Searched refs:DOOR_ACTION_1 (Results 1 – 10 of 10) sorted by relevance
43 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro45 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
1424 if (door_state & DOOR_ACTION_1) in MoveDoor()1466 if (door_state & DOOR_ACTION_1) in MoveDoor()1523 if (door_state & DOOR_ACTION_1) in MoveDoor()1524 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
42 #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) macro44 #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
3863 if (door_state & DOOR_ACTION_1) in MoveDoor()3864 door1 = door_state & DOOR_ACTION_1; in MoveDoor()3883 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : in MoveDoor()3905 boolean handle_door_1 = (door_state & DOOR_ACTION_1); in MoveDoor()3937 if (door_state & DOOR_ACTION_1) in MoveDoor()4122 if (door_state & DOOR_ACTION_1) in MoveDoor()4123 door1 = door_state & DOOR_ACTION_1; in MoveDoor()
4366 if (door_state & DOOR_ACTION_1) in MoveDoor()4367 door1 = door_state & DOOR_ACTION_1; in MoveDoor()4386 door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : in MoveDoor()4408 boolean handle_door_1 = (door_state & DOOR_ACTION_1); in MoveDoor()4440 if (door_state & DOOR_ACTION_1) in MoveDoor()4625 if (door_state & DOOR_ACTION_1) in MoveDoor()4626 door1 = door_state & DOOR_ACTION_1; in MoveDoor()