Searched refs:iDot_rate (Results 1 – 4 of 4) sorted by path
12653 int iDot_rate; //Dot tick rate. in common_dot() local12664 …iDot_rate = self->dot_rate[iIndex]; //Get tick… in common_dot()12679 …self->dot_cnt[iIndex] = time + (iDot_rate * GAME_SPEED / 100); //Reset next tick … in common_dot()
12881 int iDot_rate; //Dot tick rate. in common_dot() local12892 …iDot_rate = self->dot_rate[iIndex]; //Get tick… in common_dot()12907 …self->dot_cnt[iIndex] = time + (iDot_rate * GAME_SPEED / 100); //Reset next tick … in common_dot()
17594 int iDot_rate; //Dot tick rate. in common_dot() local17605 …iDot_rate = self->dot_rate[iIndex]; //Get tick… in common_dot()17620 …self->dot_cnt[iIndex] = time + (iDot_rate * GAME_SPEED / 100); //Reset next tick … in common_dot()
20500 int iDot_rate; //Dot tick rate. in common_dot() local20511 …iDot_rate = self->dot_rate[iIndex]; //Get tick… in common_dot()20526 …self->dot_cnt[iIndex] = time + (iDot_rate * GAME_SPEED / 100); //Reset next tick … in common_dot()