/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | external_enemies.cpp | 31 auto& enemy = enemies[index]; in SERIALIZE_DEF() local 32 if (enemy.attackTime.contains(attackTime) && enemy.maxOccurences > 0) { in SERIALIZE_DEF() 33 --enemy.maxOccurences; in SERIALIZE_DEF() 35 enemy, in SERIALIZE_DEF() 37 enemy.creatures.getViewId() in SERIALIZE_DEF() 49 return Task::attackCreatures({enemy->getLeader()}); in getAttackTask() 51 return Task::killFighters(enemy, behaviour.get<int>()); in getAttackTask() 53 return Task::stealFrom(enemy, callbackDummy.get()); in getAttackTask() 55 return Task::campAndSpawn(enemy, in getAttackTask() 89 target->addAttack(CollectiveAttack(nextWave->enemy.name, attackers)); in update() [all …]
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/ |
H A D | layna_forest_cave1_2_script.lua | 324 local enemy = nil 337 enemy:AddEnemy(1); 338 enemy:AddEnemy(1); 339 enemy:AddEnemy(1); 340 enemy:AddEnemy(1); 341 enemy:AddEnemy(1); 352 enemy:AddEnemy(1); 353 enemy:AddEnemy(2); 354 enemy:AddEnemy(1); 355 enemy:AddEnemy(2); [all …]
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | mapEditor.cpp | 176 enemy = (Entity*)enemy->next; in drawEnemies() 178 if (enemy->owner != enemy) in drawEnemies() 180 enemy->face = enemy->owner->face; in drawEnemies() 181 …(enemy->face == 0) ? enemy->x = enemy->owner->x + enemy->tx : enemy->x = enemy->owner->x + -enemy-… in drawEnemies() 182 enemy->y = enemy->owner->y + enemy->ty; in drawEnemies() 194 enemy->animate(); in drawEnemies() 196 …if ((!(enemy->flags & ENT_WEIGHTLESS)) && (!(enemy->flags & ENT_FLIES)) && (!(enemy->flags & ENT_S… in drawEnemies() 212 enemy = (Entity*)enemy->next; in deleteEnemy() 214 if ((enemy->x == x) && (enemy->y == y)) in deleteEnemy() 252 enemy = (Entity*)enemy->next; in saveMap() [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/de/ |
H A D | level014.hcs | 23 [ DIALOG enemy(0) text="Ooh, ein 30 [ DIALOG enemy(0) text="Was für eine 38 {[ DIALOG enemy(0) text="Du scheinst 41 {[ DIALOG enemy(0) text="...von hier 49 {[ DIALOG enemy(0) text="Du bist 72 {[ DIALOG enemy(0) text="...du 90 {[ DIALOG enemy(0) text="...bewegst 104 {[ DIALOG enemy(0) text="...nur 115 {[ DIALOG enemy(0) text="...dieses 128 {[ DIALOG enemy(0) text="Nun [all …]
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H A D | level016.hcs | 25 {[ DIALOG enemy(0) text="Ich sagte 37 {[ DIALOG enemy(0) text="Ich bin eine 43 {[ DIALOG enemy(0) text="Ich weiß 48 {[ DIALOG enemy(0) text="Nun, fast 51 {[ DIALOG enemy(1) text="Wir lesen 70 {[ DIALOG enemy(0) text="Beim 88 {[ DIALOG enemy(0) text="Was 109 {[ DIALOG enemy(1) text="aber du 119 {[ DIALOG enemy(1) text="ein paar 121 [ DIALOG enemy(0) text="Ein paar [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/fr/ |
H A D | level014.hcs | 23 [ DIALOG enemy(0) text="Tiens, un 30 [ DIALOG enemy(0) text="Quel type 38 {[ DIALOG enemy(0) text="Tu n'as pas 41 {[ DIALOG enemy(0) text="...du 72 {[ DIALOG enemy(0) text="...que tu 93 {[ DIALOG enemy(0) text="...mieux 104 {[ DIALOG enemy(0) text="...seul 115 {[ DIALOG enemy(0) text="...ce 121 {[ DIALOG enemy(0) text="...Tu ne 128 {[ DIALOG enemy(0) text="A présent [all …]
