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/dports/devel/py-twiggy/Twiggy-0.4.7/tests/
H A Dtest_levels.py24 assert levels.DEBUG < levels.INFO
25 assert levels.INFO < levels.NOTICE
26 assert levels.NOTICE < levels.WARNING
27 assert levels.WARNING < levels.ERROR
28 assert levels.ERROR < levels.CRITICAL
32 assert levels.DEBUG <= levels.INFO
33 assert levels.INFO <= levels.NOTICE
40 assert levels.INFO > levels.DEBUG
41 assert levels.NOTICE > levels.INFO
48 assert levels.INFO >= levels.DEBUG
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/scripts/gameflow/
H A DTR4.lua10 gameflow_params[GAME_4].levels = {};
16 gameflow_params[GAME_4].levels[01] = { name = "Angkor Wat", filepath = "data/tr4/…
17 gameflow_params[GAME_4].levels[02] = { name = "Race For The Iris", filepath = "data/tr4/…
18 gameflow_params[GAME_4].levels[03] = { name = "The Tomb Of Seth", filepath = "data/tr4/…
19 gameflow_params[GAME_4].levels[04] = { name = "Burial Chambers", filepath = "data/tr4/…
20 gameflow_params[GAME_4].levels[05] = { name = "Valley Of The Kings", filepath = "data/tr4/…
21 gameflow_params[GAME_4].levels[06] = { name = "KV5", filepath = "data/tr4/…
22 gameflow_params[GAME_4].levels[07] = { name = "Temple Of Karnak", filepath = "data/tr4/…
23 gameflow_params[GAME_4].levels[08] = { name = "The Great Hypostyle Hall", filepath = "data/tr4/…
26 gameflow_params[GAME_4].levels[11] = { name = "Tomb Of Semerkhet", filepath = "data/tr4/…
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/dports/textproc/turboxsl/turboxsl-b03c2c9/src/zlog/src/
H A Dlevel_list.c25 zc_assert(levels,); in zlog_level_list_profile()
27 zc_arraylist_foreach(levels, i, a_level) { in zlog_level_list_profile()
37 zc_assert(levels,); in zlog_level_list_del()
38 zc_arraylist_del(levels); in zlog_level_list_del()
39 zc_debug("zc_level_list_del[%p]", levels); in zlog_level_list_del()
58 zc_arraylist_t *levels; in zlog_level_list_new() local
61 if (!levels) { in zlog_level_list_new()
72 return levels; in zlog_level_list_new()
74 zc_arraylist_del(levels); in zlog_level_list_new()
113 a_level = zc_arraylist_get(levels, l); in zlog_level_list_get()
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/dports/databases/beansdb/beansdb-0.7.1.4/third-party/zlog-1.2/
H A Dlevel_list.c25 zc_assert(levels,); in zlog_level_list_profile()
27 zc_arraylist_foreach(levels, i, a_level) { in zlog_level_list_profile()
37 zc_assert(levels,); in zlog_level_list_del()
38 zc_arraylist_del(levels); in zlog_level_list_del()
39 zc_debug("zc_level_list_del[%p]", levels); in zlog_level_list_del()
58 zc_arraylist_t *levels; in zlog_level_list_new() local
61 if (!levels) { in zlog_level_list_new()
72 return levels; in zlog_level_list_new()
74 zc_arraylist_del(levels); in zlog_level_list_new()
113 a_level = zc_arraylist_get(levels, l); in zlog_level_list_get()
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/dports/math/R-cran-forcats/forcats/tests/testthat/
H A Dtest-lump.R13 expect_equal(levels(fct_lump(f, n = 1)), c("a", "Other"))
69 expect_equal(levels(o1), c("a", "Other"))
72 expect_equal(levels(o2), c("a", "Other"))
94 expect_equal(levels(fct_lump(f, w = w)), levels(fct_lump(f2)))
96 levels(fct_lump(f, n = 1, w = w)),
97 levels(fct_lump(f2, n = 1))
101 levels(fct_lump(f2, n = -2, ties.method = "first"))
104 levels(fct_lump(f, n = 99, w = w)),
105 levels(fct_lump(f2, n = 99))
108 levels(fct_lump(f, prop = 0.01, w = w)),
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/dports/graphics/R-cran-pROC/pROC/R/
H A Dmulticlass.R43 levels=base::levels(as.factor(response)), argument
59 levels <- levels[!(levels %in% missing.levels.requested)]
61 multiclass.roc$levels <- levels
87 levels <- unique(classes)
109 levels <- levels[!(levels %in% missing.levels.requested)]
114 missing.classes <- levels[setdiff(seq_along(levels), m)]
116 if (length(levels) == 1) {
142 multiclass.roc$levels <- levels
143 …rocs <- utils::combn(levels, 2, function(x, predictor, response, levels, percent, direction, ...) { argument
150 levels = levels, percent = percent, direction, ...)
