Searched refs:INotifyProduction (Results 1 – 8 of 8) sorted by relevance
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Conditions/ |
H A D | GrantExternalConditionToProduced.cs | 30 …rnalConditionToProduced : ConditionalTrait<GrantExternalConditionToProducedInfo>, INotifyProduction 35 void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit) in INotifyProduction.UnitProduced()
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H A D | GrantConditionOnProduction.cs | 41 …public class GrantConditionOnProduction : INotifyCreated, INotifyProduction, ITick, ISync, ISelect… 62 void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit) in INotifyProduction.UnitProduced()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | WithProductionDoorOverlay.cs | 38 …orOverlay : ConditionalTrait<WithProductionDoorOverlayInfo>, ITick, INotifyProduction, INotifyDama… 77 void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit) in INotifyProduction.UnitProduced()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | ProductionFromMapEdge.cs | 98 foreach (var t in self.TraitsImplementing<INotifyProduction>()) in Produce()
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H A D | Production.cs | 91 foreach (var t in self.TraitsImplementing<INotifyProduction>()) in DoProduction()
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H A D | ProductionParadrop.cs | 148 foreach (var t in self.TraitsImplementing<INotifyProduction>()) in DoProduction()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/ |
H A D | ScriptTriggers.cs | 36 …public sealed class ScriptTriggers : INotifyIdle, INotifyDamage, INotifyKilled, INotifyProduction,… 155 void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit) in INotifyProduction.UnitProduced()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/ |
H A D | TraitsInterfaces.cs | 141 public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); } in UnitProduced() interface
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