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Searched defs:n010 (Results 1 – 22 of 22) sorted by relevance

/dports/devel/stb/stb-f54acd4/
H A Dstb_perlin.h216 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
329 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/graphics/aloadimage/arcan-0.6.1/src/engine/external/
H A Dstb_perlin.h216 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
329 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/sysutils/acfgfs/arcan-0.6.1/src/engine/external/
H A Dstb_perlin.h216 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
329 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/
H A Dstb_perlin.h215 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
328 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dstb_perlin.h216 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
329 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/x11/aclip/arcan-0.6.1/src/engine/external/
H A Dstb_perlin.h216 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
329 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/x11/arcan-trayicon/arcan-0.6.1/src/engine/external/
H A Dstb_perlin.h216 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
329 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_wrap_nonpow2() local
/dports/net-im/uTox/uTox/third-party/stb/
H A Dstb_perlin.h172 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3() local
/dports/devel/sfml/SFML-2.5.1/examples/island/
H A Dstb_perlin.h172 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3() local
/dports/security/ridl/ridl-11b3240/stb/
H A Dstb_perlin.h214 float n000,n001,n010,n011,n100,n101,n110,n111; in stb_perlin_noise3_internal() local
/dports/graphics/sampleicc/SampleICC-1.6.8/IccProfLib/
H A DIccTagLut.h338 icUInt32Number n000, n001, n010, n011, n100, n101, n110, n111, n1000, n10000, n100000; variable
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dnoise.inl121 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
443 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dnoise.inl121 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
443 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dnoise.inl121 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
443 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dnoise.inl121 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
443 T n010 = dot(g010, tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/
H A Dnoise.inl164 T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z)); local
486 T n010 = dot(g010, detail::tvec3<T>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dnoise.inl121 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
443 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/devel/upp/upp/uppsrc/plugin/glm/gtc/
H A Dnoise.inl120 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
442 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtc/
H A Dnoise.inl120 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
442 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dnoise.inl121 T n010 = dot(g010, vec<3, T, P>(Pf0.x, Pf1.y, Pf0.z)); local
443 T n010 = dot(g010, vec<3, T, P>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/math/glm/glm-0.9.9.8/glm/gtc/
H A Dnoise.inl120 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
442 T n010 = dot(g010, vec<3, T, Q>(Pf0.x, Pf1.y, Pf0.z)); local
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/core/
H A DSkColorSpaceXform.cpp526 const int n010 = 3 * colorLUT->fGridPoints[2]; in interp_3d_clut() local