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Searched refs:DOOR_ACTION_1 (Results 1 – 10 of 10) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dtools.h43 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro
45 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
H A Dtools.c1424 if (door_state & DOOR_ACTION_1) in MoveDoor()
1466 if (door_state & DOOR_ACTION_1) in MoveDoor()
1523 if (door_state & DOOR_ACTION_1) in MoveDoor()
1524 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtools.h42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro
44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
H A Dtools.c3863 if (door_state & DOOR_ACTION_1) in MoveDoor()
3864 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
3883 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : in MoveDoor()
3905 boolean handle_door_1 = (door_state & DOOR_ACTION_1); in MoveDoor()
3937 if (door_state & DOOR_ACTION_1) in MoveDoor()
4122 if (door_state & DOOR_ACTION_1) in MoveDoor()
4123 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtools.h42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro
44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
H A Dtools.c3863 if (door_state & DOOR_ACTION_1) in MoveDoor()
3864 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
3883 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : in MoveDoor()
3905 boolean handle_door_1 = (door_state & DOOR_ACTION_1); in MoveDoor()
3937 if (door_state & DOOR_ACTION_1) in MoveDoor()
4122 if (door_state & DOOR_ACTION_1) in MoveDoor()
4123 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtools.h42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro
44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
H A Dtools.c4366 if (door_state & DOOR_ACTION_1) in MoveDoor()
4367 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
4386 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : in MoveDoor()
4408 boolean handle_door_1 = (door_state & DOOR_ACTION_1); in MoveDoor()
4440 if (door_state & DOOR_ACTION_1) in MoveDoor()
4625 if (door_state & DOOR_ACTION_1) in MoveDoor()
4626 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtools.h42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro
44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
H A Dtools.c4366 if (door_state & DOOR_ACTION_1) in MoveDoor()
4367 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
4386 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : in MoveDoor()
4408 boolean handle_door_1 = (door_state & DOOR_ACTION_1); in MoveDoor()
4440 if (door_state & DOOR_ACTION_1) in MoveDoor()
4625 if (door_state & DOOR_ACTION_1) in MoveDoor()
4626 door1 = door_state & DOOR_ACTION_1; in MoveDoor()