/reactos/dll/directx/wine/wined3d/ |
H A D | state.c | 385 checkGLcall("glDepthFunc"); in state_zfunc() 628 checkGLcall("glBlendColor"); in state_blendfactor() 650 checkGLcall("blend state"); in state_blend_object() 1028 checkGLcall("glStencilMask"); in state_stencilwrite2s() 1040 checkGLcall("glStencilMask"); in state_stencilwrite() 1595 checkGLcall("glColorMaski"); in set_color_mask() 1834 checkGLcall("depth bias"); in state_depthbias() 3864 checkGLcall("glClipPlane"); in clipplane() 4925 checkGLcall("glScissor"); in scissorrect() 4954 checkGLcall("glFrontFace"); in frontface() [all …]
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H A D | context.c | 82 checkGLcall("glBindFramebuffer()"); in context_bind_fbo() 934 checkGLcall("glGenQueries"); in context_alloc_timestamp_query() 973 checkGLcall("glGenQueries"); in context_alloc_so_statistics_query() 1014 checkGLcall("glGenQueries"); in context_alloc_pipeline_statistics_query() 2390 checkGLcall("glViewport"); in set_blit_dimension() 2610 checkGLcall("glColorMask"); in SetupForBlit() 2711 checkGLcall("glDrawBuffer()"); in context_set_draw_buffer() 2720 checkGLcall("glActiveTexture"); in context_active_texture() 2799 checkGLcall("bind texture"); in context_bind_texture() 4378 checkGLcall("glMemoryBarrier"); in dispatch_compute() [all …]
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H A D | query.c | 122 checkGLcall("glClientWaitSync"); in wined3d_fence_test() 144 checkGLcall("glTestFenceAPPLE"); in wined3d_fence_test() 153 checkGLcall("glTestFenceNV"); in wined3d_fence_test() 231 checkGLcall("glFinishFenceNV"); in wined3d_fence_wait() 262 checkGLcall("glDeleteSync"); in wined3d_fence_issue() 264 checkGLcall("glFenceSync"); in wined3d_fence_issue() 269 checkGLcall("glSetFenceAPPLE"); in wined3d_fence_issue() 274 checkGLcall("glSetFenceNV"); in wined3d_fence_issue() 751 checkGLcall("begin query"); in wined3d_so_statistics_query_ops_issue() 842 checkGLcall("end query"); in wined3d_pipeline_statistics_query_end() [all …]
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H A D | surface.c | 204 checkGLcall("glTexParameteri"); in draw_textured_quad() 207 checkGLcall("glTexParameteri"); in draw_textured_quad() 213 checkGLcall("glTexEnvi"); in draw_textured_quad() 463 checkGLcall("glReadBuffer()"); in surface_blt_fbo() 658 checkGLcall("glBindBuffer"); in surface_download_data() 1635 checkGLcall("glReadBuffer"); in read_from_framebuffer() 1648 checkGLcall("glPixelStorei"); in read_from_framebuffer() 1655 checkGLcall("glReadPixels"); in read_from_framebuffer() 1659 checkGLcall("glPixelStorei"); in read_from_framebuffer() 1739 checkGLcall("glReadBuffer"); in surface_load_fb_texture() [all …]
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H A D | nvidia_texture_shader.c | 57 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); in nvts_activate_dimensions() 77 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); in nvts_activate_dimensions() 474 checkGLcall("set_tex_op_nvrc()"); in set_tex_op_nvrc() 518 checkGLcall("glDisable(GL_TEXTURE_2D)"); in nvrc_colorop() 520 checkGLcall("glDisable(GL_TEXTURE_3D)"); in nvrc_colorop() 524 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); in nvrc_colorop() 529 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); in nvrc_colorop() 661 checkGLcall("glEnable(GL_REGISTER_COMBINERS_NV)"); in nvrc_enable() 666 checkGLcall("glDisable(GL_REGISTER_COMBINERS_NV)"); in nvrc_enable() 677 checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)"); in nvts_enable() [all …]
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H A D | texture.c | 206 checkGLcall("PBO upload"); in wined3d_texture_copy_sysmem_location() 218 checkGLcall("PBO download"); in wined3d_texture_copy_sysmem_location() 415 checkGLcall("glDeleteBuffers"); 759 checkGLcall("glGenTextures"); 1756 checkGLcall("glBindBuffer"); 1778 checkGLcall("glBindBuffer"); 1821 checkGLcall("glBindBuffer"); 1829 checkGLcall("glGetTexImage"); 1850 checkGLcall("glBindBuffer"); 2943 checkGLcall("glTexSubImage3D"); [all …]
