/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.python/ |
H A D | bindenvironment.cpp | 55 …template <> EnvironmentShader const volatile* get_pointer<EnvironmentShader const volatile>(Enviro… in get_pointer() 100 auto_release_ptr<EnvironmentShader> create_environment_shader( in create_environment_shader() 116 return auto_release_ptr<EnvironmentShader>(); in create_environment_shader() 126 auto_release_ptr<EnvironmentShader> factory_create_environment_shader( in factory_create_environment_shader() 147 …bpy::class_<EnvironmentShader, auto_release_ptr<EnvironmentShader>, bpy::bases<ConnectableEntity>,… in bind_environment() 151 .def("get_model", &EnvironmentShader::get_model); in bind_environment() 153 bind_typed_entity_vector<EnvironmentShader>("EnvironmentShaderContainer"); in bind_environment()
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H A D | bindproject.cpp | 328 …ironment_shader_factory_registrar", &Project::get_factory_registrar<EnvironmentShader>, bpy::retur… in bind_project()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/environment/ |
H A D | environment.h | 48 namespace renderer { class EnvironmentShader; } variable 94 EnvironmentShader* get_environment_shader() const; 95 EnvironmentShader* get_uncached_environment_shader() const; 101 EnvironmentShader* m_environment_shader; 139 inline EnvironmentShader* Environment::get_environment_shader() const in get_environment_shader()
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H A D | environment.cpp | 115 EnvironmentShader* Environment::get_uncached_environment_shader() const in get_uncached_environment_shader() 117 return static_cast<EnvironmentShader*>(m_inputs.get_entity("environment_shader")); in get_uncached_environment_shader()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/environmentshader/ |
H A D | environmentshadertraits.h | 52 struct EntityTraits<EnvironmentShader> 64 static foundation::Dictionary get_entity_values(const EnvironmentShader* entity) 71 foundation::auto_release_ptr<EnvironmentShader> entity, 79 EnvironmentShader* entity,
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H A D | edfenvironmentshader.cpp | 73 : public EnvironmentShader 79 : EnvironmentShader(name, params) in EDFEnvironmentShader() 102 if (!EnvironmentShader::on_frame_begin(project, parent, recorder, abort_switch)) in on_frame_begin() 213 auto_release_ptr<EnvironmentShader> EDFEnvironmentShaderFactory::create( in create() 218 auto_release_ptr<EnvironmentShader>( in create()
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H A D | environmentshader.cpp | 47 UniqueID EnvironmentShader::get_class_uid() in get_class_uid() 52 EnvironmentShader::EnvironmentShader( in EnvironmentShader() function in renderer::EnvironmentShader
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H A D | backgroundenvironmentshader.cpp | 65 : public EnvironmentShader 71 : EnvironmentShader(name, params) in BackgroundEnvironmentShader() 175 auto_release_ptr<EnvironmentShader> BackgroundEnvironmentShaderFactory::create( in create() 180 auto_release_ptr<EnvironmentShader>( in create()
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H A D | edfenvironmentshader.h | 44 namespace renderer { class EnvironmentShader; } variable 71 foundation::auto_release_ptr<EnvironmentShader> create(
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H A D | backgroundenvironmentshader.h | 43 namespace renderer { class EnvironmentShader; } variable 70 foundation::auto_release_ptr<EnvironmentShader> create(
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H A D | ienvironmentshaderfactory.h | 42 namespace renderer { class EnvironmentShader; } variable 66 virtual foundation::auto_release_ptr<EnvironmentShader> create(
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H A D | environmentshaderfactoryregistrar.h | 40 namespace renderer { class EnvironmentShader; } variable 61 typedef EnvironmentShader EntityType;
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H A D | environmentshader.h | 57 class APPLESEED_DLLSYMBOL EnvironmentShader 65 EnvironmentShader(
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed.studio/mainwindow/project/ |
H A D | sceneitem.h | 46 namespace renderer { class EnvironmentShader; } variable 67 void add_item(renderer::EnvironmentShader* environment_shader); 73 …typedef CollectionItem<renderer::EnvironmentShader, renderer::Scene, SceneItem> EnvironmentShaderC…
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H A D | sceneitem.cpp | 117 new MultiModelCollectionItem<EnvironmentShader, Scene, SceneItem>( in SceneItem() 120 EntityTraits<EnvironmentShader>::get_human_readable_collection_type_name(), in SceneItem() 164 void SceneItem::add_item(EnvironmentShader* environment_shader) in add_item()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/project/ |
H A D | project.h | 75 namespace renderer { class EnvironmentShader; } variable 210 …D_DLLSYMBOL const EntityTraits<EnvironmentShader>::FactoryRegistrarType& Project::get_factory_regi…
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H A D | project.cpp | 296 const EntityTraits<EnvironmentShader>::FactoryRegistrarType& Project::get_factory_registrar<Environ… in get_factory_registrar()
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H A D | projectfilewriter.cpp | 560 void write(const EnvironmentShader& env_shader) in write()
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H A D | projectfilereader.cpp | 1445 : public EntityElementHandler<EnvironmentShader, ParametrizedElementHandler> 1449 …: EntityElementHandler<EnvironmentShader, ParametrizedElementHandler>("environment shader", contex… in EnvironmentShaderElementHandler()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/scene/ |
H A D | containers.h | 56 namespace renderer { class EnvironmentShader; } variable 85 typedef TypedEntityVector<EnvironmentShader> EnvironmentShaderContainer;
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/tools/dumpmetadata/ |
H A D | main.cpp | 154 dump_metadata_xml<EnvironmentShader>(file, indenter); in dump_metadata_xml() 299 dump_metadata_markdown<EnvironmentShader>(section_number++, file); in dump_metadata_markdown()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/sandbox/tests/test scenes/energy compensation/ |
H A D | make_grid.py | 116 …scene.environment_shaders().insert(asr.EnvironmentShader("edf_environment_shader", "gray_shader", …
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/kernel/shading/ |
H A D | shadingengine.cpp | 221 const EnvironmentShader* environment_shader = in shade_environment()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/sandbox/examples/python/helloworld/ |
H A D | helloworld.py | 136 …scene.environment_shaders().insert(asr.EnvironmentShader("edf_environment_shader", "sky_shader", {…
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/dports/graphics/appleseed/appleseed-2.1.0-beta/sandbox/share/ |
H A D | mitsuba2appleseed.py | 468 …scene.environment_shaders().insert(asr.EnvironmentShader("edf_environment_shader", "environment_sh… 496 …scene.environment_shaders().insert(asr.EnvironmentShader("edf_environment_shader", "environment_sh… 555 …scene.environment_shaders().insert(asr.EnvironmentShader("edf_environment_shader", "environment_sh…
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