Searched refs:ANI_JUMPFORWARD (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 472 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 313 #define ANI_JUMPFORWARD 53 // Attack when a player is moving and jumps macro
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H A D | openbor.c | 6240 ani_id = ANI_JUMPFORWARD; in load_cached_model() 17480 …else if(self->xdir != 0 && validanim(self,ANI_JUMPFORWARD)) ent_set_anim(self, ANI_JUMPFORWARD, 0)… in player_jump_check()
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H A D | openborscript.c | 9069 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 314 #define ANI_JUMPFORWARD 53 // Attack when a player is moving and jumps macro
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H A D | openbor.c | 6312 ani_id = ANI_JUMPFORWARD; in load_cached_model() 18039 …else if(self->xdir != 0 && validanim(self,ANI_JUMPFORWARD)) ent_set_anim(self, ANI_JUMPFORWARD, 0)… in player_jump_check()
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H A D | openborscript.c | 8636 ICMPCONST(ANI_JUMPFORWARD)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 321 #define ANI_JUMPFORWARD 53 // Attack when a player is moving and jumps macro
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H A D | openbor.c | 6089 ani_id = ANI_JUMPFORWARD; in translate_ani_id() 24715 else if(self->xdir != 0 && validanim(self, ANI_JUMPFORWARD)) in player_jump_check() 24717 ent_set_anim(self, ANI_JUMPFORWARD, 0); // If moving and set, do this attack in player_jump_check()
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H A D | openborscript.c | 10318 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 408 ANI_JUMPFORWARD, // Attack when a player is moving and jumps enumerator
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H A D | openbor.c | 6939 ani_id = ANI_JUMPFORWARD; in translate_ani_id() 28151 else if(self->velocity.x != 0 && validanim(self, ANI_JUMPFORWARD)) in player_jump_check() 28153 ent_set_anim(self, ANI_JUMPFORWARD, 0); // If moving and set, do this attack in player_jump_check()
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H A D | openborscript.c | 13109 ICMPCONST(ANI_JUMPFORWARD) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 645 ANI_JUMPFORWARD, // Attack when a player is moving and jumps enumerator
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H A D | openbor.c | 7209 ani_id = ANI_JUMPFORWARD; in translate_ani_id() 30997 else if(self->velocity.x != 0 && validanim(self, ANI_JUMPFORWARD)) in player_jump_check() 30999 ent_set_anim(self, ANI_JUMPFORWARD, 0); // If moving and set, do this attack in player_jump_check()
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