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Searched refs:camera_set_visible_layers (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcamera.cpp654 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in set_visible_layers()
712 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in Camera()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcamera.cpp654 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in set_visible_layers()
712 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in Camera()
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h402 FUNC2(camera_set_visible_layers, RID, uint32_t);
H A Dvisual_server_raster.h973 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers);
H A Dvisual_server_raster.cpp1381 void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) { in camera_set_visible_layers() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.h402 FUNC2(camera_set_visible_layers, RID, uint32_t);
H A Dvisual_server_raster.h973 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers);
H A Dvisual_server_raster.cpp1381 void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) { in camera_set_visible_layers() function in VisualServerRaster
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.h650 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers) = 0;
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.h650 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers) = 0;