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Searched refs:REGION_GFX3 (Results 1 – 25 of 743) sorted by relevance

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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dcitycon.c187 { REGION_GFX3, 0x01000, &tilelayout, 256, 16 },
188 { REGION_GFX3, 0x02000, &tilelayout, 256, 16 },
189 { REGION_GFX3, 0x03000, &tilelayout, 256, 16 },
190 { REGION_GFX3, 0x04000, &tilelayout, 256, 16 },
191 { REGION_GFX3, 0x05000, &tilelayout, 256, 16 },
192 { REGION_GFX3, 0x06000, &tilelayout, 256, 16 },
193 { REGION_GFX3, 0x07000, &tilelayout, 256, 16 },
194 { REGION_GFX3, 0x08000, &tilelayout, 256, 16 },
195 { REGION_GFX3, 0x09000, &tilelayout, 256, 16 },
196 { REGION_GFX3, 0x0a000, &tilelayout, 256, 16 },
[all …]
H A Drenegade.c598 { REGION_GFX3, 0x00000, &tileslayout2, 128, 4 },
599 { REGION_GFX3, 0x00000, &tileslayout3, 128, 4 },
600 { REGION_GFX3, 0x00000, &tileslayout4, 128, 4 },
602 { REGION_GFX3, 0x18000, &tileslayout1, 128, 4 },
603 { REGION_GFX3, 0x18000, &tileslayout2, 128, 4 },
604 { REGION_GFX3, 0x18000, &tileslayout3, 128, 4 },
605 { REGION_GFX3, 0x18000, &tileslayout4, 128, 4 },
607 { REGION_GFX3, 0x30000, &tileslayout1, 128, 4 },
608 { REGION_GFX3, 0x30000, &tileslayout2, 128, 4 },
609 { REGION_GFX3, 0x30000, &tileslayout3, 128, 4 },
[all …]
H A Dexprraid.c271 { REGION_GFX3, 0x00000, &tile2, 0, 4 },
272 { REGION_GFX3, 0x04000, &tile1, 0, 4 },
273 { REGION_GFX3, 0x04000, &tile2, 0, 4 },
274 { REGION_GFX3, 0x08000, &tile1, 0, 4 },
275 { REGION_GFX3, 0x08000, &tile2, 0, 4 },
276 { REGION_GFX3, 0x0c000, &tile1, 0, 4 },
277 { REGION_GFX3, 0x0c000, &tile2, 0, 4 },
399 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
434 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START()
469 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START()
[all …]
H A Dgladiatr.c547 { REGION_GFX3, 0x00000, &gladiator_tile0, 0, 64 },
548 { REGION_GFX3, 0x00000, &gladiator_tileB, 0, 64 },
549 { REGION_GFX3, 0x00000, &gladiator_tileA, 0, 64 },
550 { REGION_GFX3, 0x00000, &gladiator_tile3, 0, 64 }, /* "GLAD..." */
551 { REGION_GFX3, 0x18000, &gladiator_tile0, 0, 64 },
552 { REGION_GFX3, 0x18000, &gladiator_tileB, 0, 64 },
553 { REGION_GFX3, 0x18000, &gladiator_tileA, 0, 64 },
555 { REGION_GFX3, 0x18000, &gladiator_tile4, 0, 64 },
556 { REGION_GFX3, 0x18000, &gladiator_tileD, 0, 64 },
557 { REGION_GFX3, 0x18000, &gladiator_tileC, 0, 64 },
[all …]
H A Dnamcos1.c1114 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1168 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1221 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1274 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1327 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1379 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1415 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1451 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1487 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
1531 ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* sprites */
[all …]
H A Dnamcos2.c1054 { REGION_GFX3 , 0x000000, &roz_layout , 0x0000, 0x10 },
1416 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */
1473 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1530 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1587 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1641 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1690 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1739 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1793 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
1841 ROM_REGION( 0x400000, REGION_GFX3 ) /* ROZ Tiles */ in ROM_START()
[all …]
H A Dmrdo.c197 { REGION_GFX3, 0, &spritelayout, 4*64, 16 },
272 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
297 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
322 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
347 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
372 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
397 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
422 ROM_REGION( 0x2000, REGION_GFX3 | REGIONFLAG_DISPOSE )
H A Dstarcrus.c158 { REGION_GFX3, 0x0000, &spritelayout2, 0, 1 },
159 { REGION_GFX3, 0x0100, &spritelayout2, 0, 1 },
160 { REGION_GFX3, 0x0200, &spritelayout2, 0, 1 },
161 { REGION_GFX3, 0x0300, &spritelayout2, 0, 1 },
260 ROM_REGION( 0x0400, REGION_GFX3 | REGIONFLAG_DISPOSE )
