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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/cameraRotation/Shaders/
H A DMOSAICsurface.sl707 // Lets setup for refractions...
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topView/Shaders/
H A DMOSAICsurface.sl707 // Lets setup for refractions...
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/lightRotation/Shaders/
H A DMOSAICsurface.sl707 // Lets setup for refractions...
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/fgt/filter_hqrender/render_template/topViewLight/Shaders/
H A DMOSAICsurface.sl707 // Lets setup for refractions...
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/lighting/
H A Dphotons.cpp623 …t->interior.get()) != nullptr) && (Trans > ray.GetTicket().adcBailout) && qualityFlags.refractions) in ComputeLightedTexture()
/dports/www/py-spyne/spyne-2.13.16/doc/source/manual/
H A D03_types.rst248 like `PostGIS <http://postgis.refractions.net/>`_ and
/dports/games/openspades/openspades-0.1.3/Resources/Locales/pot/
H A Dopenspades.pot1328 "and refractions are rendered at the highest quality using screen-space "
/dports/graphics/geos/geos-3.9.1/
H A DChangeLog31274 2008-01-30 Ben Jubb <benjubb@refractions.net>
31309 2008-01-30 Ben Jubb <benjubb@refractions.net>
31316 2008-01-30 Ben Jubb <benjubb@refractions.net>
31323 2008-01-30 Ben Jubb <benjubb@refractions.net>
31331 2008-01-30 Ben Jubb <benjubb@refractions.net>
31339 2008-01-30 Ben Jubb <benjubb@refractions.net>
31345 2008-01-29 Ben Jubb <benjubb@refractions.net>
31359 2008-01-29 Ben Jubb <benjubb@refractions.net>
31368 2008-01-29 Ben Jubb <benjubb@refractions.net>
31374 2008-01-22 Ben Jubb <benjubb@refractions.net>
[all …]
/dports/games/openspades/openspades-0.1.3/Resources/Locales/uk/
H A Dopenspades.po1510 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/vi/
H A Dopenspades.po1499 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/zh_CN/
H A Dopenspades.po1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/ja/
H A Dopenspades.po1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/ko/
H A Dopenspades.po1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/ru/
H A Dopenspades.po1510 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openmw/openmw-openmw-0.47.0/files/
H A Dsettings-default.cfg645 # By what factor water downscales objects. Only works with water shader and refractions on.
/dports/games/openspades/openspades-0.1.3/Resources/Locales/el/
H A Dopenspades.po1501 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/id/
H A Dopenspades.po1504 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/databases/postgis25/postgis-2.5.5/doc/po/pt_BR/
H A Dreference_processing.xml.po7342 #~ "Aggregate example (<ulink url=\"http://postgis.refractions.net/pipermail/"
7343 #~ "postgis-users/2008-June/020331.html\">http://postgis.refractions.net/"
7346 #~ "Exemplo agregado (<ulink url=\"http://postgis.refractions.net/pipermail/"
7347 #~ "postgis-users/2008-June/020331.html\">http://postgis.refractions.net/"
/dports/games/openspades/openspades-0.1.3/Resources/Locales/es/
H A Dopenspades.po1506 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/pt_pt/
H A Dopenspades.po1507 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/pt_br/
H A Dopenspades.po1507 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/pl/
H A Dopenspades.po1508 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/de/
H A Dopenspades.po1506 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/games/openspades/openspades-0.1.3/Resources/Locales/nl/
H A Dopenspades.po1507 …imulated as well as reflection and refraction.|Level 3:Reflections and refractions are rendered at…
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/
H A Dtrace.cpp1080 …t->interior.get()) != nullptr) && (trans > ray.GetTicket().adcBailout) && qualityFlags.refractions) in ComputeLightedTexture()

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