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Searched refs:p_fovy_degrees (Results 1 – 25 of 32) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dcamera_matrix.cpp69 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument
72 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective()
76 real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective()
96 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument
98 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective()
103 ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f); in set_perspective()
H A Dcamera_matrix.h54 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool…
55 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool…
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dcamera_matrix.cpp69 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument
72 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective()
76 real_t radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective()
96 void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t … in set_perspective() argument
98 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective()
103 ymax = p_z_near * tan(p_fovy_degrees * Math_PI / 360.0f); in set_perspective()
H A Dcamera_matrix.h54 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool…
55 …void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool…
/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dcamera_matrix.cpp67 void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_… in set_perspective() argument
70 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective()
74 float radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective()
H A Dcamera_matrix.h54 …void set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far, bool p_f…
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dcamera_matrix.cpp67 void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_… in set_perspective() argument
70 p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect); in set_perspective()
74 float radians = p_fovy_degrees / 2.0 * Math_PI / 180.0; in set_perspective()
H A Dcamera_matrix.h54 …void set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far, bool p_f…
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcamera.h103 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
H A Dcamera.cpp244 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument
246 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective()
249 fov = p_fovy_degrees; in set_perspective()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcamera.h103 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
H A Dcamera.cpp244 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument
246 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective()
249 fov = p_fovy_degrees; in set_perspective()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dcamera.h112 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
H A Dcamera.cpp166 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument
168 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective()
171 fov = p_fovy_degrees; in set_perspective()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dcamera.h112 void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
H A Dcamera.cpp166 void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { in set_perspective() argument
168 …if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJEC… in set_perspective()
171 fov = p_fovy_degrees; in set_perspective()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dviewport.h428 void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
H A Dviewport.cpp1229 void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far)… in set_camera_override_perspective() argument
1231 if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near && in set_camera_override_perspective()
1235 camera_override.fov = p_fovy_degrees; in set_camera_override_perspective()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dviewport.h428 void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
H A Dviewport.cpp1229 void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far)… in set_camera_override_perspective() argument
1231 if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near && in set_camera_override_perspective()
1235 camera_override.fov = p_fovy_degrees; in set_camera_override_perspective()
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.h94 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_scene.h94 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.h646 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.h646 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…
/dports/devel/godot/godot-3.2.3-stable/servers/
H A Dvisual_server.h593 …virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_…

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