Home
last modified time | relevance | path

Searched defs:GL_ACTIVE_UNIFORM_BLOCKS (Results 1 – 25 of 477) sorted by relevance

12345678910>>...20

/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Duniform_buffer_object.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_1.h69 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Duniform_buffer_object.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_uniform_buffer_object.java78 int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field
H A DGL31.java214 int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/
H A Dgraphicshelperes3.cpp118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
H A Dgraphicshelpergl3_2.cpp55 # define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
H A Dgraphicshelpergl3_3.cpp52 # define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h407 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgopengltokens_p.h440 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h404 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp313 class OpenGLContext : public DrawContext {
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h313 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h313 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h556 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h587 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h587 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/
H A Dgl3.h732 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/
H A Dgl3.h732 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/
H A Dgl3.h732 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/
H A Dgl3.h732 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h729 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h704 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro

12345678910>>...20