H A Dtoki.c288 { REGION_GFX3, 0, &toki_tilelayout, 32*16, 16 },
336 { REGION_GFX3, 0, &tokib_tilelayout, 32*16, 16 },
486 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE )
518 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START()
550 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START()
582 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START()
622 ROM_REGION( 0x080000, REGION_GFX3 | REGIONFLAG_DISPOSE ) in ROM_START()
657 for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000) in ROM_START()
659 unsigned char *base = &memory_region(REGION_GFX3)[offs]; in ROM_START()
H A Dslapfght.c621 { REGION_GFX3, 0, &tigerh_spritelayout, 0, 16 },
629 { REGION_GFX3, 0, &spritelayout, 0, 16 },
813 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
847 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
881 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
912 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
943 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
976 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
1006 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
1037 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
[all …]
H A Dbogeyman.c231 { REGION_GFX3, 0x00000, &tiles1a, 16+128, 8 },
232 { REGION_GFX3, 0x00000, &tiles1b, 16+128, 8 },
233 { REGION_GFX3, 0x04000, &tiles1a, 16+128, 8 },
234 { REGION_GFX3, 0x04000, &tiles1b, 16+128, 8 },
310 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
H A Dfiretrap.c343 { REGION_GFX3, 0x00000, &tilelayout, 16*4+4*16, 4 },
344 { REGION_GFX3, 0x04000, &tilelayout, 16*4+4*16, 4 },
345 { REGION_GFX3, 0x10000, &tilelayout, 16*4+4*16, 4 },
346 { REGION_GFX3, 0x14000, &tilelayout, 16*4+4*16, 4 },
449 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
486 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE )
H A Ddec0.c898 { REGION_GFX3, 0, &tilelayout, 768, 16 }, /* Tiles 16x16 */
907 { REGION_GFX3, 0, &tilelayout, 768, 16 }, /* Tiles 16x16 */
1417 ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */
1463 ROM_REGION( 0x40000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
1503 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
1543 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
1589 ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
1629 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
1672 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
1715 ROM_REGION( 0x20000, REGION_GFX3 | REGIONFLAG_DISPOSE ) /* tiles */ in ROM_START()
[all …]
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dcitycon.c184 { REGION_GFX3, 0x01000, &tilelayout, 256, 16 },
185 { REGION_GFX3, 0x02000, &tilelayout, 256, 16 },
186 { REGION_GFX3, 0x03000, &tilelayout, 256, 16 },
187 { REGION_GFX3, 0x04000, &tilelayout, 256, 16 },
188 { REGION_GFX3, 0x05000, &tilelayout, 256, 16 },
189 { REGION_GFX3, 0x06000, &tilelayout, 256, 16 },
190 { REGION_GFX3, 0x07000, &tilelayout, 256, 16 },
191 { REGION_GFX3, 0x08000, &tilelayout, 256, 16 },
192 { REGION_GFX3, 0x09000, &tilelayout, 256, 16 },
193 { REGION_GFX3, 0x0a000, &tilelayout, 256, 16 },
[all …]
H A Drenegade.c594 { REGION_GFX3, 0x00000, &tileslayout2, 128, 4 },
595 { REGION_GFX3, 0x00000, &tileslayout3, 128, 4 },
596 { REGION_GFX3, 0x00000, &tileslayout4, 128, 4 },
598 { REGION_GFX3, 0x18000, &tileslayout1, 128, 4 },
599 { REGION_GFX3, 0x18000, &tileslayout2, 128, 4 },
600 { REGION_GFX3, 0x18000, &tileslayout3, 128, 4 },
601 { REGION_GFX3, 0x18000, &tileslayout4, 128, 4 },
603 { REGION_GFX3, 0x30000, &tileslayout1, 128, 4 },
604 { REGION_GFX3, 0x30000, &tileslayout2, 128, 4 },
605 { REGION_GFX3, 0x30000, &tileslayout3, 128, 4 },
[all …]
H A Dgladiatr.c505 { REGION_GFX3, 0x00000, &gladiator_tile0, 0, 64 },
506 { REGION_GFX3, 0x00000, &gladiator_tileB, 0, 64 },
507 { REGION_GFX3, 0x00000, &gladiator_tileA, 0, 64 },
508 { REGION_GFX3, 0x00000, &gladiator_tile3, 0, 64 }, /* "GLAD..." */
509 { REGION_GFX3, 0x18000, &gladiator_tile0, 0, 64 },
510 { REGION_GFX3, 0x18000, &gladiator_tileB, 0, 64 },
511 { REGION_GFX3, 0x18000, &gladiator_tileA, 0, 64 },
513 { REGION_GFX3, 0x18000, &gladiator_tile4, 0, 64 },
514 { REGION_GFX3, 0x18000, &gladiator_tileD, 0, 64 },
515 { REGION_GFX3, 0x18000, &gladiator_tileC, 0, 64 },
[all …]
H A Dexprraid.c286 { REGION_GFX3, 0x00000, &tile2, 0, 4 },
287 { REGION_GFX3, 0x04000, &tile1, 0, 4 },
288 { REGION_GFX3, 0x04000, &tile2, 0, 4 },
289 { REGION_GFX3, 0x08000, &tile1, 0, 4 },
290 { REGION_GFX3, 0x08000, &tile2, 0, 4 },
