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Searched refs:fade_out (Results 1 – 25 of 360) sorted by last modified time

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/dports/x11/cinnamon-screensaver/cinnamon-screensaver-4.8.1/src/util/
H A Dfader.py29 def fade_out(self, ms, finished_cb=None): member in Fader
/dports/print/limereport/LimeReport-1.5.35/3rdparty/easyprofiler/profiler_gui/themes/
H A Ddefault.scss13 @return fade_out($color, 1.0 - $opacity);
/dports/multimedia/transcode/transcode-1.1.7/filter/
H A Dfilter_text.c108 int fade_in, fade_out; member
326 mfd->fade_out = 0; in tc_filter()
631 mfd->fade_out= 0; in tc_filter()
639 mfd->fade_out = 1; in tc_filter()
769 if (mfd->fade && mfd->opaque>0 && mfd->fade_out) { in tc_filter()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c20859 void fade_out(int type, int speed) in fade_out() function
20947 fade_out(0, 0); in display_credits()
20997 fade_out(0, 0); in display_credits()
21807 if(!nofadeout) fade_out(0, 0); in playlevel()
22289 if(!nofadeout) fade_out(0, 0); in playgame()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c28123 void fade_out(int type, int speed) in fade_out() function
28246 fade_out(0, 0); in display_credits()
28297 fade_out(0, 0); in display_credits()
29283 fade_out(0, 0); in playlevel()
29788 fade_out(0, 0); in playgame()
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dfade.cpp35 if (fade_out(delta,Graphic::ticks()-inittime)) { in step()
102 bool Fade::fade_out(int max,int delta) { in fade_out() function in Fade
H A Dfade.h44 bool fade_out(int max,int delta);
/dports/games/tux-aqfh/tux_aqfh-1.0.14/src/
H A DMakefile.in222 gui.h gfx.h fade_out.h starwing.h hooks.h
224 fade_out.o: fade_out.cxx tux.h slam.h joystick.h material.h ocean.h \
235 gui.h gfx.h fade_out.h starwing.h hooks.h
243 gui.h gfx.h fade_out.h starwing.h hooks.h
247 gui.h gfx.h fade_out.h starwing.h hooks.h
251 gui.h gfx.h fade_out.h starwing.h hooks.h
255 gui.h gfx.h fade_out.h starwing.h hooks.h
263 gui.h gfx.h fade_out.h starwing.h hooks.h
267 gui.h gfx.h fade_out.h starwing.h hooks.h
275 gui.h gfx.h fade_out.h starwing.h hooks.h
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c35147 void fade_out(int type, int speed) in fade_out() function
35273 fade_out(0, 0); in display_credits()
35336 fade_out(0, 0); in display_credits()
36492 fade_out(0, 0); in playlevel()
37366 fade_out(0, 0); in playgame()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c31972 void fade_out(int type, int speed) in fade_out() function
32096 fade_out(0, 0); in display_credits()
32150 fade_out(0, 0); in display_credits()
33251 fade_out(0, 0); in playlevel()
33883 fade_out(0, 0); in playgame()
/dports/games/battletanks/btanks-0.9.8083/clunk/
H A Dsource.cpp396 void Source::fade_out(const float sec) { in fade_out() function in Source
/dports/games/pouetchess/pouetChess_0.11/src/
H A Dscene_main_menu.h52 bool fade_out; // si vrai alors on est en mode fade_out variable
H A Dscene_main_menu.cpp415 fade_out=true; in charger()
603 if (fade_out) in afficher_menu()
609 fade_out=false; in afficher_menu()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c20526 void fade_out(int type, int speed) in fade_out() function
20616 fade_out(0, 0); in display_credits()
20666 fade_out(0, 0); in display_credits()
21460 fade_out(0, 0); in playlevel()
21932 fade_out(0, 0); in playgame()
/dports/games/brainworkshop/brainworkshop-f1e28d0/
H A Dbrainworkshop.pyw3981 pyglet.clock.schedule_interval(fade_out, 0.05)
/dports/devel/allegro/allegro-4.4.3.1/docs/src/
H A Dallegro._tx5661 @xref fade_in, fade_out, fade_from
5696 @xref fade_out
5708 @xref fade_in, fade_out, fade_interpolate, fade_from_range
5718 @xref fade_out, fade_from, fade_interpolate, fade_in_range
5727 @@void @fade_out(int speed);
16021 @xref create_bitmap_ex, destroy_bitmap, ellipsefill, fade_out, fixcos
/dports/audio/clunk/clunk-1.3.261/clunk/
H A Dsource.cpp152 void Source::fade_out(const float sec) { in fade_out() function in Source
/dports/audio/kwave/kwave-21.12.3/
H A DLICENSES210 kwave/pics/fade_out.png (should be GPL2+)
/dports/audio/kwave/kwave-21.12.3/kwave/
H A Dmenus.config169 menu (ignore(),Fx/Fade Out/#icon(fade_out.png))
/dports/net/freerdp/freerdp-2.5.0/client/iOS/Additions/
H A DToast+UIView.m153 [UIView beginAnimations:@"fade_out" context:toast];
162 else if ([animationID isEqualToString:@"fade_out"])
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dintro.lua138 fade_out()
602 fade_out(6)
640 fade_out(6)
665 fade_out(6)
781 fade_out(6)
1189 fade_out(6)
1871 fade_out(6)
2041 fade_out(6)
H A Dactor.lua755 fade_out()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/u6/
H A Dintro.lua1122 fade_out()
1967 fade_out()
2020 fade_out()
2140 fade_out()
2179 fade_out()
2215 fade_out()
2338 fade_out()
2629 fade_out()
2639 fade_out()
2649 fade_out()
[all …]
H A Dactor.lua1198 Actor.fade_out(actor, 20) --FIXME make fade speed configurable.
2369 fade_out()
3685 fade_out()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/common/
H A Dintro_common.lua151 function fade_out(speed) function
342 fade_out()
347 fade_out()

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