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Searched refs:damage_radius (Results 1 – 25 of 147) sorted by path

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/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOBULLET.h60 short damage_radius; variable
H A DOMP_CRC.h286 short damage_radius; member
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOBULLET.cpp78 damage_radius = attackInfo->bullet_radius; in init()
615 err_when(damage_radius == 0); in attenuated_damage()
616 if( d > damage_radius) in attenuated_damage()
620 return attack_damage - attack_damage*d/(2*damage_radius); in attenuated_damage()
H A DOGFILE3.cpp694 visit<int16_t>(v, &b->damage_radius); in visit_bullet()
H A DOMP_CRC.cpp1312 c->damage_radius = damage_radius; in init_crc()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_local.h917 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
918 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
920 void fire_bomb (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
922 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
923 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
924 …_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
930 void fire_prox (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
931 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da…
H A Dg_weapon.c560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
588 rocket->dmg_radius = damage_radius; in fire_rocket()
1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument
1211 rocket->dmg_radius = damage_radius; in fire_homingrocket()
1618 floater->dmg_radius = damage_radius; in fire_smartgrenade()
1653 prox->dmg_radius = damage_radius; in fire_prox()
1761 bomb->dmg_radius = damage_radius; in fire_bomb()
1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument
1905 flame->dmg_radius = damage_radius; in fire_flamethrower()
1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument
[all …]
H A Dp_weapon.c877 int damage_radius = 150; in weapon_vaporizer_fire() local
1067 float damage_radius; in Weapon_RocketLauncher_Fire() local
1073 damage_radius = 120; in Weapon_RocketLauncher_Fire()
1277 float damage_radius; in Weapon_Bomber_Fire() local
1282 damage_radius = 250; in Weapon_Bomber_Fire()
1339 float damage_radius; in Weapon_Strafer_Fire() local
1343 damage_radius = 100; in Weapon_Strafer_Fire()
1758 float damage_radius; in weapon_smartgun_fire() local
1764 damage_radius = 120; in weapon_smartgun_fire()
1833 float damage_radius; in weapon_minderaser_fire() local
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/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_local.h917 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
918 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
920 void fire_bomb (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
922 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
923 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
924 …_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
930 void fire_prox (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius
931 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da…
H A Dg_weapon.c560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
588 rocket->dmg_radius = damage_radius; in fire_rocket()
1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument
1211 rocket->dmg_radius = damage_radius; in fire_homingrocket()
1618 floater->dmg_radius = damage_radius; in fire_smartgrenade()
1653 prox->dmg_radius = damage_radius; in fire_prox()
1761 bomb->dmg_radius = damage_radius; in fire_bomb()
1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument
1905 flame->dmg_radius = damage_radius; in fire_flamethrower()
1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument
[all …]
H A Dp_weapon.c877 int damage_radius = 150; in weapon_vaporizer_fire() local
1067 float damage_radius; in Weapon_RocketLauncher_Fire() local
1073 damage_radius = 120; in Weapon_RocketLauncher_Fire()
1277 float damage_radius; in Weapon_Bomber_Fire() local
1282 damage_radius = 250; in Weapon_Bomber_Fire()
1339 float damage_radius; in Weapon_Strafer_Fire() local
1343 damage_radius = 100; in Weapon_Strafer_Fire()
1758 float damage_radius; in weapon_smartgun_fire() local
1764 damage_radius = 120; in weapon_smartgun_fire()
1833 float damage_radius; in weapon_minderaser_fire() local
[all …]
/dports/games/d2x/d2x-0.2.5/main/
H A Dbmread.c1975 …Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to… in bm_read_weapon()
2104 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr)); in bm_read_weapon()
H A Dcollide.c1228 wi->damage_radius+VOLATILE_WALL_DAMAGE_RADIUS, in collide_weapon_and_wall()
1246 if ( Weapon_info[weapon->id].damage_radius ) { in collide_weapon_and_wall()
1255 wi->damage_radius, in collide_weapon_and_wall()
1286 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_wall()
1657 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_controlcen()
2049 if ( Weapon_info[weapon->id].damage_radius ) in collide_robot_and_weapon()
2060 wi->damage_radius,wi->strength[Difficulty_level], in collide_robot_and_weapon()
2623 if ( Weapon_info[weapon->id].damage_radius ) in collide_player_and_weapon()
2630 if ( !Weapon_info[weapon->id].damage_radius ) { in collide_player_and_weapon()
2781 if ( Weapon_info[weapon1->id].damage_radius ) { in maybe_detonate_weapon()
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H A Dfireball.c289 Assert(wi->damage_radius); in explode_badass_weapon()
300 wi->damage_radius,wi->strength[Difficulty_level], in explode_badass_weapon()
H A Dlaser.c1449 if ( Weapon_info[obj->id].damage_radius ) in Laser_do_weapon_sequence()
H A Dobject.c2023 if ( obj->type==OBJ_WEAPON && Weapon_info[obj->id].damage_radius ) in object_move_one()
H A Dpaging.c148 if ( Weapon_info[weapon_type].damage_radius ) { in paging_touch_weapon()
H A Dweapon.c1367 wi[i].damage_radius = cfile_read_fix(fp); in weapon_info_read_n()
H A Dweapon.h73 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member
131 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) … member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dweapon.h149 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) t… member
201 …fix damage_radius; // Radius of damage caused by weapon, used for missiles (not lasers) t… member
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dbmread.cpp2238 …Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to… in bm_read_weapon()
2387 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr)); in bm_read_weapon()
H A Dcollide.cpp861 if (wi->damage_radius >= VOLATILE_WALL_DAMAGE_RADIUS/2) { in collide_weapon_and_wall()
871 wi->damage_radius+VOLATILE_WALL_DAMAGE_RADIUS, in collide_weapon_and_wall()
894 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) { in collide_weapon_and_wall()
903 wi->damage_radius, in collide_weapon_and_wall()
938 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) in collide_weapon_and_wall()
1315 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) in collide_weapon_and_controlcen()
1719 if ( wi->damage_radius ) in collide_robot_and_weapon()
1739 wi->damage_radius,wi->strength[Difficulty_level], in collide_robot_and_weapon()
2213 if ( Weapon_info[get_weapon_id(weapon)].damage_radius ) in collide_player_and_weapon()
2233 if ( !Weapon_info[get_weapon_id(weapon)].damage_radius ) { in collide_player_and_weapon()
[all …]
H A Dfireball.cpp585 Assert(wi->damage_radius); in explode_badass_weapon()
597 wi->damage_radius,wi->strength[Difficulty_level], in explode_badass_weapon()
H A Dlaser.cpp1542 if ( Weapon_info[get_weapon_id(obj)].damage_radius ) in Laser_do_weapon_sequence()
H A Dobject.cpp1871 if ( obj->type==OBJ_WEAPON && Weapon_info[get_weapon_id(obj)].damage_radius ) in object_move_one()

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