/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | CreateAnimMesh.cpp | 50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh() 52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 70 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh() [all …]
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | CreateAnimMesh.cpp | 50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh() 52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 70 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh() [all …]
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | CreateAnimMesh.cpp | 50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh() 52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 70 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh() [all …]
|
/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | CreateAnimMesh.cpp | 50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh() 52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 71 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh() [all …]
|
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | CreateAnimMesh.cpp | 54 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh() 56 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 57 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 60 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 61 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 64 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 65 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 68 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh() 69 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh() 74 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh() [all …]
|
H A D | JoinVerticesProcess.cpp | 87 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute() 130 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 176 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 280 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 284 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() 290 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in ProcessMesh() 300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 301 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh() 308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
|
/dports/multimedia/assimp/assimp-5.1.3/port/swig/interface/ |
H A D | aiMesh.i | 10 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices); 11 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices); 12 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices); 13 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices); 14 …ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices); 15 …NTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices); 20 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices); 21 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices); 22 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices); 23 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices); [all …]
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/swig/interface/ |
H A D | aiMesh.i | 10 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices); 11 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices); 12 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices); 13 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices); 14 …ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices); 15 …NTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices); 20 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices); 21 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices); 22 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices); 23 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices); [all …]
|
/dports/games/passage/Passage_v4_UnixSource/minorGems/graphics/3d/ |
H A D | Primitive3D.h | 239 long mNumVertices; variable 305 for( i=0; i<mNumVertices; i++ ) { in ~Primitive3D() 454 primCopy->mNumVertices = mNumVertices; in copy() 460 for( i=0; i<mNumVertices; i++ ) { in copy() 477 sizeof( double ) * mNumVertices ); in copy() 545 for( i=0; i<mNumVertices; i++ ) { in serialize() 549 for( i=0; i<mNumVertices; i++ ) { in serialize() 590 for( i=0; i<mNumVertices; i++ ) { in deserialize() 615 mNumVertices = mHigh * mWide; in deserialize() 622 for( i=0; i<mNumVertices; i++ ) { in deserialize() [all …]
|
H A D | LandscapePrimitive3D.h | 78 mNumVertices = mHigh * mWide; in LandscapePrimitive3D() 87 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D() 88 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D() 98 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D() 99 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D() 100 mAnchorX[1] = new double[mNumVertices]; in LandscapePrimitive3D() 101 mAnchorY[1] = new double[mNumVertices]; in LandscapePrimitive3D() 105 mVertices = new Vector3D*[mNumVertices]; in LandscapePrimitive3D()
|
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/3d/ |
H A D | Primitive3D.h | 239 long mNumVertices; variable 305 for( i=0; i<mNumVertices; i++ ) { in ~Primitive3D() 454 primCopy->mNumVertices = mNumVertices; in copy() 460 for( i=0; i<mNumVertices; i++ ) { in copy() 477 sizeof( double ) * mNumVertices ); in copy() 545 for( i=0; i<mNumVertices; i++ ) { in serialize() 549 for( i=0; i<mNumVertices; i++ ) { in serialize() 590 for( i=0; i<mNumVertices; i++ ) { in deserialize() 615 mNumVertices = mHigh * mWide; in deserialize() 622 for( i=0; i<mNumVertices; i++ ) { in deserialize() [all …]
|
H A D | LandscapePrimitive3D.h | 78 mNumVertices = mHigh * mWide; in LandscapePrimitive3D() 87 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D() 88 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D() 98 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D() 99 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D() 100 mAnchorX[1] = new double[mNumVertices]; in LandscapePrimitive3D() 101 mAnchorY[1] = new double[mNumVertices]; in LandscapePrimitive3D() 105 mVertices = new Vector3D*[mNumVertices]; in LandscapePrimitive3D()
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh() 258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() [all …]
|
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh() 258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() [all …]
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh() 258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() [all …]
