/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | SoundPlayer.h | 52 void toggleSound() { soundOn = !soundOn; } in toggleSound() 58 void setSound(bool value) { soundOn = value; } in setSound() 104 bool soundOn; variable
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/dports/games/openbubbles/openbubbles-1.2/src/ |
H A D | miscellaneous.cpp | 31 bool soundOn; variable 107 <<"\nfading "<<(int)fadingOn<<"\nsound "<<(int)soundOn; in saveEverything() 122 fadingOn=soundOn=true; // default to true in loadSettings() 156 soundOn=false; in loadSettings() 158 soundOn=true; in loadSettings()
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H A D | miscellaneous.h | 43 extern bool soundOn;
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H A D | main.cpp | 101 soundOn=fadingOn=true; in main() 279 soundOn=isChecked("sound"); in main() 280 audio->mute(!soundOn); in main() 613 checkbox* soundbox=new checkbox(SCREEN_WIDTH/2+128,269,"sound",soundOn); in initButtons() 679 if(soundOn) in transition()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/sound/drivers/ |
H A D | pc9801.cpp | 53 virtual void processNoteEvent(uint8 note, bool soundOn); 115 virtual void sendSoundOnOff(bool soundOn) = 0; 136 void sendSoundOnOff(bool soundOn); 154 void processNoteEvent(uint8 note, bool soundOn); 161 void sendSoundOnOff(bool soundOn); 200 void sendSoundOnOff(bool soundOn); 410 if (!prepareFrequencyAndVolume(soundOn)) in processNoteEvent() 411 soundOn = false; in processNoteEvent() 413 sendSoundOnOff(soundOn); in processNoteEvent() 719 SoundChannel_PC9801::processNoteEvent(note, soundOn); in processNoteEvent() [all …]
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/dports/games/highmoon/HighMoon/src/ |
H A D | sound.cpp | 35 bool Soundset::soundOn = true; member in Soundset 55 soundOn = true; in Soundset() 74 soundOn = !soundOn; in toggle() 144 (soundOn) ? SDL_MIX_MAXVOLUME : 0 ); in mixAudio()
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H A D | sound.hpp | 61 static bool soundOn; member in Soundset
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | SoundPlayer.cpp | 50 soundOn = settings.audio.playSFX; in SoundPlayer() 57 if(soundOn) { in playVoice() 73 if(soundOn) { in playSoundAt() 94 if(soundOn) { in playSound() 138 if(soundOn) { in playSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/ |
H A D | pc9801.cpp | 53 virtual void processNoteEvent(uint8 note, bool soundOn); 115 virtual void sendSoundOnOff(bool soundOn) = 0; 136 void sendSoundOnOff(bool soundOn) override; 154 void processNoteEvent(uint8 note, bool soundOn) override; 161 void sendSoundOnOff(bool soundOn) override; 200 void sendSoundOnOff(bool soundOn) override; 410 if (!prepareFrequencyAndVolume(soundOn)) in processNoteEvent() 411 soundOn = false; in processNoteEvent() 413 sendSoundOnOff(soundOn); in processNoteEvent() 719 SoundChannel_PC9801::processNoteEvent(note, soundOn); in processNoteEvent() [all …]
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/dports/games/battalion/battalion1.4b/ |
H A D | audio.c | 22 int soundOn; variable 103 soundOn = 0; in turnSoundOff() 108 soundOn = 1; in turnSoundOn() 113 soundOn = !soundOn; in toggleSound() 118 return(soundOn); in getSoundOn() 158 soundOn = 0; in checkSound() 199 soundOn = 0; in checkSound() 254 soundOn = 0; in checkSound() 274 soundOn = 0; in checkSound() 323 soundOn = 0; in checkSound() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/settings/ |
H A D | SoundSettings.java | 71 boolean soundOn = WtWindowManager.getInstance().getPropertyBoolean(SOUND_PROPERTY, true); in SoundSettings() 72 muteToggle.setSelected(soundOn); in SoundSettings() 157 comp.setEnabled(soundOn); in SoundSettings() 240 boolean soundOn = (e.getStateChange() == ItemEvent.SELECTED); in itemStateChanged() 241 WtWindowManager.getInstance().setProperty(SOUND_PROPERTY, Boolean.toString(soundOn)); in itemStateChanged() 242 ClientSingletonRepository.getSound().mute(!soundOn, true, new Time(2, Time.Unit.SEC)); in itemStateChanged() 244 comp.setEnabled(soundOn); in itemStateChanged()
