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Searched defs:GL_QUADS (Results 1 – 25 of 349) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtessellation_shader.py40 GL_QUADS=_C('GL_QUADS',0x0007) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtessellation_shader.py40 GL_QUADS=_C('GL_QUADS',0x0007) variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/
H A Dopengl.py44 GL_QUADS = 0x7 variable in GL
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A DjwzglesI.h78 # define GL_QUADS 0x0007 macro
/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/
H A DjwzglesI.h74 # define GL_QUADS 0x0007 macro
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DRenderTarget.cpp48 #define GL_QUADS 0 macro
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/magic_uv/lib/
H A Dbglx.py13 GL_QUADS = 4 variable
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h44 #define GL_QUADS 0x0007 macro
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h44 #define GL_QUADS 0x0007 macro
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DGL.h41 #define GL_QUADS 0x0007 macro
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/
H A Dgl_defs.h176 #define GL_QUADS 0x0007 macro
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/
H A Dgl_defs.h192 #define GL_QUADS 0x0007 macro
/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/
H A Dgl_defs.h194 #define GL_QUADS 0x0007 macro
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/
H A Dgl_defs.h192 #define GL_QUADS 0x0007 macro
/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/
H A Dgl_private.h310 #define GL_QUADS 0x0007 macro
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h10 #define GL_QUADS 0x0007 macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h10 #define GL_QUADS 0x0007 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_4_0.py73 GL_QUADS=_C('GL_QUADS',0x0007) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_4_0.py73 GL_QUADS=_C('GL_QUADS',0x0007) variable
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/
H A Dconst.h1 #define GL_QUADS 7 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglminimal.h140 #define GL_QUADS 0x0007 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglminimal.h140 #define GL_QUADS 0x0007 macro
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/ES/
H A DVERSION_3_2.py176 GL_QUADS=_C('GL_QUADS',0x0007) variable
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/
H A DImmModeSink.java64 public static final int GL_QUADS = 0x0007; // Needs data manipulation on ES1/ES2 field in ImmModeSink
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h152 #define GL_QUADS 0x0007 macro

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