports/games/opendungeons/OpenDungeons-0.7.1/config/
H A Dtraps.cfg14 # CannonPhyDef (double) Physical defense when the trap is attacked
15 # CannonMagDef (double) Magical defense when the trap is attacked
16 # CannonEleDef (double) Elemental defense when the trap is attacked
/dports/irc/pisg/pisg-0.73/docs/dev/
H A DAPI39 violence hash <nick> Number of times the given nick attacked
43 attacked hash <nick> Number of times the given nick was attacked.
45 attacked.
/dports/games/fargoal/fargoal/src/
H A Dchar.c126 list[who].attacked = 1; in encounter()
139 list[who].attacked = 1; in encounter()
180 if (id == 1 && !list[id].attacked && map_get_spot (x, y) != SPOT_WALL) in may_walk()
H A Dplayer.c136 list[e].attacked = 0; in cancel_fighting()
138 list[id].attacked = 0; in cancel_fighting()
171 if (list[id].attacked) in player_won()
317 if (list[id].attacked) in player_fight()
674 if (list[id].attacked) in player_action()
687 list[id].attacked=0; in player_action()
1074 if (!list[id].attacked) in player_process()
/dports/www/gallery2/gallery2/modules/webcam/po/
H A Den_GB.po100 "The webcam module can be abused to attack other websites in your name. For the attacked "
101 "party it would seem as if you, the administrator of this Gallery, deliberately attacked "
105 "The webcam module can be abused to attack other websites in your name. For the attacked "
106 "party it would seem as if you, the administrator of this Gallery, deliberately attacked "
H A Dstrings.raw34 …ites in your name. For the attacked party it would seem as if you, the administrator of this Gall…
/dports/math/gecode/gecode-0916a1a/examples/
H A Ddominating-queens.cpp74 IntSet attacked(int xy) { in attacked() function in DominatingQueens
92 dom(*this, b[i], attacked(i)); in DominatingQueens()
/dports/games/py-pychess/pychess-1.0.2/lib/pychess/perspectives/learn/
H A DEndgamesPanel.py168 attacked = True
170 while attacked and limit > 0:
172 attacked = isAttacked(lboard, cord, 1 - color)
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dunit_updater.cpp2605 if(attacked != NULL) { in hit()
2627 if(attacked != NULL) { in hit()
2640 if(attacked == NULL) { in damage()
2647 int armor = attacked->getType()->getTotalArmor(attacked->getTotalUpgrade()); in damage()
2672 if(attacked->decHp(damageVal)) { in damage()
2673 …ionIndex(), attacked->getFactionIndex(), attacker->getTeam() != attacked->getTeam(),attacked->getT… in damage()
2675 attacker->incKills(attacked->getTeam()); in damage()
2716 attacked->setCauseOfDeath(ucodAttacked); in damage()
2717 scriptManager->onUnitDied(attacked); in damage()
2720 if(attacked->isAlive() == true) { in damage()
[all …]
/dports/net-mgmt/librenms/librenms-21.5.1/mibs/dlink/
H A DDLINKSW-BPDU-PROTECTION-MIB105 drop(2) - Drop all received BPDU packets when the interface enters the attacked state.
108 enters the attacked state.
110 shutdown(4) - Shut down the interface when the interface enters he attacked state.
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dactor_anim_process.cpp569 Actor *attacked = dynamic_cast<Actor *>(hit); in doHitSpecial() local
591 if (attacked && attacked->hasActorFlags(Actor::ACT_DEAD)) { in doHitSpecial()
716 uint8 attacked = _attackedSomething ? 1 : 0; in saveData() local
717 ws->writeByte(attacked); in saveData()
/dports/net-mgmt/observium/observium/mibs/raisecom/
H A DSWITCH-CPUPRO-MIB132 "This object specifies the totle number of special packet attacked the cpu."
187 … "After the cpu was attacked, If the number of packets received is under the low threshold value,
200 "This object specifies which atction the CPUpro will take after be attacked."
/dports/www/gallery2/gallery2/modules/webcam/templates/
H A DWebCamSiteAdmin.tpl30 …ites in your name. For the attacked party it would seem as if you, the administrator of this Gall…
/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/
H A Djawbone.h43 Game_object *attacked(Game_object *attacker, int weapon_shape = -1,
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DSwordSwingingState.h54 bool attacked; /**< indicates that at least one enemy was attacked */

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