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Searched refs:newweapon (Results 1 – 25 of 226) sorted by last modified time

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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c160 other->client->newweapon = ent->item; in Pickup_Weapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
188 ent->client->newweapon = NULL; in ChangeWeapon()
239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange()
245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange()
251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange()
257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange()
269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange()
272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange()
287 ent->client->newweapon = NULL; in Think_Weapon()
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H A Dg_items.c516 other->client->newweapon = ent->item; in Pickup_Ammo()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPlayerEx.vc1019 final void ChangeWeapon(int newweapon)
1025 Weapon NewWpn = GetSlotChangeWeapon(newweapon);
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_items.c509 other->client->newweapon = ent->item; in Pickup_Ammo()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_client.c1193 client->newweapon = client->pers.weapon; in PutClientInServer()
H A Dg_local.h939 gitem_t *newweapon; member
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h883 gitem_t *newweapon; member
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_local.h859 gitem_t *newweapon; member
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_local.h884 gitem_t *newweapon; member
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_items.c555 other->client->newweapon = ent->item; in Pickup_Ammo()
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_items.c382 ent->client->newweapon = ent->client->pers.lastweapon; in Use_Breather()
411 ent->client->newweapon = ent->client->pers.lastweapon; in Use_Envirosuit()
421 ent->client->newweapon = NULL; in Use_Envirosuit()
H A Dg_local.h1066 gitem_t *newweapon; member
H A Dp_weapon.c353 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
354 ent->client->newweapon = NULL; in ChangeWeapon()
420 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange()
426 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange()
432 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange()
438 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange()
450 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange()
453 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange()
468 ent->client->newweapon = NULL; in Think_Weapon()
794 ent->client->newweapon = item; in Use_Weapon()
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H A Dg_save.c119 {"newweapon", CLOFS(newweapon), F_ITEM},
H A Dp_client.c1994 client->newweapon = client->pers.weapon; in PutClientInServer()
H A Dg_main.c415 ent->client->newweapon = ent->client->pers.lastweapon; in ExitLevel()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h1155 gitem_t *newweapon; member
H A Dg_items.c797 other->client->newweapon = ent->item; in Pickup_Ammo()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_items.c505 other->client->newweapon = ent->item; in Pickup_Ammo()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c160 other->client->newweapon = ent->item; in Pickup_Weapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
188 ent->client->newweapon = NULL; in ChangeWeapon()
239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange()
245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange()
251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange()
257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange()
269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange()
272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange()
287 ent->client->newweapon = NULL; in Think_Weapon()
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H A Dg_items.c505 other->client->newweapon = ent->item; in Pickup_Ammo()
H A Dg_local.h910 gitem_t *newweapon; member
H A Dg_save.c138 {"newweapon", CLOFS(newweapon), F_ITEM},
H A Dp_client.c1256 client->newweapon = client->pers.weapon; in PutClientInServer()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c160 other->client->newweapon = ent->item; in Pickup_Weapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
188 ent->client->newweapon = NULL; in ChangeWeapon()
239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange()
245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange()
251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange()
257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange()
269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange()
272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange()
287 ent->client->newweapon = NULL; in Think_Weapon()
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