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Searched refs:mNumVertices (Results 1 – 25 of 717) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DCreateAnimMesh.cpp50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh()
52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
70 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh()
[all …]
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/
H A DCreateAnimMesh.cpp50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh()
52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
70 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DCreateAnimMesh.cpp50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh()
52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
70 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/Common/
H A DCreateAnimMesh.cpp50 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh()
52 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
53 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
56 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
57 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
60 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
61 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
64 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
65 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
71 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DCreateAnimMesh.cpp54 animesh->mNumVertices = mesh->mNumVertices; in aiCreateAnimMesh()
56 animesh->mVertices = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
57 std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
60 animesh->mNormals = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
61 std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
64 animesh->mTangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
65 std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
68 animesh->mBitangents = new aiVector3D[animesh->mNumVertices]; in aiCreateAnimMesh()
69 … std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D)); in aiCreateAnimMesh()
74 animesh->mColors[i] = new aiColor4D[animesh->mNumVertices]; in aiCreateAnimMesh()
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H A DJoinVerticesProcess.cpp87 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute()
130 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
176 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
280 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
284 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
290 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in ProcessMesh()
300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
301 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh()
308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/port/swig/interface/
H A DaiMesh.i10 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
11 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
12 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
13 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
14 …ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
15 …NTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
20 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
21 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
22 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
23 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/swig/interface/
H A DaiMesh.i10 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mVertices, $self->mNumVertices);
11 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mNormals, $self->mNumVertices);
12 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mTangents, $self->mNumVertices);
13 ASSIMP_POINTER_ARRAY(aiAnimMesh, aiVector3D, mBitangents, $self->mNumVertices);
14 …ARRAY(aiAnimMesh, aiVector3D, mTextureCoords, AI_MAX_NUMBER_OF_TEXTURECOORDS, $self->mNumVertices);
15 …NTER_ARRAY_ARRAY(aiAnimMesh, aiColor4D, mColors, AI_MAX_NUMBER_OF_COLOR_SETS, $self->mNumVertices);
20 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mVertices, $self->mNumVertices);
21 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mNormals, $self->mNumVertices);
22 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mTangents, $self->mNumVertices);
23 ASSIMP_POINTER_ARRAY(aiMesh, aiVector3D, mBitangents, $self->mNumVertices);
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/dports/games/passage/Passage_v4_UnixSource/minorGems/graphics/3d/
H A DPrimitive3D.h239 long mNumVertices; variable
305 for( i=0; i<mNumVertices; i++ ) { in ~Primitive3D()
454 primCopy->mNumVertices = mNumVertices; in copy()
460 for( i=0; i<mNumVertices; i++ ) { in copy()
477 sizeof( double ) * mNumVertices ); in copy()
545 for( i=0; i<mNumVertices; i++ ) { in serialize()
549 for( i=0; i<mNumVertices; i++ ) { in serialize()
590 for( i=0; i<mNumVertices; i++ ) { in deserialize()
615 mNumVertices = mHigh * mWide; in deserialize()
622 for( i=0; i<mNumVertices; i++ ) { in deserialize()
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H A DLandscapePrimitive3D.h78 mNumVertices = mHigh * mWide; in LandscapePrimitive3D()
87 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D()
88 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D()
98 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D()
99 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D()
100 mAnchorX[1] = new double[mNumVertices]; in LandscapePrimitive3D()
101 mAnchorY[1] = new double[mNumVertices]; in LandscapePrimitive3D()
105 mVertices = new Vector3D*[mNumVertices]; in LandscapePrimitive3D()
/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/3d/
H A DPrimitive3D.h239 long mNumVertices; variable
305 for( i=0; i<mNumVertices; i++ ) { in ~Primitive3D()
454 primCopy->mNumVertices = mNumVertices; in copy()
460 for( i=0; i<mNumVertices; i++ ) { in copy()
477 sizeof( double ) * mNumVertices ); in copy()
545 for( i=0; i<mNumVertices; i++ ) { in serialize()
549 for( i=0; i<mNumVertices; i++ ) { in serialize()
590 for( i=0; i<mNumVertices; i++ ) { in deserialize()
615 mNumVertices = mHigh * mWide; in deserialize()
622 for( i=0; i<mNumVertices; i++ ) { in deserialize()
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H A DLandscapePrimitive3D.h78 mNumVertices = mHigh * mWide; in LandscapePrimitive3D()
87 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D()
88 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D()
98 mAnchorX[0] = new double[mNumVertices]; in LandscapePrimitive3D()
99 mAnchorY[0] = new double[mNumVertices]; in LandscapePrimitive3D()
100 mAnchorX[1] = new double[mNumVertices]; in LandscapePrimitive3D()
101 mAnchorY[1] = new double[mNumVertices]; in LandscapePrimitive3D()
105 mVertices = new Vector3D*[mNumVertices]; in LandscapePrimitive3D()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DJoinVerticesProcess.cpp165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh()
258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DJoinVerticesProcess.cpp165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh()
