/dports/games/residualvm/residualvm-0.3.1/engines/stark/shaders/ |
H A D | stark_surface.fragment | 5 uniform float fadeLevel; 9 outColor = texture(tex, Texcoord) + vec4(fadeLevel, fadeLevel, fadeLevel, 0);
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/shaders/ |
H A D | stark_surface.fragment | 5 uniform float fadeLevel; 10 outColor = texColor + vec4(fadeLevel, fadeLevel, fadeLevel, 0) * texColor.a;
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/ |
H A D | surfacerenderer.cpp | 40 void SurfaceRenderer::setFadeLevel(float fadeLevel) { in setFadeLevel() argument 41 _fadeLevel = fadeLevel; in setFadeLevel()
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H A D | openglsfade.cpp | 42 void OpenGLSFadeRenderer::render(float fadeLevel) { in render() argument 46 _shader->setUniform1f("alphaLevel", 1.0 - fadeLevel); in render()
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H A D | faderenderer.h | 39 virtual void render(float fadeLevel) = 0;
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H A D | surfacerenderer.h | 59 void setFadeLevel(float fadeLevel);
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H A D | openglsfade.h | 46 void render(float fadeLevel);
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/ |
H A D | surfacerenderer.cpp | 41 void SurfaceRenderer::setFadeLevel(float fadeLevel) { in setFadeLevel() argument 42 _fadeLevel = fadeLevel; in setFadeLevel()
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H A D | openglsfade.cpp | 44 void OpenGLSFadeRenderer::render(float fadeLevel) { in render() argument 48 _shader->setUniform1f("alphaLevel", 1.0 - fadeLevel); in render()
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H A D | openglfade.cpp | 48 void OpenGLFadeRenderer::render(float fadeLevel) { in render() argument 63 glColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel); in render()
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H A D | tinyglfade.cpp | 45 void TinyGLFadeRenderer::render(float fadeLevel) { in render() argument 58 tglColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel); in render()
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H A D | faderenderer.h | 39 virtual void render(float fadeLevel) = 0;
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H A D | tinyglfade.h | 44 void render(float fadeLevel);
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H A D | openglfade.h | 46 void render(float fadeLevel);
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H A D | openglsfade.h | 50 void render(float fadeLevel);
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H A D | surfacerenderer.h | 64 void setFadeLevel(float fadeLevel);
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/dports/games/retroarch/RetroArch-1.9.7/deps/libShake/src/common/ |
H A D | presets.c | 22 effect->u.periodic.envelope.fadeLevel = 0; in Shake_SimplePeriodic() 34 effect->u.constant.envelope.fadeLevel = 0; in Shake_SimpleConstant() 47 effect->u.ramp.envelope.fadeLevel = 0; in Shake_SimpleRamp()
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/dports/devel/ois/ois/includes/ |
H A D | OISEffect.h | 175 Envelope() : attackLength(0), attackLevel(0), fadeLength(0), fadeLevel(0) {} in Envelope() 180 bool isUsed() { return attackLength | attackLevel | fadeLength | fadeLevel; } in isUsed() 188 unsigned short fadeLevel; variable
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/dports/audio/sidplay/sidplay-base-1.0.9/ |
H A D | sid2wav.cpp | 135 const int fadeLevel = 128; 581 fadeOut.currentLevel = fadeLevel; // maximum volume 582 fadeIn.step = ( fadeIn.seconds * sampleBufferSize / (myEmuConfig.bitsPerSample/8) ) / fadeLevel; 583 fadeOut.step = ( fadeOut.seconds * sampleBufferSize / (myEmuConfig.bitsPerSample/8) ) / fadeLevel; 656 modsam /= fadeLevel; 680 modsam /= fadeLevel; 702 modsam /= fadeLevel; 709 if ( fadeIn.currentLevel < fadeLevel ) 726 modsam /= fadeLevel; 733 if ( fadeIn.currentLevel < fadeLevel )
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/ |
H A D | image.cpp | 71 void VisualImageXMG::setFadeLevel(float fadeLevel) { in setFadeLevel() argument 72 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/ui/ |
H A D | gamewindow.cpp | 78 float fadeLevel = StarkScene->getFadeLevel(); in onRender() local 79 if ((1.0f - fadeLevel) > 0.00001f) { in onRender() 80 _fadeRenderer->render(fadeLevel); in onRender()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/world/ |
H A D | gamewindow.cpp | 112 float fadeLevel = StarkScene->getFadeLevel(); in onRender() local 113 if ((1.0f - fadeLevel) > 0.00001f) { in onRender() 114 _fadeRenderer->render(fadeLevel); in onRender()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/ |
H A D | image.cpp | 153 void VisualImageXMG::setFadeLevel(float fadeLevel) { in setFadeLevel() argument 154 _surfaceRenderer->setFadeLevel(fadeLevel); in setFadeLevel()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/ |
H A D | scene.cpp | 141 void Scene::setFadeLevel(float fadeLevel) { in setFadeLevel() argument 142 _fadeLevel = fadeLevel; in setFadeLevel()
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/ |
H A D | scene.cpp | 143 void Scene::setFadeLevel(float fadeLevel) { in setFadeLevel() argument 144 _fadeLevel = fadeLevel; in setFadeLevel()
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