Searched refs:blendfx_is_set (Results 1 – 5 of 5) sorted by path
226 char blendfx_is_set = 0; variable10896 if(!blendfx_is_set) in load_cached_model()12009 if(blendfx_is_set == 0) in load_cached_model()13179 blendfx_is_set = 1; in load_levelorder()14865 if(blendfx_is_set == 0 && dm->alpha) in load_level()15293 if(blendfx_is_set == 0 && next.shadowalpha > 0) in load_level()15446 if(blendfx_is_set == 0 && next.alpha) in load_level()
135 char blendfx_is_set = 0; variable3393 else if(blendfx_is_set==0) blendfx[BLEND_SCREEN] = 1; in loadpanel()6703 if(!blendfx_is_set) in load_cached_model()7310 if(blendfx_is_set==0) in load_cached_model()7975 blendfx_is_set = 1; in load_levelorder()8970 if(blendfx_is_set==0 && dm->alpha) blendfx[dm->alpha-1] = 1; in load_level()9015 if(blendfx_is_set==0 && dm->alpha) blendfx[dm->alpha-1] = 1; in load_level()9320 if(blendfx_is_set==0 && next.shadowalpha>0) blendfx[next.shadowalpha-1] = 1; in load_level()9437 if(blendfx_is_set==0 && next.alpha) blendfx[next.alpha-1] = 1; in load_level()
171 char blendfx_is_set = 0; variable6790 if(!blendfx_is_set) in load_cached_model()7442 if(blendfx_is_set==0) in load_cached_model()8123 blendfx_is_set = 1; in load_levelorder()9087 if(blendfx_is_set==0 && dm->alpha) blendfx[dm->alpha-1] = 1; in load_level()9459 if(blendfx_is_set==0 && next.shadowalpha>0) blendfx[next.shadowalpha-1] = 1; in load_level()9576 if(blendfx_is_set==0 && next.alpha) blendfx[next.alpha-1] = 1; in load_level()
180 char blendfx_is_set = 0; variable8991 if(!blendfx_is_set) in load_cached_model()9806 if(blendfx_is_set == 0) in load_cached_model()10830 blendfx_is_set = 1; in load_levelorder()12418 if(blendfx_is_set == 0 && dm->alpha) in load_level()12825 if(blendfx_is_set == 0 && next.shadowalpha > 0) in load_level()12973 if(blendfx_is_set == 0 && next.alpha) in load_level()
218 char blendfx_is_set = 0; variable10414 if(!blendfx_is_set) in load_cached_model()11458 if(blendfx_is_set == 0) in load_cached_model()12595 blendfx_is_set = 1; in load_levelorder()14277 if(blendfx_is_set == 0 && dm->alpha) in load_level()14694 if(blendfx_is_set == 0 && next.shadowalpha > 0) in load_level()14846 if(blendfx_is_set == 0 && next.alpha) in load_level()