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Searched refs:soundOn (Results 1 – 25 of 53) sorted by relevance

123

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DSoundPlayer.h52 void toggleSound() { soundOn = !soundOn; } in toggleSound()
58 void setSound(bool value) { soundOn = value; } in setSound()
104 bool soundOn; variable
/dports/games/openbubbles/openbubbles-1.2/src/
H A Dmiscellaneous.cpp31 bool soundOn; variable
107 <<"\nfading "<<(int)fadingOn<<"\nsound "<<(int)soundOn; in saveEverything()
122 fadingOn=soundOn=true; // default to true in loadSettings()
156 soundOn=false; in loadSettings()
158 soundOn=true; in loadSettings()
H A Dmiscellaneous.h43 extern bool soundOn;
H A Dmain.cpp101 soundOn=fadingOn=true; in main()
279 soundOn=isChecked("sound"); in main()
280 audio->mute(!soundOn); in main()
613 checkbox* soundbox=new checkbox(SCREEN_WIDTH/2+128,269,"sound",soundOn); in initButtons()
679 if(soundOn) in transition()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/sound/drivers/
H A Dpc9801.cpp53 virtual void processNoteEvent(uint8 note, bool soundOn);
115 virtual void sendSoundOnOff(bool soundOn) = 0;
136 void sendSoundOnOff(bool soundOn);
154 void processNoteEvent(uint8 note, bool soundOn);
161 void sendSoundOnOff(bool soundOn);
200 void sendSoundOnOff(bool soundOn);
410 if (!prepareFrequencyAndVolume(soundOn)) in processNoteEvent()
411 soundOn = false; in processNoteEvent()
413 sendSoundOnOff(soundOn); in processNoteEvent()
719 SoundChannel_PC9801::processNoteEvent(note, soundOn); in processNoteEvent()
[all …]
/dports/games/highmoon/HighMoon/src/
H A Dsound.cpp35 bool Soundset::soundOn = true; member in Soundset
55 soundOn = true; in Soundset()
74 soundOn = !soundOn; in toggle()
144 (soundOn) ? SDL_MIX_MAXVOLUME : 0 ); in mixAudio()
H A Dsound.hpp61 static bool soundOn; member in Soundset
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DSoundPlayer.cpp50 soundOn = settings.audio.playSFX; in SoundPlayer()
57 if(soundOn) { in playVoice()
73 if(soundOn) { in playSoundAt()
94 if(soundOn) { in playSound()
138 if(soundOn) { in playSound()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/
H A Dpc9801.cpp53 virtual void processNoteEvent(uint8 note, bool soundOn);
115 virtual void sendSoundOnOff(bool soundOn) = 0;
136 void sendSoundOnOff(bool soundOn) override;
154 void processNoteEvent(uint8 note, bool soundOn) override;
161 void sendSoundOnOff(bool soundOn) override;
200 void sendSoundOnOff(bool soundOn) override;
410 if (!prepareFrequencyAndVolume(soundOn)) in processNoteEvent()
411 soundOn = false; in processNoteEvent()
413 sendSoundOnOff(soundOn); in processNoteEvent()
719 SoundChannel_PC9801::processNoteEvent(note, soundOn); in processNoteEvent()
[all …]
/dports/games/battalion/battalion1.4b/
H A Daudio.c22 int soundOn; variable
103 soundOn = 0; in turnSoundOff()
108 soundOn = 1; in turnSoundOn()
113 soundOn = !soundOn; in toggleSound()
118 return(soundOn); in getSoundOn()
158 soundOn = 0; in checkSound()
199 soundOn = 0; in checkSound()
254 soundOn = 0; in checkSound()
274 soundOn = 0; in checkSound()
323 soundOn = 0; in checkSound()
[all …]
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/settings/
H A DSoundSettings.java71 boolean soundOn = WtWindowManager.getInstance().getPropertyBoolean(SOUND_PROPERTY, true); in SoundSettings()
72 muteToggle.setSelected(soundOn); in SoundSettings()
157 comp.setEnabled(soundOn); in SoundSettings()
240 boolean soundOn = (e.getStateChange() == ItemEvent.SELECTED); in itemStateChanged()
241 WtWindowManager.getInstance().setProperty(SOUND_PROPERTY, Boolean.toString(soundOn)); in itemStateChanged()