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H A D | level016.hcs | 25 {[ DIALOG enemy(0) text="J'ai dit 32 {[ DIALOG enemy(0) text="Je ne suis pas 38 {[ DIALOG enemy(0) text="Je suis une 45 {[ DIALOG enemy(0) text="Je sais 50 {[ DIALOG enemy(0) text="Bon, presque 53 {[ DIALOG enemy(1) text="Elle lit dans 104 {[ DIALOG enemy(1) text="Maitenant, 110 {[ DIALOG enemy(1) text="et tu n'as 117 {[ DIALOG enemy(0) text="Oui, tu as 120 {[ DIALOG enemy(1) text="Paire de [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/es/ |
H A D | level016.hcs | 26 {[ DIALOG enemy(0) text="¡He dicho 33 {[ DIALOG enemy(0) text="¡No soy una 38 {[ DIALOG enemy(0) text="¡Soy una 45 {[ DIALOG enemy(0) text="¡Yo lo 50 {[ DIALOG enemy(0) text="Bueno, casi 53 {[ DIALOG enemy(1) text="Ella lee la 64 {[ DIALOG enemy(1) text="¿Cómo has 72 {[ DIALOG enemy(0) text="¡¡Por el 90 {[ DIALOG enemy(0) text="¿Qué 123 {[ DIALOG enemy(1) text="¡Unos [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/pt/ |
H A D | level016.hcs | 26 {[ DIALOG enemy(0) text="Eu disse 33 {[ DIALOG enemy(0) text="Não sou uma 38 {[ DIALOG enemy(0) text="Sou uma 44 {[ DIALOG enemy(0) text="Eu sei 49 {[ DIALOG enemy(0) text="Bom, quase 52 {[ DIALOG enemy(1) text="Ela lê a 63 {[ DIALOG enemy(1) text="Como 71 {[ DIALOG enemy(0) text="Através 89 {[ DIALOG enemy(0) text="Que 120 {[ DIALOG enemy(1) text="Uns [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/it/ |
H A D | level016.hcs | 25 {[ DIALOG enemy(0) text="Ho detto 44 {[ DIALOG enemy(0) text="Io so 49 {[ DIALOG enemy(0) text="Beh, diciamo 52 {[ DIALOG enemy(1) text="Lei legge 63 {[ DIALOG enemy(1) text="Come sei 71 {[ DIALOG enemy(0) text="con il 104 {[ DIALOG enemy(1) text="Da questo 117 {[ DIALOG enemy(0) text="Sì, ciò che 120 {[ DIALOG enemy(1) text="...un paio 122 [ DIALOG enemy(0) text="...un paio [all …]
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/weapons/ |
H A D | weapons.cpp | 63 Object *enemy; in check_hit_enemy() local 64 FOREACH_OBJECT(enemy) in check_hit_enemy() 70 if (hitdetect_shot(enemy, shot)) in check_hit_enemy() 76 return enemy; in check_hit_enemy() 92 Object *enemy; in damage_enemies() local 97 if (enemy->flags & FLAG_INVULNERABLE) in damage_enemies() 107 return enemy; in damage_enemies() 117 Object *enemy; in damage_all_enemies_in_bb() local 120 FOREACH_OBJECT(enemy) in damage_all_enemies_in_bb() 126 if (hitdetect_area(enemy, x, y, range)) in damage_all_enemies_in_bb() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/data/cursor/ |
H A D | map11.dat | 18 enemy/spike_wall 21 enemy/summoner 22 enemy/poltergiest_1 27 enemy/large_red_book 33 enemy/large_blue_book 35 enemy/spike_sphere 38 enemy/large_yellow_book 41 enemy/large_green_book 44 enemy/spirit 49 enemy/fish [all …]
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H A D | map04.dat | 4 enemy/purple_jumping_slime 5 enemy/jumping_slime 6 enemy/spider 22 enemy/floating_snapper 23 enemy/red_grub 24 enemy/bee_hive 25 enemy/red_spider 29 enemy/grub 30 enemy/jumping_slime 35 enemy/grub
