/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OBULLET.h | 60 short damage_radius; variable
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H A D | OMP_CRC.h | 286 short damage_radius; member
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OBULLET.cpp | 78 damage_radius = attackInfo->bullet_radius; in init() 615 err_when(damage_radius == 0); in attenuated_damage() 616 if( d > damage_radius) in attenuated_damage() 620 return attack_damage - attack_damage*d/(2*damage_radius); in attenuated_damage()
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H A D | OGFILE3.cpp | 694 visit<int16_t>(v, &b->damage_radius); in visit_bullet()
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H A D | OMP_CRC.cpp | 1312 c->damage_radius = damage_radius; in init_crc()
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_local.h | 917 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 918 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 920 void fire_bomb (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 922 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 923 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 924 …_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 930 void fire_prox (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 931 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da…
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H A D | g_weapon.c | 560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 588 rocket->dmg_radius = damage_radius; in fire_rocket() 1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument 1211 rocket->dmg_radius = damage_radius; in fire_homingrocket() 1618 floater->dmg_radius = damage_radius; in fire_smartgrenade() 1653 prox->dmg_radius = damage_radius; in fire_prox() 1761 bomb->dmg_radius = damage_radius; in fire_bomb() 1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument 1905 flame->dmg_radius = damage_radius; in fire_flamethrower() 1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument [all …]
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H A D | p_weapon.c | 877 int damage_radius = 150; in weapon_vaporizer_fire() local 1067 float damage_radius; in Weapon_RocketLauncher_Fire() local 1073 damage_radius = 120; in Weapon_RocketLauncher_Fire() 1277 float damage_radius; in Weapon_Bomber_Fire() local 1282 damage_radius = 250; in Weapon_Bomber_Fire() 1339 float damage_radius; in Weapon_Strafer_Fire() local 1343 damage_radius = 100; in Weapon_Strafer_Fire() 1758 float damage_radius; in weapon_smartgun_fire() local 1764 damage_radius = 120; in weapon_smartgun_fire() 1833 float damage_radius; in weapon_minderaser_fire() local [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_local.h | 917 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 918 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 920 void fire_bomb (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 922 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 923 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 924 …_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 930 void fire_prox (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius… 931 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da…
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H A D | g_weapon.c | 560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 588 rocket->dmg_radius = damage_radius; in fire_rocket() 1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument 1211 rocket->dmg_radius = damage_radius; in fire_homingrocket() 1618 floater->dmg_radius = damage_radius; in fire_smartgrenade() 1653 prox->dmg_radius = damage_radius; in fire_prox() 1761 bomb->dmg_radius = damage_radius; in fire_bomb() 1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument 1905 flame->dmg_radius = damage_radius; in fire_flamethrower() 1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument [all …]
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H A D | p_weapon.c | 877 int damage_radius = 150; in weapon_vaporizer_fire() local 1067 float damage_radius; in Weapon_RocketLauncher_Fire() local 1073 damage_radius = 120; in Weapon_RocketLauncher_Fire() 1277 float damage_radius; in Weapon_Bomber_Fire() local 1282 damage_radius = 250; in Weapon_Bomber_Fire() 1339 float damage_radius; in Weapon_Strafer_Fire() local 1343 damage_radius = 100; in Weapon_Strafer_Fire() 1758 float damage_radius; in weapon_smartgun_fire() local 1764 damage_radius = 120; in weapon_smartgun_fire() 1833 float damage_radius; in weapon_minderaser_fire() local [all …]
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | bmread.c | 1975 …Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to… in bm_read_weapon() 2104 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr)); in bm_read_weapon()
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H A D | collide.c | 1228 wi->damage_radius+VOLATILE_WALL_DAMAGE_RADIUS, in collide_weapon_and_wall() 1246 if ( Weapon_info[weapon->id].damage_radius ) { in collide_weapon_and_wall() 1255 wi->damage_radius, in collide_weapon_and_wall() 1286 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_wall() 1657 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_controlcen() 2049 if ( Weapon_info[weapon->id].damage_radius ) in collide_robot_and_weapon() 2060 wi->damage_radius,wi->strength[Difficulty_level], in collide_robot_and_weapon() 2623 if ( Weapon_info[weapon->id].damage_radius ) in collide_player_and_weapon() 2630 if ( !Weapon_info[weapon->id].damage_radius ) { in collide_player_and_weapon() 2781 if ( Weapon_info[weapon1->id].damage_radius ) { in maybe_detonate_weapon() [all …]
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H A D | fireball.c | 289 Assert(wi->damage_radius); in explode_badass_weapon() 300 wi->damage_radius,wi->strength[Difficulty_level], in explode_badass_weapon()
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H A D | laser.c | 1449 if ( Weapon_info[obj->id].damage_radius ) in Laser_do_weapon_sequence()
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H A D | object.c | 2023 if ( obj->type==OBJ_WEAPON && Weapon_info[obj->id].damage_radius ) in object_move_one()
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H A D | paging.c | 148 if ( Weapon_info[weapon_type].damage_radius ) { in paging_touch_weapon()
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H A D | weapon.c | 1367 wi[i].damage_radius = cfile_read_fix(fp); in weapon_info_read_n()
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H A D | weapon.h | 73 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member 131 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | weapon.h | 149 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) t… member 201 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) t… member
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | bmread.cpp | 2238 …Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to… in bm_read_weapon() 2387 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr)); in bm_read_weapon()
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H A D | collide.cpp | 861 if (wi->damage_radius >= VOLATILE_WALL_DAMAGE_RADIUS/2) { in collide_weapon_and_wall() 871 wi->damage_radius+VOLATILE_WALL_DAMAGE_RADIUS, in collide_weapon_and_wall() 894 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) { in collide_weapon_and_wall() 903 wi->damage_radius, in collide_weapon_and_wall() 938 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) in collide_weapon_and_wall() 1315 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) in collide_weapon_and_controlcen() 1719 if ( wi->damage_radius ) in collide_robot_and_weapon() 1739 wi->damage_radius,wi->strength[Difficulty_level], in collide_robot_and_weapon() 2213 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) in collide_player_and_weapon() 2233 if ( !Weapon_info[get_weapon_id(weapon)].damage_radius ) { in collide_player_and_weapon() [all …]
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H A D | fireball.cpp | 585 Assert(wi->damage_radius); in explode_badass_weapon() 597 wi->damage_radius,wi->strength[Difficulty_level], in explode_badass_weapon()
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H A D | laser.cpp | 1542 if ( Weapon_info[get_weapon_id(obj)].damage_radius ) in Laser_do_weapon_sequence()
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H A D | object.cpp | 1871 if ( obj->type==OBJ_WEAPON && Weapon_info[get_weapon_id(obj)].damage_radius ) in object_move_one()
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