242 ClientSingletonRepository.getSound().mute(!soundOn, true, new Time(2, Time.Unit.SEC)); in itemStateChanged()
244 comp.setEnabled(soundOn); in itemStateChanged()
/dports/games/osgg/Osgg-32d9e02/
H A Dsound.cpp30 soundOn=0; in init()
59 if(!soundOn) return; in add()
82 if(!soundOn) return; in play()
H A Dsound.hpp30 extern bool soundOn;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/
H A Dsound.h153 FPSfx(bool soundOn);
277 FPStream(bool soundOn);
H A Dsound.cpp155 FPSfx::FPSfx(bool soundOn) { in FPSfx() argument
156 _soundSupported = soundOn; in FPSfx()
493 FPStream::FPStream(bool soundOn) { in FPStream() argument
494 _soundSupported = soundOn; in FPStream()
/dports/games/scummvm/scummvm-2.5.1/engines/tony/
H A Dsound.h153 FPSfx(bool soundOn);
277 FPStream(bool soundOn);
H A Dsound.cpp155 FPSfx::FPSfx(bool soundOn) { in FPSfx() argument
156 _soundSupported = soundOn; in FPSfx()
493 FPStream::FPStream(bool soundOn) { in FPStream() argument
494 _soundSupported = soundOn; in FPStream()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dsound.cpp97 bool8 soundOn = TRUE8; variable
463 if (soundOn) in TurnOff()
476 if (soundOn) in TurnOff()
551 if (soundOn) in UpdateGameCycle()
585 if (soundOn) in UpdateGameCycle()
598 if (soundOn) { in UpdateGameCycle()
976 void TurnOffSound() { soundOn = FALSE8; } in TurnOffSound()
978 void TurnOnSound() { soundOn = TRUE8; } in TurnOnSound()
1158 if (soundOn) { in StopAllSoundsNow()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.cpp265 SKIP( int, soundOn [0] ),
279 SKIP( int, soundOn [1] ),
288 SKIP( int, soundOn [2] ),
294 SKIP( int, soundOn [3] ),
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/
H A DBaseGameApp.h36 soundOn = true; in SetDefaults()
76 bool soundOn; member
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/
H A Dresources.qrc14 <file>gfx/soundOn.png</file>
/dports/games/openbubbles/openbubbles-1.2/
H A Dbackup97 soundOn=fadingOn=true;
127 loadSettings(); // Load fadingOn and soundOn.
266 soundOn=isChecked("sound");
267 audio->mute(!soundOn);
586 checkbox* soundbox=new checkbox(SCREEN_WIDTH/2+128,269,"sound",soundOn);
652 if(soundOn)
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_active.c1675 G_Sound( ent, CHAN_WEAPON, ent->client->saber[1].soundOn ); in G_SetTauntAnim()
1679 G_Sound( ent, CHAN_WEAPON, ent->client->saber[0].soundOn ); in G_SetTauntAnim()
1687 G_Sound( ent, CHAN_WEAPON, ent->client->saber[0].soundOn ); in G_SetTauntAnim()
1751 G_Sound( ent, CHAN_WEAPON, ent->client->saber[1].soundOn ); in G_SetTauntAnim()
1755 G_Sound( ent, CHAN_WEAPON, ent->client->saber[0].soundOn ); in G_SetTauntAnim()
2431 if (ent->client->saber[0].soundOn) in ClientThink_real()
2433 G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn); in ClientThink_real()
2435 if (ent->client->saber[1].soundOn) in ClientThink_real()
2437 G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn); in ClientThink_real()
2454 if (duelAgainst->client->saber[0].soundOn) in ClientThink_real()
[all …]
/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/
H A Dkgrgame.h221 bool soundOn; variable
H A Dkgrgame.cpp94 soundOn (false), in KGrGame()
473 soundOn = gameGroup.readEntry ("Sound", false); in initGame()
475 if (soundOn) { in initGame()
479 Q_EMIT setToggle ("options_sounds", soundOn); in initGame()
1222 soundOn = soundOnOff; in toggleSoundsOnOff()
1230 if (soundOn && (effects == nullptr)) { in toggleSoundsOnOff()
1233 effects->setMuted (! soundOn); in toggleSoundsOnOff()

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