Home
last modified time | relevance | path

Searched refs:enemy (Results 151 – 175 of 5534) sorted by relevance

12345678910>>...222

/dports/games/keeperrl/keeperrl-alpha23/
H A Dexternal_enemies.cpp31 auto& enemy = enemies[index]; in SERIALIZE_DEF() local
32 if (enemy.attackTime.contains(attackTime) && enemy.maxOccurences > 0) { in SERIALIZE_DEF()
33 --enemy.maxOccurences; in SERIALIZE_DEF()
35 enemy, in SERIALIZE_DEF()
37 enemy.creatures.getViewId() in SERIALIZE_DEF()
49 return Task::attackCreatures({enemy->getLeader()}); in getAttackTask()
51 return Task::killFighters(enemy, behaviour.get<int>()); in getAttackTask()
53 return Task::stealFrom(enemy, callbackDummy.get()); in getAttackTask()
55 return Task::campAndSpawn(enemy, in getAttackTask()
89 target->addAttack(CollectiveAttack(nextWave->enemy.name, attackers)); in update()
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_cave1_2_script.lua324 local enemy = nil
337 enemy:AddEnemy(1);
338 enemy:AddEnemy(1);
339 enemy:AddEnemy(1);
340 enemy:AddEnemy(1);
341 enemy:AddEnemy(1);
352 enemy:AddEnemy(1);
353 enemy:AddEnemy(2);
354 enemy:AddEnemy(1);
355 enemy:AddEnemy(2);
[all …]
/dports/games/blobwars/blobwars-2.00/src/
H A DmapEditor.cpp176 enemy = (Entity*)enemy->next; in drawEnemies()
178 if (enemy->owner != enemy) in drawEnemies()
180 enemy->face = enemy->owner->face; in drawEnemies()
181 …(enemy->face == 0) ? enemy->x = enemy->owner->x + enemy->tx : enemy->x = enemy->owner->x + -enemy-… in drawEnemies()
182 enemy->y = enemy->owner->y + enemy->ty; in drawEnemies()
194 enemy->animate(); in drawEnemies()
196 …if ((!(enemy->flags & ENT_WEIGHTLESS)) && (!(enemy->flags & ENT_FLIES)) && (!(enemy->flags & ENT_S… in drawEnemies()
212 enemy = (Entity*)enemy->next; in deleteEnemy()
214 if ((enemy->x == x) && (enemy->y == y)) in deleteEnemy()
252 enemy = (Entity*)enemy->next; in saveMap()
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/de/
H A Dlevel014.hcs23 [ DIALOG enemy(0) text="Ooh, ein
30 [ DIALOG enemy(0) text="Was für eine
38 {[ DIALOG enemy(0) text="Du scheinst
41 {[ DIALOG enemy(0) text="...von hier
49 {[ DIALOG enemy(0) text="Du bist
72 {[ DIALOG enemy(0) text="...du
90 {[ DIALOG enemy(0) text="...bewegst
104 {[ DIALOG enemy(0) text="...nur
115 {[ DIALOG enemy(0) text="...dieses
128 {[ DIALOG enemy(0) text="Nun
[all …]
H A Dlevel016.hcs25 {[ DIALOG enemy(0) text="Ich sagte
37 {[ DIALOG enemy(0) text="Ich bin eine
43 {[ DIALOG enemy(0) text="Ich weiß
48 {[ DIALOG enemy(0) text="Nun, fast
51 {[ DIALOG enemy(1) text="Wir lesen
70 {[ DIALOG enemy(0) text="Beim
88 {[ DIALOG enemy(0) text="Was
109 {[ DIALOG enemy(1) text="aber du
119 {[ DIALOG enemy(1) text="ein paar
121 [ DIALOG enemy(0) text="Ein paar
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/fr/
H A Dlevel014.hcs23 [ DIALOG enemy(0) text="Tiens, un
30 [ DIALOG enemy(0) text="Quel type
38 {[ DIALOG enemy(0) text="Tu n'as pas
41 {[ DIALOG enemy(0) text="...du
72 {[ DIALOG enemy(0) text="...que tu
93 {[ DIALOG enemy(0) text="...mieux
104 {[ DIALOG enemy(0) text="...seul
115 {[ DIALOG enemy(0) text="...ce
121 {[ DIALOG enemy(0) text="...Tu ne
128 {[ DIALOG enemy(0) text="A présent
[all …]
