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Searched refs:add_dynamic_sprite (Results 1 – 14 of 14) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Ddynamicsprite.cpp118 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Resize()
140 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Flip()
190 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_ChangeCanvasSize()
212 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Crop()
254 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Rotate()
326 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic)); in DynamicSprite_CreateFromScreenShot()
348 add_dynamic_sprite(gotSlot, newPic, hasAlpha); in DynamicSprite_CreateFromExistingSprite()
378 add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0)); in DynamicSprite_CreateFromDrawingSurface()
398 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0); in DynamicSprite_Create()
441 add_dynamic_sprite(gotSlot, newPic); in DynamicSprite_CreateFromBackground()
[all …]
H A Dglobal_dynamicsprite.cpp47 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(loadedFile)); in LoadImageFile()
H A Ddynamicsprite.h48 void add_dynamic_sprite(int gotSlot, Common::Bitmap *redin, bool hasAlpha = false);
H A Dglobal_game.cpp193 add_dynamic_sprite(gotSlot, newPic); in LoadSaveSlotScreenshot()
H A Dgame.cpp1560 add_dynamic_sprite(sprnum, read_serialized_bitmap(in)); in restore_game_spriteset()
2093 add_dynamic_sprite(slot, ReplaceBitmapWithSupportedFormat(desc.UserImage.release())); in read_savedgame_screenshot()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddynamic_sprite.cpp118add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Resize()
141add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Flip()
189add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_ChangeCanvasSize()
212add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Crop()
254add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Rotate()
326 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic)); in DynamicSprite_CreateFromScreenShot()
348 add_dynamic_sprite(gotSlot, newPic, hasAlpha); in DynamicSprite_CreateFromExistingSprite()
377 add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0)); in DynamicSprite_CreateFromDrawingSurface()
396 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0); in DynamicSprite_Create()
436 add_dynamic_sprite(gotSlot, newPic); in DynamicSprite_CreateFromBackground()
[all …]
H A Dglobal_dynamic_sprite.cpp52 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(loadedFile)); in LoadImageFile()
H A Ddynamic_sprite.h55 void add_dynamic_sprite(int gotSlot, Shared::Bitmap *redin, bool hasAlpha = false);
H A Dglobal_game.cpp171 add_dynamic_sprite(gotSlot, newPic); in LoadSaveSlotScreenshot()
H A Dgame.cpp974 add_dynamic_sprite(slot, ReplaceBitmapWithSupportedFormat(desc.UserImage.release())); in read_savedgame_screenshot()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dsavegame_v321.cpp83 add_dynamic_sprite(sprnum, read_serialized_bitmap(in)); in restore_game_spriteset()
H A Dsavegame_components.cpp743 add_dynamic_sprite(id, read_serialized_bitmap(in)); in ReadDynamicSprites()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/
H A Dags_plugin.cpp586 add_dynamic_sprite(gotSlot, newPic); in CreateDynamicSprite()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/
H A Dagsplugin.cpp609 add_dynamic_sprite(gotSlot, newPic); in CreateDynamicSprite()