/dports/devel/libflatarray/libflatarray-0.3.0/examples/smoothed_particle_hydrodynamics/ |
H A D | kernels.hpp | 19 float dist_squared = 0, in InteractionBuffer() argument 30 dist_squared(dist_squared), in InteractionBuffer() 43 float dist_squared; member in InteractionBuffer 57 ((float)(dist_squared)) 104 FLOAT dist_squared = delta_x * delta_x + delta_y * delta_y; in compute_density_lfa() local 105 FLOAT overlap = h_squared_vec - dist_squared; in compute_density_lfa() 130 FLOAT q = sqrt(FLOAT(&interaction_buf[f].dist_squared())) / h; in handle_interactions() 211 FLOAT dist_squared = delta_x * delta_x + delta_y * delta_y; in compute_accel_lfa() local 213 if (LibFlatArray::any(dist_squared < FLOAT(h_squared))) { in compute_accel_lfa() 215 if (get(dist_squared, e) < h_squared) { in compute_accel_lfa() [all …]
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H A D | kernels.c | 24 float dist_squared = delta_x * delta_x + delta_y * delta_y; in compute_density() local 25 float overlap = h_squared - dist_squared; in compute_density() 68 float dist_squared = delta_x * delta_x + delta_y * delta_y; in compute_accel() local 70 if (dist_squared < h_squared) { in compute_accel() 71 float q = sqrt(dist_squared) / h; in compute_accel()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/octree/src/cuda/ |
H A D | approx_nsearch.cu | 163 float dist_squared = std::numeric_limits<float>::max(); in NearestWarpKernel() local 173 if (dist_squared > d2) { in NearestWarpKernel() 174 dist_squared = d2; in NearestWarpKernel() 186 const float next = __shfl_down_sync(FULL_MASK, dist_squared, bit_offset); in NearestWarpKernel() 189 if (dist_squared > next) { in NearestWarpKernel() 190 dist_squared = next; in NearestWarpKernel() 197 dist_squared = __shfl_sync(FULL_MASK, dist_squared, 0); in NearestWarpKernel() 199 return {index, dist_squared}; in NearestWarpKernel()
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H A D | knn_search.cu | 221 float dist_squared = std::numeric_limits<float>::max(); in NearestWarpKernel() local 231 if (dist_squared > d2) { in NearestWarpKernel() 232 dist_squared = d2; in NearestWarpKernel() 243 const float next = __shfl_down_sync(FULL_MASK, dist_squared, bit_offset); in NearestWarpKernel() 246 if (dist_squared > next) { in NearestWarpKernel() 247 dist_squared = next; in NearestWarpKernel() 254 dist_squared = __shfl_sync(FULL_MASK, dist_squared, 0); in NearestWarpKernel() 256 return {index, dist_squared}; in NearestWarpKernel()
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/dports/math/octave-forge-stk/stk/src/ |
H A D | stk_mindist_mex.c | 42 double diff, dist_squared, mindist_squared; in compute_mindist() local 50 dist_squared = 0.0; in compute_mindist() 53 dist_squared += diff * diff; in compute_mindist() 57 if ((dist_squared < mindist_squared) || (mindist_squared < 0)) in compute_mindist() 58 mindist_squared = dist_squared; in compute_mindist()
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | gravity.c | 89 DWORD dist_squared; in CalculateGravity() local 91 dist_squared = (DWORD)(abs_dx * abs_dx) in CalculateGravity() 93 if (dist_squared <= (DWORD)(GRAVITY_THRESHOLD in CalculateGravity() 100 dist_squared += (DWORD)abs_dx * (DIFUSE_GRAVITY << 1) in CalculateGravity() 104 * GRAVITY_THRESHOLD) / dist_squared)) == 0) in CalculateGravity() 115 log_add (log_Debug, "dist_squared = %lu", dist_squared); in CalculateGravity()
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/dports/biology/garlic/garlic-1.6/ |
H A D | select_sphere.c | 52 double delta_x, delta_y, delta_z, dist_squared; in SelectSphere_() local 135 dist_squared = delta_x * delta_x + in SelectSphere_() 141 if (dist_squared > radius_squared) sphereF = 0; in SelectSphere_()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/ |
H A D | gpu_shader_point_uniform_color_frag.glsl | 9 float dist_squared = dot(centered, centered); 13 if (dist_squared > rad_squared) {
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H A D | gpu_shader_point_varying_color_frag.glsl | 8 float dist_squared = dot(centered, centered); 12 if (dist_squared > rad_squared) {