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Grenadier.cpp | 164 if ( info.blocker == NPC->enemy ) in Grenadier_Move() 406 NPCInfo->goalEntity = NPC->enemy; in Grenadier_CheckMoveState() 461 if ( !NPC->enemy ) in Grenadier_EvaluateShot() 492 NPC->enemy = NULL; in NPC_BSGrenadier_Attack() 503 if ( !NPC->enemy ) in NPC_BSGrenadier_Attack() 516 …if ( enemyDist < 16384 && (!NPC->enemy->client||NPC->enemy->client->ps.weapon != WP_SABER||!NPC->e… in NPC_BSGrenadier_Attack() 521 …( &trace, NPC->currentOrigin, NPC->enemy->mins, NPC->enemy->maxs, NPC->enemy->currentOrigin, NPC->… in NPC_BSGrenadier_Attack() 533 …else if ( enemyDist > 65536 || (NPC->enemy->client && NPC->enemy->client->ps.weapon == WP_SABER &&… in NPC_BSGrenadier_Attack() 543 if ( NPC_ClearLOS( NPC->enemy ) ) in NPC_BSGrenadier_Attack() 562 if ( hit == NPC->enemy->s.number in NPC_BSGrenadier_Attack() [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/sv/ |
H A D | level016.hcs | 25 {[ DIALOG enemy(0) text="Jag sade 32 {[ DIALOG enemy(0) text="Jag är inte 44 {[ DIALOG enemy(0) text="Jag vet 49 {[ DIALOG enemy(0) text="Tja, nästan 52 {[ DIALOG enemy(1) text="Hon läser 63 {[ DIALOG enemy(1) text="Hur kom du 71 {[ DIALOG enemy(0) text="Genom den 80 {[ DIALOG enemy(1) text="Vänta, gå 118 {[ DIALOG enemy(1) text="Ett par 120 [ DIALOG enemy(0) text="Ett par [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/en/ |
H A D | level016.hcs | 25 {[ DIALOG enemy(0) text="I said 32 {[ DIALOG enemy(0) text="I'm not a 44 {[ DIALOG enemy(0) text="I know 49 {[ DIALOG enemy(0) text="Well, almost 52 {[ DIALOG enemy(1) text="She reads 63 {[ DIALOG enemy(1) text="How did you 71 {[ DIALOG enemy(0) text="By the 89 {[ DIALOG enemy(0) text="What do 111 {[ DIALOG enemy(1) text="and cannot 118 {[ DIALOG enemy(1) text="A pair [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/nl/ |
H A D | level016.hcs | 25 {[ DIALOG enemy(0) text="Ik zei 32 {[ DIALOG enemy(0) text="Ik ben geen 44 {[ DIALOG enemy(0) text="Ik weet 52 {[ DIALOG enemy(1) text="Ze leest 63 {[ DIALOG enemy(1) text="Hoe ben je 71 {[ DIALOG enemy(0) text="Via de 80 {[ DIALOG enemy(1) text="Wacht, ga 89 {[ DIALOG enemy(0) text="Wat heb 111 {[ DIALOG enemy(1) text="en je kunt 118 {[ DIALOG enemy(1) text="Een paar [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Default.c | 147 if ( NPC->enemy->enemy == NPC ) in NPC_StandTrackAndShoot() 252 if ( NPCS.NPC->enemy ) in NPC_BSHuntAndKill() 379 if(NPCS.NPC->enemy) in NPC_BSStandAndShoot() 386 if(NPCS.NPC->enemy) in NPC_BSStandAndShoot() 429 if ( NPCS.NPC->enemy ) in NPC_BSRunAndShoot() 436 if ( NPCS.NPC->enemy ) in NPC_BSRunAndShoot() 519 …if ( !NPCS.NPC->enemy || !NPCS.NPC->enemy->inuse || (NPCS.NPC->enemy->NPC && NPCS.NPC->enemy->heal… in NPC_BSPointShoot() 629 if(NPCS.NPC->enemy) in NPC_BSMove() 680 if(NPCS.NPC->enemy) in NPC_BSPatrol() 750 if ( !NPCS.NPC->enemy ) in NPC_BSDefault() [all …]
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/dports/games/garden-of-coloured-lights/garden-1.0.9/src/ |
H A D | pbullet.c | 300 enemy[e].distance = hypot (enemy[e].y - y, enemy[e].x - x) / 100; in find_new_seeker_target() 375 enemy[e].x - eclass[enemy[e].type].xsize + in beam_collision() 378 enemy[e].x + eclass[enemy[e].type].xsize + in beam_collision() 381 enemy[e].y - eclass[enemy[e].type].ysize + in beam_collision() 385 enemy[e].y + eclass[enemy[e].type].ysize + in beam_collision() 460 enemy[e].x - eclass[enemy[e].type].xsize + in swbeam_collision() 463 enemy[e].x + eclass[enemy[e].type].xsize + in swbeam_collision() 466 enemy[e].y - eclass[enemy[e].type].ysize + in swbeam_collision() 470 enemy[e].y + eclass[enemy[e].type].ysize + in swbeam_collision() 564 enemy[e].x - eclass[enemy[e].type].xsize + in explosion() [all …]