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/dports/biology/seqan-apps/seqan-seqan-v2.4.0/apps/mason2/
H A Dmethylation_levels.cpp41 void fixVariationLevels(MethylationLevels & levels, in fixVariationLevels() argument
59 levels.forward[pos - 2] = levels.reverse[pos - 2] = '!'; in fixVariationLevels()
65 levels.forward[pos - 1] = levels.reverse[pos - 1] = '!'; in fixVariationLevels()
68 levels.forward[pos] = levels.reverse[pos] = '!'; in fixVariationLevels()
71 levels.forward[pos + 1] = levels.reverse[pos + 1] = '!'; in fixVariationLevels()
72 … methSim.handleTwoMer(levels, pos, hash(shape2, iter(contig, pos, seqan::Standard()))); in fixVariationLevels()
76 levels.forward[pos + 2] = levels.reverse[pos + 2] = '!'; in fixVariationLevels()
86 levels.forward[pos - 2] = levels.reverse[pos - 2] = '!'; in fixVariationLevels()
92 levels.forward[pos - 1] = levels.reverse[pos - 1] = '!'; in fixVariationLevels()
95 levels.forward[pos] = levels.reverse[pos] = '!'; in fixVariationLevels()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DLogConfigModel.cpp17 int levels = controller->levels(i); in LogConfigModel() local
28 int levels; in data() local
30 levels = m_levels; in data()
32 levels = m_cache[index.row() - 1].levels; in data()
47 int levels; in setData() local
49 levels = m_levels; in setData()
51 levels = m_cache[index.row() - 1].levels; in setData()
54 levels = -1; in setData()
56 if (levels < 0) { in setData()
66 m_cache[index.row() - 1].levels = levels; in setData()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DLogConfigModel.cpp17 int levels = controller->levels(i); in LogConfigModel() local
28 int levels; in data() local
30 levels = m_levels; in data()
32 levels = m_cache[index.row() - 1].levels; in data()
47 int levels; in setData() local
51 levels = m_cache[index.row() - 1].levels; in setData()
54 levels = -1; in setData()
56 if (levels < 0) { in setData()
61 levels &= ~bit; in setData()
71 m_cache[index.row() - 1].levels = levels; in setData()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/world2/
H A Dsr.po141 #: data/levels/world2/castle.stl:3
158 #: data/levels/world2/detour.stl:3
178 #: data/levels/world2/key1.stl:3
182 #: data/levels/world2/key2.stl:3
186 #: data/levels/world2/key3.stl:3
190 #: data/levels/world2/key4.stl:3
194 #: data/levels/world2/key5.stl:3
198 #: data/levels/world2/level5.stl:3
252 #: data/levels/world2/worldmap.stwm:155 data/levels/world2/worldmap.stwm:162
253 #: data/levels/world2/worldmap.stwm:169 data/levels/world2/worldmap.stwm:176
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H A Dja.po26 #: data/levels/world2/ancient_ruins.stl:3
32 #: data/levels/world2/bouncy_coils.stl:380
43 #: data/levels/world2/tux_builder.stl:384
45 #: data/levels/world2/worldmap.stwm:186
53 #: data/levels/world2/bouncy_coils.stl:3
77 #: data/levels/world2/forest_intro.stl:3
93 #: data/levels/world2/ghouls_lair.stl:3
121 #: data/levels/world2/leaf_wind.stl:3
137 #: data/levels/world2/owls_again.stl:3
149 #: data/levels/world2/shocking.stl:3
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H A Dml.po22 #: data/levels/world2/ancient_ruins.stl:3
28 #: data/levels/world2/bouncy_coils.stl:380
29 #: data/levels/world2/bouncy_coils.stl:388
39 #: data/levels/world2/tux_builder.stl:384
41 #: data/levels/world2/worldmap.stwm:186
49 #: data/levels/world2/bouncy_coils.stl:3
89 #: data/levels/world2/ghouls_lair.stl:3
117 #: data/levels/world2/leaf_wind.stl:3
133 #: data/levels/world2/owls_again.stl:3
145 #: data/levels/world2/shocking.stl:3
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H A Dzh_CN.po23 #: data/levels/world2/ancient_ruins.stl:3
29 #: data/levels/world2/bouncy_coils.stl:380
40 #: data/levels/world2/tux_builder.stl:384
