Home
last modified time | relevance | path

Searched refs:fadeLevel (Results 1 – 25 of 39) sorted by relevance

12

/dports/games/residualvm/residualvm-0.3.1/engines/stark/shaders/
H A Dstark_surface.fragment5 uniform float fadeLevel;
9 outColor = texture(tex, Texcoord) + vec4(fadeLevel, fadeLevel, fadeLevel, 0);
/dports/games/scummvm/scummvm-2.5.1/engines/stark/shaders/
H A Dstark_surface.fragment5 uniform float fadeLevel;
10 outColor = texColor + vec4(fadeLevel, fadeLevel, fadeLevel, 0) * texColor.a;
/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/
H A Dsurfacerenderer.cpp40 void SurfaceRenderer::setFadeLevel(float fadeLevel) { in setFadeLevel() argument
41 _fadeLevel = fadeLevel; in setFadeLevel()
H A Dopenglsfade.cpp42 void OpenGLSFadeRenderer::render(float fadeLevel) { in render() argument
46 _shader->setUniform1f("alphaLevel", 1.0 - fadeLevel); in render()
H A Dfaderenderer.h39 virtual void render(float fadeLevel) = 0;
H A Dsurfacerenderer.h59 void setFadeLevel(float fadeLevel);
H A Dopenglsfade.h46 void render(float fadeLevel);
/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/
H A Dsurfacerenderer.cpp41 void SurfaceRenderer::setFadeLevel(float fadeLevel) { in setFadeLevel() argument
42 _fadeLevel = fadeLevel; in setFadeLevel()
H A Dopenglsfade.cpp44 void OpenGLSFadeRenderer::render(float fadeLevel) { in render() argument
48 _shader->setUniform1f("alphaLevel", 1.0 - fadeLevel); in render()
H A Dopenglfade.cpp48 void OpenGLFadeRenderer::render(float fadeLevel) { in render() argument
63 glColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel); in render()
H A Dtinyglfade.cpp45 void TinyGLFadeRenderer::render(float fadeLevel) { in render() argument
58 tglColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel); in render()
H A Dfaderenderer.h39 virtual void render(float fadeLevel) = 0;
H A Dtinyglfade.h44 void render(float fadeLevel);
H A Dopenglfade.h46 void render(float fadeLevel);
H A Dopenglsfade.h50 void render(float fadeLevel);
H A Dsurfacerenderer.h64 void setFadeLevel(float fadeLevel);
/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/common/
H A Dpresets.c22 effect->u.periodic.envelope.fadeLevel = 0; in Shake_SimplePeriodic()
34 effect->u.constant.envelope.fadeLevel = 0; in Shake_SimpleConstant()
47 effect->u.ramp.envelope.fadeLevel = 0; in Shake_SimpleRamp()
/dports/devel/ois/ois/includes/
H A DOISEffect.h175 Envelope() : attackLength(0), attackLevel(0), fadeLength(0), fadeLevel(0) {} in Envelope()
180 bool isUsed() { return attackLength | attackLevel | fadeLength | fadeLevel; } in isUsed()
188 unsigned short fadeLevel; variable
/dports/audio/sidplay/sidplay-base-1.0.9/
H A Dsid2wav.cpp135 const int fadeLevel = 128;
581 fadeOut.currentLevel = fadeLevel; // maximum volume
582 fadeIn.step = ( fadeIn.seconds * sampleBufferSize / (myEmuConfig.bitsPerSample/8) ) / fadeLevel;
583 fadeOut.step = ( fadeOut.seconds * sampleBufferSize / (myEmuConfig.bitsPerSample/8) ) / fadeLevel;
656 modsam /= fadeLevel;
680 modsam /= fadeLevel;
702 modsam /= fadeLevel;
709 if ( fadeIn.currentLevel < fadeLevel )
726 modsam /= fadeLevel;
733 if ( fadeIn.currentLevel < fadeLevel )
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/
H A Dimage.cpp71 void VisualImageXMG::setFadeLevel(float fadeLevel) { in setFadeLevel() argument
72 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/ui/
H A Dgamewindow.cpp78 float fadeLevel = StarkScene->getFadeLevel(); in onRender() local
79 if ((1.0f - fadeLevel) > 0.00001f) { in onRender()
80 _fadeRenderer->render(fadeLevel); in onRender()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/world/
H A Dgamewindow.cpp112 float fadeLevel = StarkScene->getFadeLevel(); in onRender() local
113 if ((1.0f - fadeLevel) > 0.00001f) { in onRender()
114 _fadeRenderer->render(fadeLevel); in onRender()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/
H A Dimage.cpp153 void VisualImageXMG::setFadeLevel(float fadeLevel) { in setFadeLevel() argument
154 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/
H A Dscene.cpp141 void Scene::setFadeLevel(float fadeLevel) { in setFadeLevel() argument
142 _fadeLevel = fadeLevel; in setFadeLevel()
/dports/games/scummvm/scummvm-2.5.1/engines/stark/
H A Dscene.cpp143 void Scene::setFadeLevel(float fadeLevel) { in setFadeLevel() argument
144 _fadeLevel = fadeLevel; in setFadeLevel()

12