/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/ |
H A D | MOSAICsurface.sl | 707 // Lets setup for refractions...
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/ |
H A D | MOSAICsurface.sl | 707 // Lets setup for refractions...
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/ |
H A D | MOSAICsurface.sl | 707 // Lets setup for refractions...
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/ |
H A D | MOSAICsurface.sl | 707 // Lets setup for refractions...
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/ |
H A D | photons.cpp | 623 …t->interior.get()) != nullptr) && (Trans > ray.GetTicket().adcBailout) && qualityFlags.refractions) in ComputeLightedTexture()
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/dports/www/py-spyne/spyne-2.13.16/doc/source/manual/ |
H A D | 03_types.rst | 248 like `PostGIS <http://postgis.refractions.net/>`_ and
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/pot/ |
H A D | openspades.pot | 1328 "and refractions are rendered at the highest quality using screen-space "
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/dports/graphics/geos/geos-3.9.1/ |
H A D | ChangeLog | 31274 2008-01-30 Ben Jubb <benjubb@refractions.net> 31309 2008-01-30 Ben Jubb <benjubb@refractions.net> 31316 2008-01-30 Ben Jubb <benjubb@refractions.net> 31323 2008-01-30 Ben Jubb <benjubb@refractions.net> 31331 2008-01-30 Ben Jubb <benjubb@refractions.net> 31339 2008-01-30 Ben Jubb <benjubb@refractions.net> 31345 2008-01-29 Ben Jubb <benjubb@refractions.net> 31359 2008-01-29 Ben Jubb <benjubb@refractions.net> 31368 2008-01-29 Ben Jubb <benjubb@refractions.net> 31374 2008-01-22 Ben Jubb <benjubb@refractions.net> [all …]
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/uk/ |
H A D | openspades.po | 1510 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/vi/ |
H A D | openspades.po | 1499 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/zh_CN/ |
H A D | openspades.po | 1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/ja/ |
H A D | openspades.po | 1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/ko/ |
H A D | openspades.po | 1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/ru/ |
H A D | openspades.po | 1510 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openmw/openmw-openmw-0.47.0/files/ |
H A D | settings-default.cfg | 645 # By what factor water downscales objects. Only works with water shader and refractions on.
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/el/ |
H A D | openspades.po | 1501 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/id/ |
H A D | openspades.po | 1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/databases/postgis25/postgis-2.5.5/doc/po/pt_BR/ |
H A D | reference_processing.xml.po | 7342 #~ "Aggregate example (<ulink url=\"http://postgis.refractions.net/pipermail/" 7343 #~ "postgis-users/2008-June/020331.html\">http://postgis.refractions.net/" 7346 #~ "Exemplo agregado (<ulink url=\"http://postgis.refractions.net/pipermail/" 7347 #~ "postgis-users/2008-June/020331.html\">http://postgis.refractions.net/"
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/es/ |
H A D | openspades.po | 1506 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/pt_pt/ |
H A D | openspades.po | 1507 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/pt_br/ |
H A D | openspades.po | 1507 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/pl/ |
H A D | openspades.po | 1508 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/de/ |
H A D | openspades.po | 1506 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/games/openspades/openspades-0.1.3/Resources/Locales/nl/ |
H A D | openspades.po | 1507 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 1080 …t->interior.get()) != nullptr) && (trans > ray.GetTicket().adcBailout) && qualityFlags.refractions) in ComputeLightedTexture()
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