H A Dlevel016.hcs25 {[ DIALOG enemy(0) text="J'ai dit
32 {[ DIALOG enemy(0) text="Je ne suis pas
38 {[ DIALOG enemy(0) text="Je suis une
45 {[ DIALOG enemy(0) text="Je sais
50 {[ DIALOG enemy(0) text="Bon, presque
53 {[ DIALOG enemy(1) text="Elle lit dans
104 {[ DIALOG enemy(1) text="Maitenant,
110 {[ DIALOG enemy(1) text="et tu n'as
117 {[ DIALOG enemy(0) text="Oui, tu as
120 {[ DIALOG enemy(1) text="Paire de
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/es/
H A Dlevel016.hcs26 {[ DIALOG enemy(0) text="¡He dicho
33 {[ DIALOG enemy(0) text="¡No soy una
38 {[ DIALOG enemy(0) text="¡Soy una
45 {[ DIALOG enemy(0) text="¡Yo lo
50 {[ DIALOG enemy(0) text="Bueno, casi
53 {[ DIALOG enemy(1) text="Ella lee la
64 {[ DIALOG enemy(1) text="¿Cómo has
72 {[ DIALOG enemy(0) text="¡¡Por el
90 {[ DIALOG enemy(0) text="¿Qué
123 {[ DIALOG enemy(1) text="¡Unos
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/pt/
H A Dlevel016.hcs26 {[ DIALOG enemy(0) text="Eu disse
33 {[ DIALOG enemy(0) text="Não sou uma
38 {[ DIALOG enemy(0) text="Sou uma
44 {[ DIALOG enemy(0) text="Eu sei
49 {[ DIALOG enemy(0) text="Bom, quase
52 {[ DIALOG enemy(1) text="Ela lê a
63 {[ DIALOG enemy(1) text="Como
71 {[ DIALOG enemy(0) text="Através
89 {[ DIALOG enemy(0) text="Que
120 {[ DIALOG enemy(1) text="Uns
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/it/
H A Dlevel016.hcs25 {[ DIALOG enemy(0) text="Ho detto
44 {[ DIALOG enemy(0) text="Io so
49 {[ DIALOG enemy(0) text="Beh, diciamo
52 {[ DIALOG enemy(1) text="Lei legge
63 {[ DIALOG enemy(1) text="Come sei
71 {[ DIALOG enemy(0) text="con il
104 {[ DIALOG enemy(1) text="Da questo
117 {[ DIALOG enemy(0) text="Sì, ciò che
120 {[ DIALOG enemy(1) text="...un paio
122 [ DIALOG enemy(0) text="...un paio
[all …]
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/weapons/
H A Dweapons.cpp63 Object *enemy; in check_hit_enemy() local
64 FOREACH_OBJECT(enemy) in check_hit_enemy()
70 if (hitdetect_shot(enemy, shot)) in check_hit_enemy()
76 return enemy; in check_hit_enemy()
92 Object *enemy; in damage_enemies() local
97 if (enemy->flags & FLAG_INVULNERABLE) in damage_enemies()
107 return enemy; in damage_enemies()
117 Object *enemy; in damage_all_enemies_in_bb() local
120 FOREACH_OBJECT(enemy) in damage_all_enemies_in_bb()
126 if (hitdetect_area(enemy, x, y, range)) in damage_all_enemies_in_bb()
[all …]
/dports/games/legend-of-edgar/edgar-1.34/data/cursor/
H A Dmap11.dat18 enemy/spike_wall
21 enemy/summoner
22 enemy/poltergiest_1
27 enemy/large_red_book
33 enemy/large_blue_book
35 enemy/spike_sphere
38 enemy/large_yellow_book
41 enemy/large_green_book
44 enemy/spirit
49 enemy/fish
[all …]
H A Dmap04.dat4 enemy/purple_jumping_slime
5 enemy/jumping_slime
6 enemy/spider
22 enemy/floating_snapper
23 enemy/red_grub
24 enemy/bee_hive
25 enemy/red_spider
29 enemy/grub
30 enemy/jumping_slime
35 enemy/grub
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Grenadier.cpp164 if ( info.blocker == NPC->enemy ) in Grenadier_Move()
406 NPCInfo->goalEntity = NPC->enemy; in Grenadier_CheckMoveState()
461 if ( !NPC->enemy ) in Grenadier_EvaluateShot()
492 NPC->enemy = NULL; in NPC_BSGrenadier_Attack()