258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DJoinVerticesProcess.cpp165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh()
258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DJoinVerticesProcess.cpp165 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in updateXMeshVertices()
177 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
187 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
196 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in updateXMeshVertices()
214 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in updateXMeshVertices()
247 usedVertexIndices.reserve(pMesh->mNumVertices); in ProcessMesh()
258 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
308 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
380 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
384 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
[all …]
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DJoinVerticesProcess.cpp85 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute()
128 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
174 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
278 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
282 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
298 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
299 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh()
306 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
315 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
333 pMesh->mColors[a] = new aiColor4D[pMesh->mNumVertices]; in ProcessMesh()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DJoinVerticesProcess.cpp87 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute()
130 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
176 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
280 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
284 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
290 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in ProcessMesh()
300 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
301 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh()
308 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
317 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DJoinVerticesProcess.cpp86 iNumOldVertices += pScene->mMeshes[a]->mNumVertices; in Execute()
129 uniqueVertices.reserve( pMesh->mNumVertices); in ProcessMesh()
175 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { in ProcessMesh()
279 ") | Verts in: ",pMesh->mNumVertices, in ProcessMesh()
283 ((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f, in ProcessMesh()
289 pMesh->mNumVertices = (unsigned int)uniqueVertices.size(); in ProcessMesh()
299 pMesh->mVertices = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
300 for( unsigned int a = 0; a < pMesh->mNumVertices; a++) in ProcessMesh()
307 pMesh->mNormals = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
316 pMesh->mTangents = new aiVector3D[pMesh->mNumVertices]; in ProcessMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/
H A Dmesh_splitter.cpp82 if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) { in ComputeVertexBoneWeightTable()
102 if (in_mesh->mNumVertices <= LIMIT) { in SplitMesh()
111 const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1; in SplitMesh()
116 was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED); in SplitMesh()
129 out_mesh->mNumVertices = 0; in SplitMesh()
185 if (out_mesh->mNumVertices + iNeed > out_vertex_index) { in SplitMesh()
228 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
250 rFace.mIndices[v] = out_mesh->mNumVertices; in SplitMesh()
264 was_copied_to[index] = out_mesh->mNumVertices; in SplitMesh()
265 out_mesh->mNumVertices++; in SplitMesh()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/
H A Dmesh_splitter.cpp81 if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) { in ComputeVertexBoneWeightTable()
101 if (in_mesh->mNumVertices <= LIMIT) { in SplitMesh()
110 const unsigned int sub_meshes = (in_mesh->mNumVertices / LIMIT) + 1; in SplitMesh()
115 was_copied_to.resize(in_mesh->mNumVertices,WAS_NOT_COPIED); in SplitMesh()
128 out_mesh->mNumVertices = 0; in SplitMesh()
184 if (out_mesh->mNumVertices + iNeed > out_vertex_index) { in SplitMesh()
227 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
249 rFace.mIndices[v] = out_mesh->mNumVertices; in SplitMesh()
263 was_copied_to[index] = out_mesh->mNumVertices; in SplitMesh()
264 out_mesh->mNumVertices++; in SplitMesh()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutSplitLargeMeshes.cpp80 pcMesh1->mNumVertices = 2100; // quersumme: 3 in TEST_F()
81 pcMesh1->mVertices = new aiVector3D[pcMesh1->mNumVertices]; in TEST_F()
82 pcMesh1->mNormals = new aiVector3D[pcMesh1->mNumVertices]; in TEST_F()
84 pcMesh1->mNumFaces = pcMesh1->mNumVertices / 3; in TEST_F()
105 EXPECT_LT(mesh->mNumVertices, 1000U); in TEST_F()
122 pcMesh2->mNumVertices = 3000; in TEST_F()
123 pcMesh2->mVertices = new aiVector3D[pcMesh2->mNumVertices]; in TEST_F()
124 pcMesh2->mNormals = new aiVector3D[pcMesh2->mNumVertices]; in TEST_F()
133 face.mIndices[0] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); in TEST_F()
134 face.mIndices[1] = (unsigned int)((rand() / (float)RAND_MAX) * pcMesh2->mNumVertices); in TEST_F()
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H A DutglTFImportExport.cpp70 EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 36u); in TEST_F()
72 EXPECT_EQ(scene->mMeshes[1]->mNumVertices, 35u); in TEST_F()
74 EXPECT_EQ(scene->mMeshes[2]->mNumVertices, 36u); in TEST_F()
76 EXPECT_EQ(scene->mMeshes[3]->mNumVertices, 35u); in TEST_F()
78 EXPECT_EQ(scene->mMeshes[4]->mNumVertices, 36u); in TEST_F()
80 EXPECT_EQ(scene->mMeshes[5]->mNumVertices, 35u); in TEST_F()
82 EXPECT_EQ(scene->mMeshes[6]->mNumVertices, 36u); in TEST_F()
84 EXPECT_EQ(scene->mMeshes[7]->mNumVertices, 35u); in TEST_F()
/dports/misc/dartsim/dart-6.11.1/dart/collision/ode/detail/
H A DOdeMesh.cpp92 auto mNumVertices = 0u; in fillArrays() local
98 mNumVertices += mesh->mNumVertices; in fillArrays()
101 mNumVertices *= 3u; in fillArrays()
106 mVertices.resize(mNumVertices); in fillArrays()
107 mNormals.resize(mNumVertices); in fillArrays()
117 for (auto j = 0u; j < mesh->mNumVertices; ++j) in fillArrays()
136 offset += mesh->mNumVertices; in fillArrays()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/X3D/
H A DX3DGeoHelper.cpp206 if (pColors.size() < pMesh.mNumVertices) { in add_color()
212 pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; in add_color()
213 for (size_t i = 0; i < pMesh.mNumVertices; i++) in add_color()
272 col_tgt_arr.resize(pMesh.mNumVertices); in add_color()
290 if (colors.size() < pMesh.mNumVertices) { in add_color()
295 col_tgt_arr.resize(pMesh.mNumVertices); in add_color()
376 for (size_t i = 0; i < pMesh.mNumVertices; i++) in add_normal()
416 for (size_t i = 0; i < pMesh.mNumVertices; i++) in add_normal()
476 if (pTexCoords.size() != pMesh.mNumVertices) { in add_tex_coord()
489 for (size_t i = 0; i < pMesh.mNumVertices; i++) { in add_tex_coord()
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