/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 10 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 11 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 9 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 11 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_shader | 11 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_shader | 10 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/ |
H A D | vertex_shader.py | 139 length = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB))
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/ |
H A D | vertex_shader.py | 139 length = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB))
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_vertex_shader.java | 69 int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_shader.py | 30 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB=_C('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB',0x8B8A) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_shader.py | 30 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB=_C('GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB',0x8B8A) variable
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 216 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 666 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 981 ;; NB: should be dynamically adjusted, using GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 876 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 396 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5223 #ifndef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 5224 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 951 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 951 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 1031 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLLoader.hpp | 332 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7668 #ifndef GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 7669 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1427 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 1494 -define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 1494 -define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 1494 -define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A). macro
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