1 2 // 3 // This source file is part of appleseed. 4 // Visit https://appleseedhq.net/ for additional information and resources. 5 // 6 // This software is released under the MIT license. 7 // 8 // Copyright (c) 2016-2018 Francois Beaune, The appleseedhq Organization 9 // 10 // Permission is hereby granted, free of charge, to any person obtaining a copy 11 // of this software and associated documentation files (the "Software"), to deal 12 // in the Software without restriction, including without limitation the rights 13 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 14 // copies of the Software, and to permit persons to whom the Software is 15 // furnished to do so, subject to the following conditions: 16 // 17 // The above copyright notice and this permission notice shall be included in 18 // all copies or substantial portions of the Software. 19 // 20 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 23 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 24 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 25 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 26 // THE SOFTWARE. 27 // 28 29 #pragma once 30 31 // appleseed.renderer headers. 32 #include "renderer/modeling/environmentshader/ienvironmentshaderfactory.h" 33 34 // appleseed.foundation headers. 35 #include "foundation/utility/autoreleaseptr.h" 36 37 // appleseed.main headers. 38 #include "main/dllsymbol.h" 39 40 // Forward declarations. 41 namespace foundation { class Dictionary; } 42 namespace foundation { class DictionaryArray; } 43 namespace renderer { class EnvironmentShader; } 44 namespace renderer { class ParamArray; } 45 46 namespace renderer 47 { 48 49 // 50 // Factory for an environment shader that simply paints background pixels. 51 // 52 53 class APPLESEED_DLLSYMBOL BackgroundEnvironmentShaderFactory 54 : public IEnvironmentShaderFactory 55 { 56 public: 57 // Delete this instance. 58 void release() override; 59 60 // Return a string identifying this environment shader model. 61 const char* get_model() const override; 62 63 // Return metadata for this environment shader model. 64 foundation::Dictionary get_model_metadata() const override; 65 66 // Return metadata for the inputs of this environment shader model. 67 foundation::DictionaryArray get_input_metadata() const override; 68 69 // Create a new environment shader instance. 70 foundation::auto_release_ptr<EnvironmentShader> create( 71 const char* name, 72 const ParamArray& params) const override; 73 }; 74 75 } // namespace renderer 76