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Searched refs:olbarstatus (Results 1 – 5 of 5) sorted by last modified time

/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c494 s_barstatus olbarstatus = // Used for customizable opponent l… variable
8405 _readbarstatus(buf+pos, &olbarstatus); in load_levelorder()
8551 if(olbarstatus.sizex==0) {olbarstatus = lbarstatus;} in load_levelorder()
10361 …].ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health,&olbarstatus); // Tied in wi… in drawstatus()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c500 s_barstatus olbarstatus = // Used for customizable opponent l… variable
11424 _readbarstatus(buf + pos, &olbarstatus); in load_levelorder()
11620 if(olbarstatus.sizex == 0) in load_levelorder()
11622 olbarstatus = lbarstatus; in load_levelorder()
14035 ….ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health, &olbarstatus); // Tied in… in drawstatus()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c619 s_barstatus lbarstatus, olbarstatus = variable
13771 _readbarstatus(buf + pos, &olbarstatus); in load_levelorder()
13973 if(olbarstatus.size.x == 0) in load_levelorder()
13975 olbarstatus = lbarstatus; in load_levelorder()
16916 …->energy_state.health_old, player[i].ent->opponent->modeldata.health, &olbarstatus); // Tied in… in drawstatus()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c569 s_barstatus lbarstatus, olbarstatus = variable
13187 _readbarstatus(buf + pos, &olbarstatus); in load_levelorder()
13387 if(olbarstatus.size.x == 0) in load_levelorder()
13389 olbarstatus = lbarstatus; in load_levelorder()
16453 ….ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health, &olbarstatus); // Tied in… in drawstatus()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c449 s_barstatus olbarstatus = // Used for customizable opponent l… variable
8272 _readbarstatus(buf+pos, &olbarstatus); in load_levelorder()
8416 if(olbarstatus.sizex==0) {olbarstatus = lbarstatus;} in load_levelorder()
10141 …].ent->opponent->oldhealth, player[i].ent->opponent->modeldata.health,&olbarstatus); // Tied in wi… in drawstatus()