503 if ( !NPC->enemy ) in NPC_BSGrenadier_Attack()
516 …if ( enemyDist < 16384 && (!NPC->enemy->client||NPC->enemy->client->ps.weapon != WP_SABER||!NPC->e… in NPC_BSGrenadier_Attack()
521 …( &trace, NPC->currentOrigin, NPC->enemy->mins, NPC->enemy->maxs, NPC->enemy->currentOrigin, NPC->… in NPC_BSGrenadier_Attack()
533 …else if ( enemyDist > 65536 || (NPC->enemy->client && NPC->enemy->client->ps.weapon == WP_SABER &&… in NPC_BSGrenadier_Attack()
543 if ( NPC_ClearLOS( NPC->enemy ) ) in NPC_BSGrenadier_Attack()
562 if ( hit == NPC->enemy->s.number in NPC_BSGrenadier_Attack()
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/sv/
H A Dlevel016.hcs25 {[ DIALOG enemy(0) text="Jag sade
32 {[ DIALOG enemy(0) text="Jag är inte
44 {[ DIALOG enemy(0) text="Jag vet
49 {[ DIALOG enemy(0) text="Tja, nästan
52 {[ DIALOG enemy(1) text="Hon läser
63 {[ DIALOG enemy(1) text="Hur kom du
71 {[ DIALOG enemy(0) text="Genom den
80 {[ DIALOG enemy(1) text="Vänta, gå
118 {[ DIALOG enemy(1) text="Ett par
120 [ DIALOG enemy(0) text="Ett par
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/en/
H A Dlevel016.hcs25 {[ DIALOG enemy(0) text="I said
32 {[ DIALOG enemy(0) text="I'm not a
44 {[ DIALOG enemy(0) text="I know
49 {[ DIALOG enemy(0) text="Well, almost
52 {[ DIALOG enemy(1) text="She reads
63 {[ DIALOG enemy(1) text="How did you
71 {[ DIALOG enemy(0) text="By the
89 {[ DIALOG enemy(0) text="What do
111 {[ DIALOG enemy(1) text="and cannot
118 {[ DIALOG enemy(1) text="A pair
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/res/stories/holotzcastle/script/nl/
H A Dlevel016.hcs25 {[ DIALOG enemy(0) text="Ik zei
32 {[ DIALOG enemy(0) text="Ik ben geen
44 {[ DIALOG enemy(0) text="Ik weet
52 {[ DIALOG enemy(1) text="Ze leest
63 {[ DIALOG enemy(1) text="Hoe ben je
71 {[ DIALOG enemy(0) text="Via de
80 {[ DIALOG enemy(1) text="Wacht, ga
89 {[ DIALOG enemy(0) text="Wat heb
111 {[ DIALOG enemy(1) text="en je kunt
118 {[ DIALOG enemy(1) text="Een paar
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Default.c147 if ( NPC->enemy->enemy == NPC ) in NPC_StandTrackAndShoot()
252 if ( NPCS.NPC->enemy ) in NPC_BSHuntAndKill()
379 if(NPCS.NPC->enemy) in NPC_BSStandAndShoot()
386 if(NPCS.NPC->enemy) in NPC_BSStandAndShoot()
429 if ( NPCS.NPC->enemy ) in NPC_BSRunAndShoot()
436 if ( NPCS.NPC->enemy ) in NPC_BSRunAndShoot()
519 …if ( !NPCS.NPC->enemy || !NPCS.NPC->enemy->inuse || (NPCS.NPC->enemy->NPC && NPCS.NPC->enemy->heal… in NPC_BSPointShoot()
629 if(NPCS.NPC->enemy) in NPC_BSMove()
680 if(NPCS.NPC->enemy) in NPC_BSPatrol()
750 if ( !NPCS.NPC->enemy ) in NPC_BSDefault()
[all …]
/dports/games/garden-of-coloured-lights/garden-1.0.9/src/
H A Dpbullet.c300 enemy[e].distance = hypot (enemy[e].y - y, enemy[e].x - x) / 100; in find_new_seeker_target()
375 enemy[e].x - eclass[enemy[e].type].xsize + in beam_collision()
378 enemy[e].x + eclass[enemy[e].type].xsize + in beam_collision()
381 enemy[e].y - eclass[enemy[e].type].ysize + in beam_collision()
385 enemy[e].y + eclass[enemy[e].type].ysize + in beam_collision()
460 enemy[e].x - eclass[enemy[e].type].xsize + in swbeam_collision()
463 enemy[e].x + eclass[enemy[e].type].xsize + in swbeam_collision()
