Home
last modified time | relevance | path

Searched refs:GL_OBJECT_ACTIVE_ATTRIBUTES_ARB (Results 1 – 25 of 315) sorted by relevance

12345678910>>...13

/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_vertex_shader9 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_vertex_shader10 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_vertex_shader8 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_vertex_shader10 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_vertex_shader10 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_vertex_shader9 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/
H A Dvertex_shader.py138 max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB ))
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/
H A Dvertex_shader.py138 max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB ))
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_vertex_shader.java68 int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89; field
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp143 glGetObjectParameterivARB( m_Id, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, &count ); in RecoverActiveAttributes()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dvertex_shader.py29 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB=_C('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB',0x8B89) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dvertex_shader.py29 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB=_C('GL_OBJECT_ACTIVE_ATTRIBUTES_ARB',0x8B89) variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h215 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h875 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h395 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5220 #ifndef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
5221 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h950 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h950 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h1030 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLLoader.hpp331 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dglext-lib.stub665 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h7665 #ifndef GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
7666 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h1426 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl1493 -define(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 16#8B89). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl1493 -define(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 16#8B89). macro

12345678910>>...13