/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 160 other->client->newweapon = ent->item; in Pickup_Weapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 188 ent->client->newweapon = NULL; in ChangeWeapon() 239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange() 245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange() 251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange() 257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange() 269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange() 272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange() 287 ent->client->newweapon = NULL; in Think_Weapon() [all …]
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H A D | g_items.c | 516 other->client->newweapon = ent->item; in Pickup_Ammo()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | PlayerEx.vc | 1019 final void ChangeWeapon(int newweapon) 1025 Weapon NewWpn = GetSlotChangeWeapon(newweapon);
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_items.c | 509 other->client->newweapon = ent->item; in Pickup_Ammo()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_client.c | 1193 client->newweapon = client->pers.weapon; in PutClientInServer()
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H A D | g_local.h | 939 gitem_t *newweapon; member
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 883 gitem_t *newweapon; member
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_local.h | 859 gitem_t *newweapon; member
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 884 gitem_t *newweapon; member
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_items.c | 555 other->client->newweapon = ent->item; in Pickup_Ammo()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_items.c | 382 ent->client->newweapon = ent->client->pers.lastweapon; in Use_Breather() 411 ent->client->newweapon = ent->client->pers.lastweapon; in Use_Envirosuit() 421 ent->client->newweapon = NULL; in Use_Envirosuit()
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H A D | g_local.h | 1066 gitem_t *newweapon; member
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H A D | p_weapon.c | 353 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 354 ent->client->newweapon = NULL; in ChangeWeapon() 420 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange() 426 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange() 432 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange() 438 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange() 450 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange() 453 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange() 468 ent->client->newweapon = NULL; in Think_Weapon() 794 ent->client->newweapon = item; in Use_Weapon() [all …]
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H A D | g_save.c | 119 {"newweapon", CLOFS(newweapon), F_ITEM},
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H A D | p_client.c | 1994 client->newweapon = client->pers.weapon; in PutClientInServer()
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H A D | g_main.c | 415 ent->client->newweapon = ent->client->pers.lastweapon; in ExitLevel()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 1155 gitem_t *newweapon; member
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H A D | g_items.c | 797 other->client->newweapon = ent->item; in Pickup_Ammo()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_items.c | 505 other->client->newweapon = ent->item; in Pickup_Ammo()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 160 other->client->newweapon = ent->item; in Pickup_Weapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 188 ent->client->newweapon = NULL; in ChangeWeapon() 239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange() 245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange() 251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange() 257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange() 269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange() 272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange() 287 ent->client->newweapon = NULL; in Think_Weapon() [all …]
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H A D | g_items.c | 505 other->client->newweapon = ent->item; in Pickup_Ammo()
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H A D | g_local.h | 910 gitem_t *newweapon; member
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H A D | g_save.c | 138 {"newweapon", CLOFS(newweapon), F_ITEM},
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H A D | p_client.c | 1256 client->newweapon = client->pers.weapon; in PutClientInServer()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 160 other->client->newweapon = ent->item; in Pickup_Weapon() 187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon() 188 ent->client->newweapon = NULL; in ChangeWeapon() 239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange() 245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange() 251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange() 257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange() 269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange() 272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange() 287 ent->client->newweapon = NULL; in Think_Weapon() [all …]
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