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/ |
H A D | enemy.h | 91 enemy_t *enemy_destroy(enemy_t *enemy); 94 void enemy_update(enemy_t *enemy, struct player_t **team, int team_size, struct brick_list_t *brick… 97 void enemy_render(enemy_t *enemy, v2d_t camera_position); 106 enemy_t *enemy_get_parent(enemy_t *enemy); 109 enemy_t *enemy_get_child(enemy_t *enemy, const char *child_name); 112 void enemy_add_child(enemy_t *enemy, const char *child_name, enemy_t *child); 115 void enemy_remove_child(enemy_t *enemy, enemy_t *child); 118 struct player_t *enemy_get_observed_player(enemy_t *enemy); 121 void enemy_observe_player(enemy_t *enemy, struct player_t *player); 124 void enemy_observe_current_player(enemy_t *enemy); [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | sprite_enemy.cpp | 30 Sprite_Enemy::Sprite_Enemy(Game_Enemy* enemy) in Sprite_Enemy() argument 31 : Sprite_Battler(enemy, enemy->GetTroopMemberId()) in Sprite_Enemy() 91 const auto bt = enemy->GetBlinkTimer(); in Draw() 92 const auto dt = enemy->GetDeathTimer(); in Draw() 93 const auto et = enemy->GetExplodeTimer(); in Draw() 95 if (!enemy->Exists() && dt == 0 && et == 0) { in Draw() 110 if (enemy->IsTransparent()) { in Draw() 119 SetX(enemy->GetDisplayX()); in Draw() 120 SetY(enemy->GetDisplayY()); in Draw() 121 SetFlashEffect(enemy->GetFlashColor()); in Draw() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/data/gfx/enemy/ |
H A D | fish.dat | 1 gfx/enemy/fish/fish00.png 2 gfx/enemy/fish/fish01.png 3 gfx/enemy/fish/fish02.png 4 gfx/enemy/fish/fish03.png 5 gfx/enemy/fish/fish_attack00.png 6 gfx/enemy/fish/fish_attack01.png 7 gfx/enemy/fish/fish_attack02.png 8 gfx/enemy/fish/fish_attack03.png 9 gfx/enemy/fish/fish_die.png
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H A D | skull_door.dat | 1 gfx/enemy/skull_door/skull_door00.png 2 gfx/enemy/skull_door/skull_door01.png 3 gfx/enemy/skull_door/skull_door02.png 4 gfx/enemy/skull_door/skull_door03.png 5 gfx/enemy/skull_door/skull_door04.png 6 gfx/enemy/skull_door/skull_door05.png 7 gfx/enemy/skull_door/skull_door06.png 8 gfx/enemy/skull_door/skull_door07.png 9 gfx/enemy/skull_door/skull_door08.png
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H A D | skull_door_piece.dat | 1 gfx/enemy/skull_door/skull_door_piece00.png 2 gfx/enemy/skull_door/skull_door_piece01.png 3 gfx/enemy/skull_door/skull_door_piece02.png 4 gfx/enemy/skull_door/skull_door_piece03.png 5 gfx/enemy/skull_door/skull_door_piece04.png 6 gfx/enemy/skull_door/skull_door_piece05.png 7 gfx/enemy/skull_door/skull_door_piece06.png 8 gfx/enemy/skull_door/skull_door_piece07.png 9 gfx/enemy/skull_door/skull_door_piece08.png
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H A D | thunder_cloud.dat | 1 gfx/enemy/thunder_cloud/thunder_cloud00.png 2 gfx/enemy/thunder_cloud/thunder_cloud01.png 3 gfx/enemy/thunder_cloud/thunder_cloud02.png 4 gfx/enemy/thunder_cloud/thunder_cloud03.png 5 gfx/enemy/thunder_cloud/thunder_cloud04.png 6 gfx/enemy/thunder_cloud/thunder_cloud05.png 7 gfx/enemy/thunder_cloud/thunder_cloud06.png 8 gfx/enemy/thunder_cloud/thunder_cloud07.png 9 gfx/enemy/thunder_cloud/thunder_cloud08.png
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