/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | camera_matrix.cpp | 69 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument 72 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective() 76 real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective() 96 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument 98 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective() 103 ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f); in set_perspective()
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H A D | camera_matrix.h | 54 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool… 55 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool…
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | camera_matrix.cpp | 69 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument 72 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective() 76 real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective() 96 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument 98 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective() 103 ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f); in set_perspective()
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H A D | camera_matrix.h | 54 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool… 55 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool…
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/ |
H A D | camera_matrix.cpp | 67 void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_… in set_perspective() argument 70 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective() 74 float radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective()
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H A D | camera_matrix.h | 54 …void set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far, bool p_f…
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/dports/devel/godot2/godot-2.1.6-stable/core/math/ |
H A D | camera_matrix.cpp | 67 void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_… in set_perspective() argument 70 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective() 74 float radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective()
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H A D | camera_matrix.h | 54 …void set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far, bool p_f…
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 103 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
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H A D | camera.cpp | 244 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument 246 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective() 249 fov = p_fovy_degrees; in set_perspective()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | camera.h | 103 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
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H A D | camera.cpp | 244 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument 246 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective() 249 fov = p_fovy_degrees; in set_perspective()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | camera.h | 112 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
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H A D | camera.cpp | 166 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument 168 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective() 171 fov = p_fovy_degrees; in set_perspective()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | camera.h | 112 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
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H A D | camera.cpp | 166 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument 168 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective() 171 fov = p_fovy_degrees; in set_perspective()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | viewport.h | 428 void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
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H A D | viewport.cpp | 1229 void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far)… in set_camera_override_perspective() argument 1231 if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near && in set_camera_override_perspective() 1235 camera_override.fov = p_fovy_degrees; in set_camera_override_perspective()
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | viewport.h | 428 void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
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H A D | viewport.cpp | 1229 void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far)… in set_camera_override_perspective() argument 1231 if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near && in set_camera_override_perspective() 1235 camera_override.fov = p_fovy_degrees; in set_camera_override_perspective()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.h | 94 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_scene.h | 94 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 646 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 646 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 593 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
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