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Searched refs:GL_DEPTH_COMPONENT32 (Results 1 – 25 of 686) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dgl-headers.h40 #ifndef GL_DEPTH_COMPONENT32
41 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES macro
H A Dcanvas-generic.cpp366 gl_depth_format_ = GL_DEPTH_COMPONENT32; in ensure_gl_formats()
443 case GL_DEPTH_COMPONENT32: str = "GL_DEPTH_COMPONENT32"; break; in get_gl_format_str()
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dgl-headers.h58 #ifndef GL_DEPTH_COMPONENT32
59 #define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES macro
H A Dcanvas-generic.cpp380 gl_depth_format_ = GL_DEPTH_COMPONENT32; in ensure_gl_formats()
457 case GL_DEPTH_COMPONENT32: str = "GL_DEPTH_COMPONENT32"; break; in get_gl_format_str()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/gl/
H A Dgl_render_target.cpp111 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, _width, _height); in RenderTarget()
209 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, _width, _height); in Resize()
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/
H A DFrameBufferObject.cpp69 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, width, height); in create()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A Dinit_render_to_texture.cpp47 GL_DEPTH_COMPONENT32, in init_render_to_texture()
/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A Dinit_render_to_texture.cpp47 GL_DEPTH_COMPONENT32, in init_render_to_texture()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLDepthBuffer.cpp57 case GL_DEPTH_COMPONENT32: in GLDepthBuffer()
H A DOgreGLPixelFormat.cpp129 case GL_DEPTH_COMPONENT32: in getClosestOGREFormat()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLDepthBuffer.cpp54 case GL_DEPTH_COMPONENT32: in GLDepthBuffer()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusDepthBuffer.cpp56 case GL_DEPTH_COMPONENT32: in GL3PlusDepthBuffer()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusDepthBuffer.cpp58 case GL_DEPTH_COMPONENT32: in GL3PlusDepthBuffer()
H A DOgreGL3PlusPixelFormat.cpp181 {GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32}, // PF_DEPTH32
342 case GL_DEPTH_COMPONENT32: in getClosestOGREFormat()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/oes_required_internalformat/
H A Drenderbuffer.c69 { GL_DEPTH_COMPONENT32, { 0, 0, 0, 0, 32, 0 }, "GL_OES_depth32" },
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/
H A Dgl_defs.h53 #define GL_DEPTH_COMPONENT32 0x81A7 macro
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgopenglutil_p.h803 #ifndef GL_DEPTH_COMPONENT32
804 #define GL_DEPTH_COMPONENT32 0x81A7 macro
974 case GL_DEPTH_COMPONENT32: in fromGLtoTextureFormat()
1869 #if defined(GL_DEPTH_COMPONENT32) in fromRenderBufferFormatsToRenderBufferGL()
1881 return GL_DEPTH_COMPONENT32; in fromRenderBufferFormatsToRenderBufferGL()
1907 #if defined(GL_DEPTH_COMPONENT32) in fromRenderBufferGLToRenderBufferFormats()
1919 case GL_DEPTH_COMPONENT32: in fromRenderBufferGLToRenderBufferFormats()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_internalformat_query2/
H A Dcolor-encoding.c143 GL_DEPTH_COMPONENT32,
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_clear_buffer_object/
H A Dinvalid-internal-format.c77 {GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT},
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL14.java53 int GL_DEPTH_COMPONENT32 = 0x81A7; field
/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/
H A Dgl_defs.h62 #define GL_DEPTH_COMPONENT32 0x81A7 macro
/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DGeometryBuffer.cpp87 …glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, size.x, size.y, 0, GL_DEPTH_COMPONENT, GL_FLO… in Create()
/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/
H A Dgl_defs.h64 #define GL_DEPTH_COMPONENT32 0x81A7 macro
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/
H A Dgl_defs.h62 #define GL_DEPTH_COMPONENT32 0x81A7 macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dclear-depth.c132 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32, in piglit_init()

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