Searched refs:olbarstatus (Results 1 – 5 of 5) sorted by last modified time
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 494 s_barstatus olbarstatus = // Used for customizable opponent l… variable 8405 _readbarstatus(buf+pos, &olbarstatus); in load_levelorder() 8551 if(olbarstatus.sizex==0) {olbarstatus = lbarstatus;} in load_levelorder() 10361 …].ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health,&olbarstatus); // Tied in wi… in drawstatus()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 500 s_barstatus olbarstatus = // Used for customizable opponent l… variable 11424 _readbarstatus(buf + pos, &olbarstatus); in load_levelorder() 11620 if(olbarstatus.sizex == 0) in load_levelorder() 11622 olbarstatus = lbarstatus; in load_levelorder() 14035 ….ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health, &olbarstatus); // Tied in… in drawstatus()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 619 s_barstatus lbarstatus, olbarstatus = variable 13771 _readbarstatus(buf + pos, &olbarstatus); in load_levelorder() 13973 if(olbarstatus.size.x == 0) in load_levelorder() 13975 olbarstatus = lbarstatus; in load_levelorder() 16916 …->energy_state.health_old, player[i].ent->opponent->modeldata.health, &olbarstatus); // Tied in… in drawstatus()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 569 s_barstatus lbarstatus, olbarstatus = variable 13187 _readbarstatus(buf + pos, &olbarstatus); in load_levelorder() 13387 if(olbarstatus.size.x == 0) in load_levelorder() 13389 olbarstatus = lbarstatus; in load_levelorder() 16453 ….ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health, &olbarstatus); // Tied in… in drawstatus()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 449 s_barstatus olbarstatus = // Used for customizable opponent l… variable 8272 _readbarstatus(buf+pos, &olbarstatus); in load_levelorder() 8416 if(olbarstatus.sizex==0) {olbarstatus = lbarstatus;} in load_levelorder() 10141 …].ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health,&olbarstatus); // Tied in wi… in drawstatus()
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