42 #: data/levels/world2/worldmap.stwm:186
50 #: data/levels/world2/bouncy_coils.stl:3
74 #: data/levels/world2/forest_intro.stl:3
90 #: data/levels/world2/ghouls_lair.stl:3
118 #: data/levels/world2/leaf_wind.stl:3
134 #: data/levels/world2/owls_again.stl:3
146 #: data/levels/world2/shocking.stl:3
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H A Dhe.po23 #: data/levels/world2/ancient_ruins.stl:3
29 #: data/levels/world2/bouncy_coils.stl:380
40 #: data/levels/world2/tux_builder.stl:384
42 #: data/levels/world2/worldmap.stwm:186
50 #: data/levels/world2/bouncy_coils.stl:3
74 #: data/levels/world2/forest_intro.stl:3
90 #: data/levels/world2/ghouls_lair.stl:3
118 #: data/levels/world2/leaf_wind.stl:3
134 #: data/levels/world2/owls_again.stl:3
146 #: data/levels/world2/shocking.stl:3
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H A Dbg.po24 #: data/levels/world2/ancient_ruins.stl:3
30 #: data/levels/world2/bouncy_coils.stl:380
31 #: data/levels/world2/bouncy_coils.stl:388
41 #: data/levels/world2/tux_builder.stl:384
43 #: data/levels/world2/worldmap.stwm:186
51 #: data/levels/world2/bouncy_coils.stl:3
91 #: data/levels/world2/ghouls_lair.stl:3
119 #: data/levels/world2/leaf_wind.stl:3
135 #: data/levels/world2/owls_again.stl:3
147 #: data/levels/world2/shocking.stl:3
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H A Dmessages.pot20 #: data/levels/world2/ancient_ruins.stl:3
26 #: data/levels/world2/bouncy_coils.stl:380
27 #: data/levels/world2/bouncy_coils.stl:388
37 #: data/levels/world2/tux_builder.stl:384
38 #: data/levels/world2/wooden_roots.stl:279 data/levels/world2/worldmap.stwm:186
46 #: data/levels/world2/bouncy_coils.stl:3
86 #: data/levels/world2/ghouls_lair.stl:3
114 #: data/levels/world2/leaf_wind.stl:3
130 #: data/levels/world2/owls_again.stl:3
142 #: data/levels/world2/shocking.stl:3
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H A Dmessages.pot-e20 #: data/levels/world2/ancient_ruins.stl:3
26 #: data/levels/world2/bouncy_coils.stl:237
27 #: data/levels/world2/bouncy_coils.stl:245
37 #: data/levels/world2/tux_builder.stl:283
38 #: data/levels/world2/wooden_roots.stl:279 data/levels/world2/worldmap.stwm:185
46 #: data/levels/world2/bouncy_coils.stl:3
86 #: data/levels/world2/ghouls_lair.stl:3
114 #: data/levels/world2/leaf_wind.stl:3
130 #: data/levels/world2/owls_again.stl:3
142 #: data/levels/world2/shocking.stl:3
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/levels/bonus4/
H A Dko.po20 #: data/levels/bonus4/A_Narrow_Path.stl:3
28 #: data/levels/bonus4/Cave_of_Dreams.stl:3
32 #: data/levels/bonus4/Cold_Forest.stl:3
36 #: data/levels/bonus4/Crystal_Mania.stl:3
48 #: data/levels/bonus4/Fog_And_Mist.stl:3
93 #: data/levels/bonus4/Rainy_Swamps.stl:3
97 #: data/levels/bonus4/Sky_High.stl:3
154 #: data/levels/bonus4/worldmap.stwm:3
170 #: data/levels/bonus4/worldmap.stwm:231 data/levels/bonus4/worldmap.stwm:238
171 #: data/levels/bonus4/worldmap.stwm:245 data/levels/bonus4/worldmap.stwm:252
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H A Dbg.po24 #: data/levels/bonus4/A_Narrow_Path.stl:3
32 #: data/levels/bonus4/Cave_of_Dreams.stl:3
36 #: data/levels/bonus4/Cold_Forest.stl:3
40 #: data/levels/bonus4/Crystal_Mania.stl:3
52 #: data/levels/bonus4/Fog_And_Mist.stl:3
97 #: data/levels/bonus4/Rainy_Swamps.stl:3
101 #: data/levels/bonus4/Sky_High.stl:3
158 #: data/levels/bonus4/worldmap.stwm:3
174 #: data/levels/bonus4/worldmap.stwm:231 data/levels/bonus4/worldmap.stwm:238
175 #: data/levels/bonus4/worldmap.stwm:245 data/levels/bonus4/worldmap.stwm:252
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H A Dmessages.pot20 #: data/levels/bonus4/A_Narrow_Path.stl:3
28 #: data/levels/bonus4/Cave_of_Dreams.stl:3
