/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | citycon.c | 187 { REGION_GFX3, 0x01000, &tilelayout, 256, 16 }, 188 { REGION_GFX3, 0x02000, &tilelayout, 256, 16 }, 189 { REGION_GFX3, 0x03000, &tilelayout, 256, 16 }, 190 { REGION_GFX3, 0x04000, &tilelayout, 256, 16 }, 191 { REGION_GFX3, 0x05000, &tilelayout, 256, 16 }, 192 { REGION_GFX3, 0x06000, &tilelayout, 256, 16 }, 193 { REGION_GFX3, 0x07000, &tilelayout, 256, 16 }, 194 { REGION_GFX3, 0x08000, &tilelayout, 256, 16 }, 195 { REGION_GFX3, 0x09000, &tilelayout, 256, 16 }, 196 { REGION_GFX3, 0x0a000, &tilelayout, 256, 16 }, [all …]
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H A D | renegade.c | 598 { REGION_GFX3, 0x00000, &tileslayout2, 128, 4 }, 599 { REGION_GFX3, 0x00000, &tileslayout3, 128, 4 }, 600 { REGION_GFX3, 0x00000, &tileslayout4, 128, 4 }, 602 { REGION_GFX3, 0x18000, &tileslayout1, 128, 4 }, 603 { REGION_GFX3, 0x18000, &tileslayout2, 128, 4 }, 604 { REGION_GFX3, 0x18000, &tileslayout3, 128, 4 }, 605 { REGION_GFX3, 0x18000, &tileslayout4, 128, 4 }, 607 { REGION_GFX3, 0x30000, &tileslayout1, 128, 4 }, 608 { REGION_GFX3, 0x30000, &tileslayout2, 128, 4 }, 609 { REGION_GFX3, 0x30000, &tileslayout3, 128, 4 }, [all …]
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H A D | exprraid.c | 271 { REGION_GFX3, 0x00000, &tile2, 0, 4 }, 272 { REGION_GFX3, 0x04000, &tile1, 0, 4 }, 273 { REGION_GFX3, 0x04000, &tile2, 0, 4 }, 274 { REGION_GFX3, 0x08000, &tile1, 0, 4 }, 275 { REGION_GFX3, 0x08000, &tile2, 0, 4 }, 276 { REGION_GFX3, 0x0c000, &tile1, 0, 4 }, 277 { REGION_GFX3, 0x0c000, &tile2, 0, 4 }, 399 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 434 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START() 469 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START() [all …]
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H A D | gladiatr.c | 547 { REGION_GFX3, 0x00000, &gladiator_tile0, 0, 64 }, 548 { REGION_GFX3, 0x00000, &gladiator_tileB, 0, 64 }, 549 { REGION_GFX3, 0x00000, &gladiator_tileA, 0, 64 }, 550 { REGION_GFX3, 0x00000, &gladiator_tile3, 0, 64 }, /* "GLAD..." */ 551 { REGION_GFX3, 0x18000, &gladiator_tile0, 0, 64 }, 552 { REGION_GFX3, 0x18000, &gladiator_tileB, 0, 64 }, 553 { REGION_GFX3, 0x18000, &gladiator_tileA, 0, 64 }, 555 { REGION_GFX3, 0x18000, &gladiator_tile4, 0, 64 }, 556 { REGION_GFX3, 0x18000, &gladiator_tileD, 0, 64 }, 557 { REGION_GFX3, 0x18000, &gladiator_tileC, 0, 64 }, [all …]
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H A D | namcos1.c | 1114 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1168 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1221 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1274 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1327 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1379 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1415 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1451 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1487 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ 1531 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */ [all …]
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H A D | namcos2.c | 1054 { REGION_GFX3 , 0x000000, &roz_layout , 0x0000, 0x10 }, 1416 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ 1473 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1530 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1587 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1641 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1690 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1739 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1793 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() 1841 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START() [all …]
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H A D | mrdo.c | 197 { REGION_GFX3, 0, &spritelayout, 4*64, 16 }, 272 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 297 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 322 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 347 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 372 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 397 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 422 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
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H A D | starcrus.c | 158 { REGION_GFX3, 0x0000, &spritelayout2, 0, 1 }, 159 { REGION_GFX3, 0x0100, &spritelayout2, 0, 1 }, 160 { REGION_GFX3, 0x0200, &spritelayout2, 0, 1 }, 161 { REGION_GFX3, 0x0300, &spritelayout2, 0, 1 }, 260 ROM_REGION( 0x0400, REGION_GFX3 | REGIONFLAG_DISPOSE )
