/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | tessellation_shader.py | 40 GL_QUADS=_C('GL_QUADS',0x0007) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | tessellation_shader.py | 40 GL_QUADS=_C('GL_QUADS',0x0007) variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/arcade/glui/ |
H A D | opengl.py | 44 GL_QUADS = 0x7 variable in GL
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | jwzglesI.h | 78 # define GL_QUADS 0x0007 macro
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/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/ |
H A D | jwzglesI.h | 74 # define GL_QUADS 0x0007 macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | RenderTarget.cpp | 48 #define GL_QUADS 0 macro
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/magic_uv/lib/ |
H A D | bglx.py | 13 GL_QUADS = 4 variable
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 44 #define GL_QUADS 0x0007 macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 44 #define GL_QUADS 0x0007 macro
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | GL.h | 41 #define GL_QUADS 0x0007 macro
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/ |
H A D | gl_defs.h | 176 #define GL_QUADS 0x0007 macro
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/ |
H A D | gl_defs.h | 192 #define GL_QUADS 0x0007 macro
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/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/ |
H A D | gl_defs.h | 194 #define GL_QUADS 0x0007 macro
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/ |
H A D | gl_defs.h | 192 #define GL_QUADS 0x0007 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/ |
H A D | gl_private.h | 310 #define GL_QUADS 0x0007 macro
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | glexts.h | 10 #define GL_QUADS 0x0007 macro
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | glexts.h | 10 #define GL_QUADS 0x0007 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_0.py | 73 GL_QUADS=_C('GL_QUADS',0x0007) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_0.py | 73 GL_QUADS=_C('GL_QUADS',0x0007) variable
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 1 #define GL_QUADS 7 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 140 #define GL_QUADS 0x0007 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 140 #define GL_QUADS 0x0007 macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/ES/ |
H A D | VERSION_3_2.py | 176 GL_QUADS=_C('GL_QUADS',0x0007) variable
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/ |
H A D | ImmModeSink.java | 64 public static final int GL_QUADS = 0x0007; // Needs data manipulation on ES1/ES2 field in ImmModeSink
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 152 #define GL_QUADS 0x0007 macro
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