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/dports/games/xonotic/Xonotic/source/qcsrc/common/mutators/mutator/random_gravity/
H A Dsv_random_gravity.qc19 …cvar_settemp("sv_gravity", cvar_string("sv_gravity")); // settemp current gravity so it's restored…
33 …cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() - random() * -autocvar_g…
35 …cvar_set("sv_gravity", ftos(bound(autocvar_g_random_gravity_min, random() * autocvar_g_random_grav…
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_aas_move.c85 aassettings.sv_gravity = 800; in AAS_InitSettings()
100 …0.5 * aassettings.sv_gravity * ( aassettings.sv_jumpvel / aassettings.sv_gravity ) * ( aassettings… in AAS_InitSettings()
428 float sv_friction, sv_stopspeed, sv_gravity, sv_waterfriction; in AAS_PredictClientMovement() local
451 sv_gravity = aassettings.sv_gravity; in AAS_PredictClientMovement()
478 gravity = swimming ? sv_watergravity : sv_gravity; in AAS_PredictClientMovement()
871 float sv_gravity, sv_maxvelocity; in AAS_HorizontalVelocityForJump() local
875 sv_gravity = aassettings.sv_gravity; in AAS_HorizontalVelocityForJump()
879 maxjump = 0.5 * sv_gravity * ( zvel / sv_gravity ) * ( zvel / sv_gravity ); in AAS_HorizontalVelocityForJump()
890 t = sqrt( height2fall / ( 0.5 * sv_gravity ) ); in AAS_HorizontalVelocityForJump()
894 *velocity = sqrt( dir[0] * dir[0] + dir[1] * dir[1] ) / ( t + zvel / sv_gravity ); in AAS_HorizontalVelocityForJump()
H A Dbe_aas_reach.c479 gravity = aassettings.sv_gravity; in AAS_FallDamageDistance()
495 gravity = aassettings.sv_gravity; in AAS_FallDelta()
507 float sv_gravity; in AAS_MaxJumpHeight() local
509 sv_gravity = aassettings.sv_gravity; in AAS_MaxJumpHeight()
511 return 0.5 * sv_gravity * ( sv_jumpvel / sv_gravity ) * ( sv_jumpvel / sv_gravity ); in AAS_MaxJumpHeight()
521 float sv_gravity, sv_maxvelocity, t; in AAS_MaxJumpDistance() local
523 sv_gravity = aassettings.sv_gravity; in AAS_MaxJumpDistance()
526 t = sqrt( MAX_JUMPFALLHEIGHT / ( 0.5 * sv_gravity ) ); in AAS_MaxJumpDistance()
528 return sv_maxvelocity * ( t + sv_jumpvel / sv_gravity ); in AAS_MaxJumpDistance()
648 return aassettings.sv_jumpvel / ( aassettings.sv_gravity * 0.1 ); in AAS_BarrierJumpTravelTime()
[all …]
H A Dbe_aas_def.h100 float sv_gravity; member
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_aas_move.c85 aassettings.sv_gravity = 800; in AAS_InitSettings()
428 float sv_friction, sv_stopspeed, sv_gravity, sv_waterfriction; in AAS_PredictClientMovement() local
451 sv_gravity = aassettings.sv_gravity; in AAS_PredictClientMovement()
478 gravity = swimming ? sv_watergravity : sv_gravity; in AAS_PredictClientMovement()
871 float sv_gravity, sv_maxvelocity; in AAS_HorizontalVelocityForJump() local
875 sv_gravity = aassettings.sv_gravity; in AAS_HorizontalVelocityForJump()
879 maxjump = 0.5 * sv_gravity * ( zvel / sv_gravity ) * ( zvel / sv_gravity ); in AAS_HorizontalVelocityForJump()
890 t = sqrt( height2fall / ( 0.5 * sv_gravity ) ); in AAS_HorizontalVelocityForJump()
894 *velocity = sqrt( dir[0] * dir[0] + dir[1] * dir[1] ) / ( t + zvel / sv_gravity ); in AAS_HorizontalVelocityForJump()
H A Dbe_aas_reach.c484 gravity = aassettings.sv_gravity; in AAS_FallDamageDistance()
500 gravity = aassettings.sv_gravity; in AAS_FallDelta()
512 float sv_gravity; in AAS_MaxJumpHeight() local
514 sv_gravity = aassettings.sv_gravity; in AAS_MaxJumpHeight()
516 return 0.5 * sv_gravity * ( sv_jumpvel / sv_gravity ) * ( sv_jumpvel / sv_gravity ); in AAS_MaxJumpHeight()
526 float sv_gravity, sv_maxvelocity, t; in AAS_MaxJumpDistance() local
528 sv_gravity = aassettings.sv_gravity; in AAS_MaxJumpDistance()
531 t = sqrt( MAX_JUMPFALLHEIGHT / ( 0.5 * sv_gravity ) ); in AAS_MaxJumpDistance()
533 return sv_maxvelocity * ( t + sv_jumpvel / sv_gravity ); in AAS_MaxJumpDistance()
653 return aassettings.sv_jumpvel / ( aassettings.sv_gravity * 0.1 ); in AAS_BarrierJumpTravelTime()
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H A Dbe_aas_def.h100 float sv_gravity; member
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dplayermovement.qc7 float sv_gravity;
33 sv_gravity = cvar("sv_gravity");