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H A D | toki.c | 288 { REGION_GFX3, 0, &toki_tilelayout, 32*16, 16 }, 336 { REGION_GFX3, 0, &tokib_tilelayout, 32*16, 16 }, 486 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 518 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START() 550 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START() 582 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START() 622 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START() 657 for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000) in ROM_START() 659 unsigned char *base = &memory_region(REGION_GFX3)[offs]; in ROM_START()
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H A D | slapfght.c | 621 { REGION_GFX3, 0, &tigerh_spritelayout, 0, 16 }, 629 { REGION_GFX3, 0, &spritelayout, 0, 16 }, 813 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 847 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 881 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 912 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 943 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 976 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 1006 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 1037 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) [all …]
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H A D | bogeyman.c | 231 { REGION_GFX3, 0x00000, &tiles1a, 16+128, 8 }, 232 { REGION_GFX3, 0x00000, &tiles1b, 16+128, 8 }, 233 { REGION_GFX3, 0x04000, &tiles1a, 16+128, 8 }, 234 { REGION_GFX3, 0x04000, &tiles1b, 16+128, 8 }, 310 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
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H A D | firetrap.c | 343 { REGION_GFX3, 0x00000, &tilelayout, 16*4+4*16, 4 }, 344 { REGION_GFX3, 0x04000, &tilelayout, 16*4+4*16, 4 }, 345 { REGION_GFX3, 0x10000, &tilelayout, 16*4+4*16, 4 }, 346 { REGION_GFX3, 0x14000, &tilelayout, 16*4+4*16, 4 }, 449 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) 486 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
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H A D | dec0.c | 898 { REGION_GFX3, 0, &tilelayout, 768, 16 }, /* Tiles 16x16 */ 907 { REGION_GFX3, 0, &tilelayout, 768, 16 }, /* Tiles 16x16 */ 1417 ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ 1463 ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() 1503 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() 1543 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() 1589 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() 1629 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() 1672 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() 1715 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START() [all …]
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | citycon.c | 184 { REGION_GFX3, 0x01000, &tilelayout, 256, 16 }, 185 { REGION_GFX3, 0x02000, &tilelayout, 256, 16 }, 186 { REGION_GFX3, 0x03000, &tilelayout, 256, 16 }, 187 { REGION_GFX3, 0x04000, &tilelayout, 256, 16 }, 188 { REGION_GFX3, 0x05000, &tilelayout, 256, 16 }, 189 { REGION_GFX3, 0x06000, &tilelayout, 256, 16 }, 190 { REGION_GFX3, 0x07000, &tilelayout, 256, 16 }, 191 { REGION_GFX3, 0x08000, &tilelayout, 256, 16 }, 192 { REGION_GFX3, 0x09000, &tilelayout, 256, 16 }, 193 { REGION_GFX3, 0x0a000, &tilelayout, 256, 16 }, [all …]
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H A D | renegade.c | 594 { REGION_GFX3, 0x00000, &tileslayout2, 128, 4 }, 595 { REGION_GFX3, 0x00000, &tileslayout3, 128, 4 }, 596 { REGION_GFX3, 0x00000, &tileslayout4, 128, 4 }, 598 { REGION_GFX3, 0x18000, &tileslayout1, 128, 4 }, 599 { REGION_GFX3, 0x18000, &tileslayout2, 128, 4 }, 600 { REGION_GFX3, 0x18000, &tileslayout3, 128, 4 }, 601 { REGION_GFX3, 0x18000, &tileslayout4, 128, 4 }, 603 { REGION_GFX3, 0x30000, &tileslayout1, 128, 4 }, 604 { REGION_GFX3, 0x30000, &tileslayout2, 128, 4 }, 605 { REGION_GFX3, 0x30000, &tileslayout3, 128, 4 }, [all …]
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H A D | gladiatr.c | 505 { REGION_GFX3, 0x00000, &gladiator_tile0, 0, 64 }, 506 { REGION_GFX3, 0x00000, &gladiator_tileB, 0, 64 }, 507 { REGION_GFX3, 0x00000, &gladiator_tileA, 0, 64 }, 508 { REGION_GFX3, 0x00000, &gladiator_tile3, 0, 64 }, /* "GLAD..." */ 509 { REGION_GFX3, 0x18000, &gladiator_tile0, 0, 64 }, 510 { REGION_GFX3, 0x18000, &gladiator_tileB, 0, 64 }, 511 { REGION_GFX3, 0x18000, &gladiator_tileA, 0, 64 }, 513 { REGION_GFX3, 0x18000, &gladiator_tile4, 0, 64 }, 514 { REGION_GFX3, 0x18000, &gladiator_tileD, 0, 64 }, 515 { REGION_GFX3, 0x18000, &gladiator_tileC, 0, 64 }, [all …]
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H A D | exprraid.c | 286 { REGION_GFX3, 0x00000, &tile2, 0, 4 }, 287 { REGION_GFX3, 0x04000, &tile1, 0, 4 }, 288 { REGION_GFX3, 0x04000, &tile2, 0, 4 }, 289 { REGION_GFX3, 0x08000, &tile1, 0, 4 }, 290 { REGION_GFX3, 0x08000, &tile2, 0, 4 }, 291 { REGION_GFX3, 0x0c000, &tile1, 0, 4 }, 292 { REGION_GFX3, 0x0c000, &tile2, 0, 4 }, 392 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY() 427 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY() 462 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY() [all …]