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lighting/ |
H A D | lighting.cpp | 549 float dist_squared, max_dist_squared; in setLightFilter() local 551 dist_squared = vm_vec_mag_squared(&to_light); in setLightFilter() 556 if ( dist_squared < max_dist_squared ) { in setLightFilter() 562 float dist_squared, max_dist_squared; in setLightFilter() local 564 dist_squared = vm_vec_mag_squared(&to_light); in setLightFilter() 569 if ( dist_squared < max_dist_squared ) { in setLightFilter() 578 float dist_squared, max_dist_squared; in setLightFilter() local 579 vm_vec_dist_squared_to_line(pos,&l.vec,&l.vec2,&nearest,&dist_squared); in setLightFilter() 584 if ( dist_squared < max_dist_squared ) { in setLightFilter()
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/dports/databases/grass7/grass-7.8.6/lib/vector/diglib/ |
H A D | plus_node.c | 22 static double dist_squared(double, double, double, double); 165 dist = dist_squared(x, y, node->x, node->y); in dig_which_node() 219 static double dist_squared(double x1, double y1, double x2, double y2) in dist_squared() function
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/ |
H A D | objectdock.cpp | 489 float dist_squared; in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() local 520 vm_vec_dist_squared_to_line(&world_point, line_start, line_end, &nearest, &dist_squared); in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() 523 if (dist_squared > infop->maintained_variables.float_value) in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() 524 infop->maintained_variables.float_value = dist_squared; in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() 538 float temp, dist_squared; in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper() local 572 dist_squared = vm_vec_dist_squared(line_start, &nearest); in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper() 575 if (dist_squared > infop->maintained_variables.float_value) in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper() 576 infop->maintained_variables.float_value = dist_squared; in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ppapi/examples/scaling/ |
H A D | scaling.cc | 185 float dist_squared = static_cast<float>((dx * dx) + (dy * dy)); in Paint() local 189 } else if (dist_squared < circle_1_radius * circle_1_radius) { in Paint() 191 } else if (dist_squared < circle_2_radius * circle_2_radius) { in Paint()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ppapi/examples/scaling/ |
H A D | scaling.cc | 185 float dist_squared = static_cast<float>((dx * dx) + (dy * dy)); in Paint() local 189 } else if (dist_squared < circle_1_radius * circle_1_radius) { in Paint() 191 } else if (dist_squared < circle_2_radius * circle_2_radius) { in Paint()
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/dports/math/fcl/fcl-0.7.0/include/fcl/narrowphase/detail/convexity_based_algorithm/ |
H A D | gjk_libccd-inl.h | 408 if (isAbsValueLessThanEpsSquared(dist_squared)) { in doSimplex3() 501 ccd_real_t dist_squared = ccdVec3PointTriDist2( in doSimplex4() local 503 if (isAbsValueLessThanEpsSquared(dist_squared)) { in doSimplex4() 847 ccd_real_t dist_squared = in simplexToPolytope4() local 849 if (isAbsValueLessThanEpsSquared(dist_squared)) { in simplexToPolytope4() 853 dist_squared = in simplexToPolytope4() 855 if (isAbsValueLessThanEpsSquared(dist_squared)) { in simplexToPolytope4() 862 dist_squared = in simplexToPolytope4() 864 if (isAbsValueLessThanEpsSquared(dist_squared)) { in simplexToPolytope4() 870 dist_squared = in simplexToPolytope4() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/lighting/ |