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/dports/games/osgg/Osgg-32d9e02/ |
H A D | sound.cpp | 30 soundOn=0; in init() 59 if(!soundOn) return; in add() 82 if(!soundOn) return; in play()
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H A D | sound.hpp | 30 extern bool soundOn;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tony/ |
H A D | sound.h | 153 FPSfx(bool soundOn); 277 FPStream(bool soundOn);
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H A D | sound.cpp | 155 FPSfx::FPSfx(bool soundOn) { in FPSfx() argument 156 _soundSupported = soundOn; in FPSfx() 493 FPStream::FPStream(bool soundOn) { in FPStream() argument 494 _soundSupported = soundOn; in FPStream()
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/dports/games/scummvm/scummvm-2.5.1/engines/tony/ |
H A D | sound.h | 153 FPSfx(bool soundOn); 277 FPStream(bool soundOn);
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H A D | sound.cpp | 155 FPSfx::FPSfx(bool soundOn) { in FPSfx() argument 156 _soundSupported = soundOn; in FPSfx() 493 FPStream::FPStream(bool soundOn) { in FPStream() argument 494 _soundSupported = soundOn; in FPStream()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | sound.cpp | 97 bool8 soundOn = TRUE8; variable 463 if (soundOn) in TurnOff() 476 if (soundOn) in TurnOff() 551 if (soundOn) in UpdateGameCycle() 585 if (soundOn) in UpdateGameCycle() 598 if (soundOn) { in UpdateGameCycle() 976 void TurnOffSound() { soundOn = FALSE8; } in TurnOffSound() 978 void TurnOnSound() { soundOn = TRUE8; } in TurnOnSound() 1158 if (soundOn) { in StopAllSoundsNow()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/ |
H A D | gbSound.cpp | 265 SKIP( int, soundOn [0] ), 279 SKIP( int, soundOn [1] ), 288 SKIP( int, soundOn [2] ), 294 SKIP( int, soundOn [3] ),
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/ |
H A D | BaseGameApp.h | 36 soundOn = true; in SetDefaults() 76 bool soundOn; member
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/mobile/quickhit/ |
H A D | resources.qrc | 14 <file>gfx/soundOn.png</file>
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/dports/games/openbubbles/openbubbles-1.2/ |
H A D | backup | 97 soundOn=fadingOn=true; 127 loadSettings(); // Load fadingOn and soundOn. 266 soundOn=isChecked("sound"); 267 audio->mute(!soundOn); 586 checkbox* soundbox=new checkbox(SCREEN_WIDTH/2+128,269,"sound",soundOn); 652 if(soundOn)
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_active.c | 1675 G_Sound( ent, CHAN_WEAPON, ent->client->saber[1].soundOn ); in G_SetTauntAnim() 1679 G_Sound( ent, CHAN_WEAPON, ent->client->saber[0].soundOn ); in G_SetTauntAnim() 1687 G_Sound( ent, CHAN_WEAPON, ent->client->saber[0].soundOn ); in G_SetTauntAnim() 1751 G_Sound( ent, CHAN_WEAPON, ent->client->saber[1].soundOn ); in G_SetTauntAnim() 1755 G_Sound( ent, CHAN_WEAPON, ent->client->saber[0].soundOn ); in G_SetTauntAnim() 2431 if (ent->client->saber[0].soundOn) in ClientThink_real() 2433 G_Sound(ent, CHAN_AUTO, ent->client->saber[0].soundOn); in ClientThink_real() 2435 if (ent->client->saber[1].soundOn) in ClientThink_real() 2437 G_Sound(ent, CHAN_AUTO, ent->client->saber[1].soundOn); in ClientThink_real() 2454 if (duelAgainst->client->saber[0].soundOn) in ClientThink_real() [all …]
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/dports/games/kgoldrunner/kgoldrunner-21.12.3/src/ |
H A D | kgrgame.h | 221 bool soundOn; variable
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H A D | kgrgame.cpp | 94 soundOn (false), in KGrGame() 473 soundOn = gameGroup.readEntry ("Sound", false); in initGame() 475 if (soundOn) { in initGame() 479 Q_EMIT setToggle ("options_sounds", soundOn); in initGame() 1222 soundOn = soundOnOff; in toggleSoundsOnOff() 1230 if (soundOn && (effects == nullptr)) { in toggleSoundsOnOff() 1233 effects->setMuted (! soundOn); in toggleSoundsOnOff()
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