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H A D | neogeo.c | 1796 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1822 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1849 ROM_REGION( 0x400000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1877 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1899 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1923 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1950 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1975 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1997 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 2020 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() [all …]
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H A D | starcrus.c | 147 { REGION_GFX3, 0x0000, &spritelayout2, 0, 1 }, 148 { REGION_GFX3, 0x0100, &spritelayout2, 0, 1 }, 149 { REGION_GFX3, 0x0200, &spritelayout2, 0, 1 }, 150 { REGION_GFX3, 0x0300, &spritelayout2, 0, 1 }, 234 ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE )
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | citycon.c | 184 { REGION_GFX3, 0x01000, &tilelayout, 256, 16 }, 185 { REGION_GFX3, 0x02000, &tilelayout, 256, 16 }, 186 { REGION_GFX3, 0x03000, &tilelayout, 256, 16 }, 187 { REGION_GFX3, 0x04000, &tilelayout, 256, 16 }, 188 { REGION_GFX3, 0x05000, &tilelayout, 256, 16 }, 189 { REGION_GFX3, 0x06000, &tilelayout, 256, 16 }, 190 { REGION_GFX3, 0x07000, &tilelayout, 256, 16 }, 191 { REGION_GFX3, 0x08000, &tilelayout, 256, 16 }, 192 { REGION_GFX3, 0x09000, &tilelayout, 256, 16 }, 193 { REGION_GFX3, 0x0a000, &tilelayout, 256, 16 }, [all …]
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H A D | renegade.c | 619 { REGION_GFX3, 0x00000, &tileslayout2, 128, 4 }, 620 { REGION_GFX3, 0x00000, &tileslayout3, 128, 4 }, 621 { REGION_GFX3, 0x00000, &tileslayout4, 128, 4 }, 623 { REGION_GFX3, 0x18000, &tileslayout1, 128, 4 }, 624 { REGION_GFX3, 0x18000, &tileslayout2, 128, 4 }, 625 { REGION_GFX3, 0x18000, &tileslayout3, 128, 4 }, 626 { REGION_GFX3, 0x18000, &tileslayout4, 128, 4 }, 628 { REGION_GFX3, 0x30000, &tileslayout1, 128, 4 }, 629 { REGION_GFX3, 0x30000, &tileslayout2, 128, 4 }, 630 { REGION_GFX3, 0x30000, &tileslayout3, 128, 4 }, [all …]
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H A D | gladiatr.c | 505 { REGION_GFX3, 0x00000, &gladiator_tile0, 0, 64 }, 506 { REGION_GFX3, 0x00000, &gladiator_tileB, 0, 64 }, 507 { REGION_GFX3, 0x00000, &gladiator_tileA, 0, 64 }, 508 { REGION_GFX3, 0x00000, &gladiator_tile3, 0, 64 }, /* "GLAD..." */ 509 { REGION_GFX3, 0x18000, &gladiator_tile0, 0, 64 }, 510 { REGION_GFX3, 0x18000, &gladiator_tileB, 0, 64 }, 511 { REGION_GFX3, 0x18000, &gladiator_tileA, 0, 64 }, 513 { REGION_GFX3, 0x18000, &gladiator_tile4, 0, 64 }, 514 { REGION_GFX3, 0x18000, &gladiator_tileD, 0, 64 }, 515 { REGION_GFX3, 0x18000, &gladiator_tileC, 0, 64 }, [all …]
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H A D | exprraid.c | 286 { REGION_GFX3, 0x00000, &tile2, 0, 4 }, 287 { REGION_GFX3, 0x04000, &tile1, 0, 4 }, 288 { REGION_GFX3, 0x04000, &tile2, 0, 4 }, 289 { REGION_GFX3, 0x08000, &tile1, 0, 4 }, 290 { REGION_GFX3, 0x08000, &tile2, 0, 4 }, 291 { REGION_GFX3, 0x0c000, &tile1, 0, 4 }, 292 { REGION_GFX3, 0x0c000, &tile2, 0, 4 }, 392 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY() 427 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY() 462 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY() [all …]
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H A D | neogeo.c | 1646 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1672 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1699 ROM_REGION( 0x400000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1727 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1749 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1773 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1800 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1825 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1847 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() 1870 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY() [all …]
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H A D | starcrus.c | 147 { REGION_GFX3, 0x0000, &spritelayout2, 0, 1 }, 148 { REGION_GFX3, 0x0100, &spritelayout2, 0, 1 }, 149 { REGION_GFX3, 0x0200, &spritelayout2, 0, 1 }, 150 { REGION_GFX3, 0x0300, &spritelayout2, 0, 1 }, 234 ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE )
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