/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.h | 87 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 225 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 78 static const unsigned short texWrapToGL[] = {
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 77 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 310 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 310 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 77 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 459 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 490 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 558 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 431 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/ |
H A D | gl3.h | 500 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/ |
H A D | gl3.h | 500 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/ |
H A D | gl3.h | 500 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 447 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 515 GL_PACK_SKIP_ROWS = 0x0D03, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 476 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 343 GL_PACK_SKIP_ROWS=_C('GL_PACK_SKIP_ROWS',0x0D03) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 306 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 306 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 497 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 502 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 476 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 501 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 462 #define GL_PACK_SKIP_ROWS 0x0D03 macro
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