128 self.velocity_z = self.velocity_z + self.gravity * sv_gravity * frametime;
130 self.velocity_z = self.velocity_z + sv_gravity * frametime;
/dports/games/cake/cake_src/cake/
H A Dworld.h14 extern Var sv_gravity;
/dports/games/alienarena/alienarena-7.66/Tools/LinuxScripts/
H A Drandomgravity35 …$aapath/Tools/LinuxScripts/rcon $serverip:$serverport $serverpass set sv_gravity $random >/dev/nul…
/dports/games/alienarena-data/alienarena-7.66/Tools/LinuxScripts/
H A Drandomgravity35 …$aapath/Tools/LinuxScripts/rcon $serverip:$serverport $serverpass set sv_gravity $random >/dev/nul…
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_phys.c314 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME * 0.5; in SV_AddGravity()
316 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
322 ent->velocity[2] += 1.5 * ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
326 ent->velocity[2] += 1.5 * ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
905 if (ent->velocity[2] < sv_gravity->value*-0.1) in SV_Physics_Step()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_phys.c57 cvar_t *sv_gravity; variable
355 SVvector (ent, velocity)[2] -= ent_grav * sv_gravity->value * sv_frametime; in SV_AddGravity()
368 ent_grav *= sv_gravity->value; in SV_FinishGravity()
771 if (SVvector (ent, velocity)[2] < sv_gravity->value * -0.1) in SV_Physics_Step()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_movement.c65 ent->s.angles[PITCH] -= (sv_gravity->value*0.0625); in MatrixFlip()
71 ent->s.angles[PITCH] += (sv_gravity->value*0.1); in MatrixFlip()
80 ent->s.angles[ROLL] += (sv_gravity->value*0.0625); in MatrixFlip()
96 ent->s.angles[ROLL] -= (sv_gravity->value*0.0625); in MatrixFlip()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_phys.c57 cvar_t *sv_gravity; variable
355 SVvector (ent, velocity)[2] -= ent_grav * sv_gravity->value * sv_frametime; in SV_AddGravity()
368 ent_grav *= sv_gravity->value; in SV_FinishGravity()
780 if (SVvector (ent, velocity)[2] < sv_gravity->value * -0.1) in SV_Physics_Step()
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dcampaign.qc115 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
117 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_levelinfo.cpp64 static VCvarF sv_gravity("sv_gravity", "800.0", CVAR_ServerInfo);
120 Gravity = sv_gravity * DEFAULT_GRAVITY / 800.0; in SetMapInfo()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_main.c55 cvar_t *sv_gravity; variable
106 sv_gravity = gi.cvar("sv_gravity", "800", 0); in InitGame()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_phys.c311 ent->gravity * sv_gravity->value * FRAMETIME, in SV_AddGravity()
316 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
318 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
852 if (ent->velocity[2] < sv_gravity->value*-0.1) in SV_Physics_Step()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_phys.c311 ent->gravity * sv_gravity->value * FRAMETIME, in SV_AddGravity()
316 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
318 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
852 if (ent->velocity[2] < sv_gravity->value*-0.1) in SV_Physics_Step()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_phys.c304 ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME; in SV_AddGravity()
849 if (ent->velocity[2] < sv_gravity->value*-0.1) in SV_Physics_Step()
928 float gravVal = ent->gravity * sv_gravity->value * FRAMETIME; in SV_Physics_FallFloat()
936 if (ent->velocity[2] < sv_gravity->value*-0.1) in SV_Physics_FallFloat()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_main.c54 cvar_t *sv_gravity; variable
105 sv_gravity = gi.cvar("sv_gravity", "800", 0); in InitGame()
/dports/games/xonotic/Xonotic/source/qcsrc/menu/xonotic/
H A Ddialog_multiplayer_create_mutators.qc76 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
191 s = makeXonoticSlider_T(80, 400, 8, "sv_gravity",
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dserver.h186 extern cvar_t sv_gravity;
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_main.c37 cvar_t *sv_gravity; variable
105 sv_gravity = gi.cvar("sv_gravity", "800", 0); in InitGame()

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