Searched refs:NAMCOS2_LUCKY_AND_WILD (Results 1 – 15 of 15) sorted by relevance
133 case NAMCOS2_LUCKY_AND_WILD: in draw_spriteC355()193 case NAMCOS2_LUCKY_AND_WILD: in draw_spriteC355()441 case NAMCOS2_LUCKY_AND_WILD: in roz_get_info()568 case NAMCOS2_LUCKY_AND_WILD: in namco_roz_draw()
4402 namcos2_gametype=NAMCOS2_LUCKY_AND_WILD; in DRIVER_INIT()
615 case NAMCOS2_LUCKY_AND_WILD: in DrawCrossshair()716 if( namcos2_gametype==NAMCOS2_LUCKY_AND_WILD ) in VIDEO_START()741 if( namcos2_gametype==NAMCOS2_LUCKY_AND_WILD ) in VIDEO_UPDATE()
49 NAMCOS2_LUCKY_AND_WILD, enumerator
54 #define NAMCOS2_LUCKY_AND_WILD 0x1011 macro
155 NAMCOS2_LUCKY_AND_WILD, enumerator
554 case NAMCOS2_LUCKY_AND_WILD: in GetPosIRQScanline()
5676 m_gametype = NAMCOS2_LUCKY_AND_WILD; in init_luckywld()