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | JoinVerticesProcess.cpp | 165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices() 177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices() 214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices() 247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh() 258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() [all …]
|
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | JoinVerticesProcess.cpp | 85 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute() 128 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 174 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 278 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 282 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() 298 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 299 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh() 306 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 315 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 333 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh() [all …]
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | JoinVerticesProcess.cpp | 87 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute() 130 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 176 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 280 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 284 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() 290 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in ProcessMesh() 300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 301 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh() 308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | JoinVerticesProcess.cpp | 86 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute() 129 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh() 175 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh() 279 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh() 283 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh() 289 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in ProcessMesh() 299 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 300 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh() 307 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() 316 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh() [all …]
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/ |
H A D | mesh_splitter.cpp | 82 if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) { in ComputeVertexBoneWeightTable() 102 if (in_mesh->mNumVertices <= LIMIT) { in SplitMesh() 111 const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1; in SplitMesh() 116 was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED); in SplitMesh() 129 out_mesh->mNumVertices = 0; in SplitMesh() 185 if (out_mesh->mNumVertices + iNeed > out_vertex_index) { in SplitMesh() 228 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh() 250 rFace.mIndices[v] = out_mesh->mNumVertices; in SplitMesh() 264 was_copied_to[index] = out_mesh->mNumVertices; in SplitMesh() 265 out_mesh->mNumVertices++; in SplitMesh() [all …]
|
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/ |
H A D | mesh_splitter.cpp | 81 if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) { in ComputeVertexBoneWeightTable() 101 if (in_mesh->mNumVertices <= LIMIT) { in SplitMesh() 110 const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1; in SplitMesh() 115 was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED); in SplitMesh() 128 out_mesh->mNumVertices = 0; in SplitMesh() 184 if (out_mesh->mNumVertices + iNeed > out_vertex_index) { in SplitMesh() 227 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh() 249 rFace.mIndices[v] = out_mesh->mNumVertices; in SplitMesh() 263 was_copied_to[index] = out_mesh->mNumVertices; in SplitMesh() 264 out_mesh->mNumVertices++; in SplitMesh() [all …]
|
/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utSplitLargeMeshes.cpp | 80 pcMesh1->mNumVertices = 2100; // quersumme: 3 in TEST_F() 81 pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices]; in TEST_F() 82 pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices]; in TEST_F() 84 pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3; in TEST_F() 105 EXPECT_LT(mesh->mNumVertices, 1000U); in TEST_F() 122 pcMesh2->mNumVertices = 3000; in TEST_F() 123 pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices]; in TEST_F() 124 pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices]; in TEST_F() 133 face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); in TEST_F() 134 face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); in TEST_F() [all …]
|
H A D | utglTFImportExport.cpp | 70 EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u); in TEST_F() 72 EXPECT_EQ(scene->mMeshes[1]->mNumVertices, 35u); in TEST_F() 74 EXPECT_EQ(scene->mMeshes[2]->mNumVertices, 36u); in TEST_F() 76 EXPECT_EQ(scene->mMeshes[3]->mNumVertices, 35u); in TEST_F() 78 EXPECT_EQ(scene->mMeshes[4]->mNumVertices, 36u); in TEST_F() 80 EXPECT_EQ(scene->mMeshes[5]->mNumVertices, 35u); in TEST_F() 82 EXPECT_EQ(scene->mMeshes[6]->mNumVertices, 36u); in TEST_F() 84 EXPECT_EQ(scene->mMeshes[7]->mNumVertices, 35u); in TEST_F()
|
/dports/misc/dartsim/dart-6.11.1/dart/collision/ode/detail/ |
H A D | OdeMesh.cpp | 92 auto mNumVertices = 0u; in fillArrays() local 98 mNumVertices += mesh->mNumVertices; in fillArrays() 101 mNumVertices *= 3u; in fillArrays() 106 mVertices.resize(mNumVertices); in fillArrays() 107 mNormals.resize(mNumVertices); in fillArrays() 117 for (auto j = 0u; j < mesh->mNumVertices; ++j) in fillArrays() 136 offset += mesh->mNumVertices; in fillArrays()
|
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/ |
H A D | X3DGeoHelper.cpp | 206 if (pColors.size() < pMesh.mNumVertices) { in add_color() 212 pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; in add_color() 213 for (size_t i = 0; i < pMesh.mNumVertices; i++) in add_color() 272 col_tgt_arr.resize(pMesh.mNumVertices); in add_color() 290 if (colors.size() < pMesh.mNumVertices) { in add_color() 295 col_tgt_arr.resize(pMesh.mNumVertices); in add_color() 376 for (size_t i = 0; i < pMesh.mNumVertices; i++) in add_normal() 416 for (size_t i = 0; i < pMesh.mNumVertices; i++) in add_normal() 476 if (pTexCoords.size() != pMesh.mNumVertices) { in add_tex_coord() 489 for (size_t i = 0; i < pMesh.mNumVertices; i++) { in add_tex_coord() [all …]
|