291 { REGION_GFX3, 0x0c000, &tile1, 0, 4 },
292 { REGION_GFX3, 0x0c000, &tile2, 0, 4 },
392 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY()
427 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY()
462 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY()
[all …]
H A Dneogeo.c1796 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1822 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1849 ROM_REGION( 0x400000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1877 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1899 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1923 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1950 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1975 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1997 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
2020 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
[all …]
H A Dstarcrus.c147 { REGION_GFX3, 0x0000, &spritelayout2, 0, 1 },
148 { REGION_GFX3, 0x0100, &spritelayout2, 0, 1 },
149 { REGION_GFX3, 0x0200, &spritelayout2, 0, 1 },
150 { REGION_GFX3, 0x0300, &spritelayout2, 0, 1 },
234 ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE )
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dcitycon.c184 { REGION_GFX3, 0x01000, &tilelayout, 256, 16 },
185 { REGION_GFX3, 0x02000, &tilelayout, 256, 16 },
186 { REGION_GFX3, 0x03000, &tilelayout, 256, 16 },
187 { REGION_GFX3, 0x04000, &tilelayout, 256, 16 },
188 { REGION_GFX3, 0x05000, &tilelayout, 256, 16 },
189 { REGION_GFX3, 0x06000, &tilelayout, 256, 16 },
190 { REGION_GFX3, 0x07000, &tilelayout, 256, 16 },
191 { REGION_GFX3, 0x08000, &tilelayout, 256, 16 },
192 { REGION_GFX3, 0x09000, &tilelayout, 256, 16 },
193 { REGION_GFX3, 0x0a000, &tilelayout, 256, 16 },
[all …]
H A Drenegade.c619 { REGION_GFX3, 0x00000, &tileslayout2, 128, 4 },
620 { REGION_GFX3, 0x00000, &tileslayout3, 128, 4 },
621 { REGION_GFX3, 0x00000, &tileslayout4, 128, 4 },
623 { REGION_GFX3, 0x18000, &tileslayout1, 128, 4 },
624 { REGION_GFX3, 0x18000, &tileslayout2, 128, 4 },
625 { REGION_GFX3, 0x18000, &tileslayout3, 128, 4 },
626 { REGION_GFX3, 0x18000, &tileslayout4, 128, 4 },
628 { REGION_GFX3, 0x30000, &tileslayout1, 128, 4 },
629 { REGION_GFX3, 0x30000, &tileslayout2, 128, 4 },
630 { REGION_GFX3, 0x30000, &tileslayout3, 128, 4 },
[all …]
H A Dgladiatr.c505 { REGION_GFX3, 0x00000, &gladiator_tile0, 0, 64 },
506 { REGION_GFX3, 0x00000, &gladiator_tileB, 0, 64 },
507 { REGION_GFX3, 0x00000, &gladiator_tileA, 0, 64 },
508 { REGION_GFX3, 0x00000, &gladiator_tile3, 0, 64 }, /* "GLAD..." */
509 { REGION_GFX3, 0x18000, &gladiator_tile0, 0, 64 },
510 { REGION_GFX3, 0x18000, &gladiator_tileB, 0, 64 },
511 { REGION_GFX3, 0x18000, &gladiator_tileA, 0, 64 },
513 { REGION_GFX3, 0x18000, &gladiator_tile4, 0, 64 },
514 { REGION_GFX3, 0x18000, &gladiator_tileD, 0, 64 },
515 { REGION_GFX3, 0x18000, &gladiator_tileC, 0, 64 },
[all …]
H A Dexprraid.c286 { REGION_GFX3, 0x00000, &tile2, 0, 4 },
287 { REGION_GFX3, 0x04000, &tile1, 0, 4 },
288 { REGION_GFX3, 0x04000, &tile2, 0, 4 },
289 { REGION_GFX3, 0x08000, &tile1, 0, 4 },
290 { REGION_GFX3, 0x08000, &tile2, 0, 4 },
291 { REGION_GFX3, 0x0c000, &tile1, 0, 4 },
292 { REGION_GFX3, 0x0c000, &tile2, 0, 4 },
392 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY()
427 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY()
462 ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_DISPOSE ) in MDRV_CPU_MEMORY()
[all …]
H A Dneogeo.c1646 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1672 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1699 ROM_REGION( 0x400000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1727 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1749 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1773 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1800 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1825 ROM_REGION( 0x200000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1847 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
1870 ROM_REGION( 0x300000, REGION_GFX3, 0 ) in MDRV_CPU_MEMORY()
[all …]
H A Dstarcrus.c147 { REGION_GFX3, 0x0000, &spritelayout2, 0, 1 },
148 { REGION_GFX3, 0x0100, &spritelayout2, 0, 1 },
149 { REGION_GFX3, 0x0200, &spritelayout2, 0, 1 },
150 { REGION_GFX3, 0x0300, &spritelayout2, 0, 1 },
234 ROM_REGION( 0x0400, REGION_GFX3, ROMREGION_DISPOSE )

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