Searched refs:add_dynamic_sprite (Results 1 – 14 of 14) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | dynamicsprite.cpp | 118 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Resize() 140 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Flip() 190 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_ChangeCanvasSize() 212 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Crop() 254 add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0); in DynamicSprite_Rotate() 326 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic)); in DynamicSprite_CreateFromScreenShot() 348 add_dynamic_sprite(gotSlot, newPic, hasAlpha); in DynamicSprite_CreateFromExistingSprite() 378 add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0)); in DynamicSprite_CreateFromDrawingSurface() 398 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0); in DynamicSprite_Create() 441 add_dynamic_sprite(gotSlot, newPic); in DynamicSprite_CreateFromBackground() [all …]
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H A D | global_dynamicsprite.cpp | 47 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(loadedFile)); in LoadImageFile()
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H A D | dynamicsprite.h | 48 void add_dynamic_sprite(int gotSlot, Common::Bitmap *redin, bool hasAlpha = false);
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H A D | global_game.cpp | 193 add_dynamic_sprite(gotSlot, newPic); in LoadSaveSlotScreenshot()
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H A D | game.cpp | 1560 add_dynamic_sprite(sprnum, read_serialized_bitmap(in)); in restore_game_spriteset() 2093 add_dynamic_sprite(slot, ReplaceBitmapWithSupportedFormat(desc.UserImage.release())); in read_savedgame_screenshot()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | dynamic_sprite.cpp | 118 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Resize() 141 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Flip() 189 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_ChangeCanvasSize() 212 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Crop() 254 …add_dynamic_sprite(sds->slot, newPic, (_GP(game).SpriteInfos[sds->slot].Flags & SPF_ALPHACHANNEL) … in DynamicSprite_Rotate() 326 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic)); in DynamicSprite_CreateFromScreenShot() 348 add_dynamic_sprite(gotSlot, newPic, hasAlpha); in DynamicSprite_CreateFromExistingSprite() 377 add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0)); in DynamicSprite_CreateFromDrawingSurface() 396 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(newPic), alphaChannel != 0); in DynamicSprite_Create() 436 add_dynamic_sprite(gotSlot, newPic); in DynamicSprite_CreateFromBackground() [all …]
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H A D | global_dynamic_sprite.cpp | 52 add_dynamic_sprite(gotSlot, ReplaceBitmapWithSupportedFormat(loadedFile)); in LoadImageFile()
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H A D | dynamic_sprite.h | 55 void add_dynamic_sprite(int gotSlot, Shared::Bitmap *redin, bool hasAlpha = false);
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H A D | global_game.cpp | 171 add_dynamic_sprite(gotSlot, newPic); in LoadSaveSlotScreenshot()
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H A D | game.cpp | 974 add_dynamic_sprite(slot, ReplaceBitmapWithSupportedFormat(desc.UserImage.release())); in read_savedgame_screenshot()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/ |
H A D | savegame_v321.cpp | 83 add_dynamic_sprite(sprnum, read_serialized_bitmap(in)); in restore_game_spriteset()
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H A D | savegame_components.cpp | 743 add_dynamic_sprite(id, read_serialized_bitmap(in)); in ReadDynamicSprites()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ |
H A D | ags_plugin.cpp | 586 add_dynamic_sprite(gotSlot, newPic); in CreateDynamicSprite()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/ |
H A D | agsplugin.cpp | 609 add_dynamic_sprite(gotSlot, newPic); in CreateDynamicSprite()
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