H A D | lighting.cpp | 429 float dist_squared, max_dist_squared; in light_filter_push() local 431 dist_squared = vm_vec_mag_squared(&to_light); in light_filter_push() 436 if ( dist_squared < max_dist_squared ) { in light_filter_push() 444 float dist_squared, max_dist_squared; in light_filter_push() local 446 dist_squared = vm_vec_mag_squared(&to_light); in light_filter_push() 451 if ( dist_squared < max_dist_squared ) { in light_filter_push() 463 float dist_squared, max_dist_squared; in light_filter_push() local 464 vm_vec_dist_squared_to_line(pos,&l->vec,&l->vec2,&nearest,&dist_squared); in light_filter_push() 469 if ( dist_squared < max_dist_squared ) in light_filter_push()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | world.cpp | 480 const Sint64 dist_squared = 1LL*dx*dx + 1LL*dy*dy + 1LL*dz*dz; // [0, ~2^33.6] in distance3d() local 481 return dist_squared < 1L*INT16_MAX*INT16_MAX ? isqrt(dist_squared) : INT16_MAX; in distance3d() 491 const Sint64 dist_squared = 1LL*dx*dx + 1LL*dy*dy; // [0, ~2^33] in m2_distance2d_int32() local 492 return isqrt(uint32(dist_squared)); in m2_distance2d_int32()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | objectdock.cpp | 712 float dist_squared; in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() local 743 vm_vec_dist_squared_to_line(&world_point, line_start, line_end, &nearest, &dist_squared); in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() 746 if (dist_squared > infop->maintained_variables.float_value) in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() 747 infop->maintained_variables.float_value = dist_squared; in dock_calc_max_cross_sectional_radius_squared_perpendicular_to_line_helper() 761 float temp, dist_squared; in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper() local 795 dist_squared = vm_vec_dist_squared(line_start, &nearest); in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper() 798 if (dist_squared > infop->maintained_variables.float_value) in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper() 799 infop->maintained_variables.float_value = dist_squared; in dock_calc_max_semilatus_rectum_squared_parallel_to_directrix_helper()
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/dports/x11/mate-panel/mate-panel-1.26.1/mate-panel/ |
H A D | panel-multimonitor.c | 587 int dist_squared; in panel_multimonitor_get_monitor_at_point() local 595 dist_squared = dist_x * dist_x + dist_y * dist_y; in panel_multimonitor_get_monitor_at_point() 597 if (dist_squared < min_dist_squared) { in panel_multimonitor_get_monitor_at_point() 598 min_dist_squared = dist_squared; in panel_multimonitor_get_monitor_at_point()
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/dports/lang/parrot/parrot-8.1.0/examples/opengl/ |
H A D | shapes.p6 | 396 my $dist_squared = [+] @pos >>*<< @pos; 397 $dist_squared = min_dist2 unless $dist_squared > min_dist2; 398 my $distance = sqrt($dist_squared); 404 my $gravity = G / $dist_squared;
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | winding.cpp | 307 double dist_squared = ray_squared_distance_to_point(edge, winding[i].vertex); in Winding_Opposite() local 309 if(dist_squared > dist_best) in Winding_Opposite() 311 dist_best = dist_squared; in Winding_Opposite()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | winding.cpp | 279 double dist_squared = ray_squared_distance_to_point( edge, winding[i].vertex ); in Winding_Opposite() local 281 if ( dist_squared > dist_best ) { in Winding_Opposite() 282 dist_best = dist_squared; in Winding_Opposite()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/brush/ |
H A D | winding.cpp | 277 double dist_squared = ray_squared_distance_to_point(edge, winding[i].vertex); in Winding_Opposite() local 279 if (dist_squared > dist_best) { in Winding_Opposite() 280 dist_best = dist_squared; in Winding_Opposite()
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/dports/graphics/opencv/opencv-4.5.3/samples/dnn/ |
H A D | virtual_try_on.py | 326 dist_squared = np.power(delta_X, 2) + np.power(delta_Y, 2) 327 dist_squared[dist_squared == 0] = 1 328 U = np.multiply(dist_squared, np.log(dist_squared))
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/dports/graphics/mypaint/mypaint-2.0.1/gui/ |
H A D | curve.py | 138 def dist_squared(p): function 141 dsq, pos = min((dist_squared(p), i) for i, p in enumerate(points))
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