466 enemy[e].y - eclass[enemy[e].type].ysize + in swbeam_collision()
470 enemy[e].y + eclass[enemy[e].type].ysize + in swbeam_collision()
564 enemy[e].x - eclass[enemy[e].type].xsize + in explosion()
[all …]
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/
H A Denemy.h91 enemy_t *enemy_destroy(enemy_t *enemy);
94 void enemy_update(enemy_t *enemy, struct player_t **team, int team_size, struct brick_list_t *brick…
97 void enemy_render(enemy_t *enemy, v2d_t camera_position);
106 enemy_t *enemy_get_parent(enemy_t *enemy);
109 enemy_t *enemy_get_child(enemy_t *enemy, const char *child_name);
112 void enemy_add_child(enemy_t *enemy, const char *child_name, enemy_t *child);
115 void enemy_remove_child(enemy_t *enemy, enemy_t *child);
118 struct player_t *enemy_get_observed_player(enemy_t *enemy);
121 void enemy_observe_player(enemy_t *enemy, struct player_t *player);
124 void enemy_observe_current_player(enemy_t *enemy);
[all …]
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_enemy.cpp30 Sprite_Enemy::Sprite_Enemy(Game_Enemy* enemy) in Sprite_Enemy() argument
31 : Sprite_Battler(enemy, enemy->GetTroopMemberId()) in Sprite_Enemy()
91 const auto bt = enemy->GetBlinkTimer(); in Draw()
92 const auto dt = enemy->GetDeathTimer(); in Draw()
93 const auto et = enemy->GetExplodeTimer(); in Draw()
95 if (!enemy->Exists() && dt == 0 && et == 0) { in Draw()
110 if (enemy->IsTransparent()) { in Draw()
119 SetX(enemy->GetDisplayX()); in Draw()
120 SetY(enemy->GetDisplayY()); in Draw()
121 SetFlashEffect(enemy->GetFlashColor()); in Draw()
[all …]
/dports/games/legend-of-edgar/edgar-1.34/data/gfx/enemy/
H A Dfish.dat1 gfx/enemy/fish/fish00.png
2 gfx/enemy/fish/fish01.png
3 gfx/enemy/fish/fish02.png
4 gfx/enemy/fish/fish03.png
5 gfx/enemy/fish/fish_attack00.png
6 gfx/enemy/fish/fish_attack01.png
7 gfx/enemy/fish/fish_attack02.png
8 gfx/enemy/fish/fish_attack03.png
9 gfx/enemy/fish/fish_die.png
H A Dskull_door.dat1 gfx/enemy/skull_door/skull_door00.png
2 gfx/enemy/skull_door/skull_door01.png
3 gfx/enemy/skull_door/skull_door02.png
4 gfx/enemy/skull_door/skull_door03.png
5 gfx/enemy/skull_door/skull_door04.png
6 gfx/enemy/skull_door/skull_door05.png
7 gfx/enemy/skull_door/skull_door06.png
8 gfx/enemy/skull_door/skull_door07.png
9 gfx/enemy/skull_door/skull_door08.png
H A Dskull_door_piece.dat1 gfx/enemy/skull_door/skull_door_piece00.png
2 gfx/enemy/skull_door/skull_door_piece01.png
3 gfx/enemy/skull_door/skull_door_piece02.png
4 gfx/enemy/skull_door/skull_door_piece03.png
5 gfx/enemy/skull_door/skull_door_piece04.png
6 gfx/enemy/skull_door/skull_door_piece05.png
7 gfx/enemy/skull_door/skull_door_piece06.png
8 gfx/enemy/skull_door/skull_door_piece07.png
9 gfx/enemy/skull_door/skull_door_piece08.png
H A Dthunder_cloud.dat1 gfx/enemy/thunder_cloud/thunder_cloud00.png
2 gfx/enemy/thunder_cloud/thunder_cloud01.png
3 gfx/enemy/thunder_cloud/thunder_cloud02.png
4 gfx/enemy/thunder_cloud/thunder_cloud03.png
5 gfx/enemy/thunder_cloud/thunder_cloud04.png
6 gfx/enemy/thunder_cloud/thunder_cloud05.png
7 gfx/enemy/thunder_cloud/thunder_cloud06.png
8 gfx/enemy/thunder_cloud/thunder_cloud07.png
9 gfx/enemy/thunder_cloud/thunder_cloud08.png

12345678910>>...222