32 #: data/levels/bonus4/Cold_Forest.stl:3
36 #: data/levels/bonus4/Crystal_Mania.stl:3
48 #: data/levels/bonus4/Fog_And_Mist.stl:3
93 #: data/levels/bonus4/Rainy_Swamps.stl:3
97 #: data/levels/bonus4/Sky_High.stl:3
154 #: data/levels/bonus4/worldmap.stwm:3
170 #: data/levels/bonus4/worldmap.stwm:267 data/levels/bonus4/worldmap.stwm:274
171 #: data/levels/bonus4/worldmap.stwm:281 data/levels/bonus4/worldmap.stwm:288
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H A Dja.po25 #: data/levels/bonus4/A_Narrow_Path.stl:3
33 #: data/levels/bonus4/Cave_of_Dreams.stl:3
37 #: data/levels/bonus4/Cold_Forest.stl:3
41 #: data/levels/bonus4/Crystal_Mania.stl:3
53 #: data/levels/bonus4/Fog_And_Mist.stl:3
98 #: data/levels/bonus4/Rainy_Swamps.stl:3
102 #: data/levels/bonus4/Sky_High.stl:3
159 #: data/levels/bonus4/worldmap.stwm:3
175 #: data/levels/bonus4/worldmap.stwm:231 data/levels/bonus4/worldmap.stwm:238
176 #: data/levels/bonus4/worldmap.stwm:245 data/levels/bonus4/worldmap.stwm:252
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H A Dzh_TW.po25 #: data/levels/bonus4/A_Narrow_Path.stl:3
33 #: data/levels/bonus4/Cave_of_Dreams.stl:3
37 #: data/levels/bonus4/Cold_Forest.stl:3
41 #: data/levels/bonus4/Crystal_Mania.stl:3
53 #: data/levels/bonus4/Fog_And_Mist.stl:3
98 #: data/levels/bonus4/Rainy_Swamps.stl:3
102 #: data/levels/bonus4/Sky_High.stl:3
159 #: data/levels/bonus4/worldmap.stwm:3
175 #: data/levels/bonus4/worldmap.stwm:231 data/levels/bonus4/worldmap.stwm:238
176 #: data/levels/bonus4/worldmap.stwm:245 data/levels/bonus4/worldmap.stwm:252
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H A Dru.po26 #: data/levels/bonus4/A_Narrow_Path.stl:3
34 #: data/levels/bonus4/Cave_of_Dreams.stl:3
38 #: data/levels/bonus4/Cold_Forest.stl:3
42 #: data/levels/bonus4/Crystal_Mania.stl:3
54 #: data/levels/bonus4/Fog_And_Mist.stl:3
103 #: data/levels/bonus4/Sky_High.stl:3
160 #: data/levels/bonus4/worldmap.stwm:3
164 #: data/levels/bonus4/worldmap.stwm:210
176 #: data/levels/bonus4/worldmap.stwm:231 data/levels/bonus4/worldmap.stwm:238
177 #: data/levels/bonus4/worldmap.stwm:245 data/levels/bonus4/worldmap.stwm:252
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/dports/graphics/digikam/digikam-7.4.0/core/libs/dimg/filters/levels/
H A Dimagelevels.cpp99 _Levels* levels; member in Digikam::ImageLevels::Private
137 if (d->levels) in ~ImageLevels()
165 if (!d->levels) in levelsChannelReset()
277 if (!d->levels) in levelsBlackToneAdjustByColors()
288 if (!d->levels) in levelsWhiteToneAdjustByColors()
299 if (!d->levels) in levelsGrayToneAdjustByColors()
349 if (!d->levels) in levelsCalculateTransfers()
362 if (d->levels->high_input[j] != d->levels->low_input[j]) in levelsCalculateTransfers()
388 if (!d->levels) in levelsLutFunc()
421 if (d->levels->high_input[j] != d->levels->low_input[j]) in levelsLutFunc()
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/dports/textproc/R-cran-readr/readr/tests/testthat/
H A Dtest-parsing-factors.R2 x <- parse_factor(c("a", "b"), levels = c("a", "b")) nameattr in c
7 x <- parse_factor(c("a", "b"), levels = c("a", "b"), ordered = TRUE) nameattr in c
24 x <- parse_factor(c("a", "b", "c", "b"), levels = NULL) nameattr
31 x <- parse_factor(c("b", "a", "c", "b"), levels = NULL) nameattr
32 expect_equal(levels(x), c("b", "a", "c"))
37 expect_equal(parse_factor(x), parse_factor(x, levels = NULL))
76 as.integer(factor(c("a", "a "), levels = c("a"))) nameattr in c
84 as.integer(factor(c("a", "a "), levels = c("a "))) nameattr in c
90 as.integer(factor(c("a", "a "), levels = c("a", "a "))) nameattr in c
95 as.integer(factor(c("a", "a "), levels = c("a ", "a"))) nameattr in c
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