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H A D | buffer.c | 185 checkGLcall("glDeleteBuffers"); in buffer_destroy_buffer_object() 244 checkGLcall("glBufferParameteriAPPLE"); in buffer_create_buffer_object() 549 checkGLcall("glBufferSubData"); in wined3d_buffer_upload_ranges() 681 checkGLcall("buffer download"); in wined3d_buffer_load_location() 828 checkGLcall("glBufferData"); in buffer_sync_apple() 877 …checkGLcall("glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, … in buffer_sync_apple() 1078 checkGLcall("glMapBufferRange"); in wined3d_buffer_map() 1086 checkGLcall("glMapBuffer"); in wined3d_buffer_map() 1094 checkGLcall("glUnmapBuffer"); in wined3d_buffer_map() 1172 checkGLcall("glFlushMappedBufferRange"); in wined3d_buffer_unmap() [all …]
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H A D | utils.c | 2171 checkGLcall("draw quad"); in draw_test_quad() 2230 checkGLcall("draw quad"); in draw_test_quad() 3650 checkGLcall("create resources"); in wined3d_caps_gl_ctx_test_viewport_subpixel_bits() 3656 checkGLcall("draw"); in wined3d_caps_gl_ctx_test_viewport_subpixel_bits() 3661 checkGLcall("readback"); in wined3d_caps_gl_ctx_test_viewport_subpixel_bits() 3669 checkGLcall("delete resources"); in wined3d_caps_gl_ctx_test_viewport_subpixel_bits() 3717 checkGLcall("Setup framebuffer"); in wined3d_adapter_find_polyoffset_scale() 3724 checkGLcall("Misc parameters"); in wined3d_adapter_find_polyoffset_scale() 3741 checkGLcall("Test draw"); in wined3d_adapter_find_polyoffset_scale() 3746 checkGLcall("readback"); in wined3d_adapter_find_polyoffset_scale() [all …]
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H A D | view.c | 205 checkGLcall("Create texture view"); in create_texture_view() 221 checkGLcall("Initialize stencil view"); in create_texture_view() 266 checkGLcall("Create buffer texture"); in create_buffer_texture() 341 checkGLcall("glDeleteTextures"); in wined3d_rendertarget_view_destroy_object() 664 checkGLcall("glDeleteTextures"); in wined3d_shader_resource_view_destroy_object() 897 checkGLcall("glGenerateMipMap()"); in shader_resource_view_generate_mipmaps() 963 checkGLcall("delete resources"); in wined3d_unordered_access_view_destroy_object() 1043 checkGLcall("clear unordered access view"); in wined3d_unordered_access_view_clear_uint() 1059 checkGLcall("set atomic counter"); in wined3d_unordered_access_view_set_counter() 1108 checkGLcall("create atomic counter buffer"); in wined3d_unordered_access_view_cs_init()
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H A D | arb_program_shader.c | 466 checkGLcall("glProgramEnvParameter4fvARB()"); in shader_arb_load_constants_f() 569 checkGLcall("Load bumpmap consts"); in shader_arb_ps_local_constants() 584 checkGLcall("y correction loading"); in shader_arb_ps_local_constants() 602 checkGLcall("Load ps int consts"); in shader_arb_ps_local_constants() 632 checkGLcall("Load vs int consts"); in shader_arb_vs_local_constants() 3326 checkGLcall("glProgramStringARB()"); in shader_arb_compile() 3346 checkGLcall("glGetProgramivARB()"); in shader_arb_compile() 4732 checkGLcall("glClampColorARB"); in shader_arb_disable() 5964 checkGLcall("glEnable GL_ALPHA_TEST"); in alpha_test_arbfp() 5979 checkGLcall("glAlphaFunc"); in alpha_test_arbfp() [all …]
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H A D | sampler.c | 110 checkGLcall("sampler creation"); in wined3d_sampler_cs_init() 192 checkGLcall("bind sampler"); in wined3d_sampler_bind()
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H A D | directx.c | 764 checkGLcall("glTexImage2D"); in match_fbo_tex_update() 781 checkGLcall("glClear"); in match_fbo_tex_update() 784 checkGLcall("glGetTexImage"); in match_fbo_tex_update() 789 checkGLcall("glBindTexture"); in match_fbo_tex_update() 811 checkGLcall("glTexImage2D"); in match_broken_rgba16() 818 checkGLcall("glBindTexture"); in match_broken_rgba16() 867 checkGLcall("glTexImage2D"); in match_broken_arb_fog() 880 checkGLcall("glClear"); in match_broken_arb_fog() 882 checkGLcall("glViewport"); in match_broken_arb_fog() 890 checkGLcall("fog setup"); in match_broken_arb_fog() [all …]
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H A D | glsl_shader.c | 518 checkGLcall("glShaderSource"); in shader_glsl_compile() 520 checkGLcall("glCompileShader"); in shader_glsl_compile() 1144 checkGLcall("glUniform4fv()"); in shader_glsl_load_constants_f() 1174 checkGLcall("glUniform4iv()"); in shader_glsl_load_constants_i() 1286 checkGLcall("glUniform3fv"); in shader_glsl_ffp_vertex_lightambient_uniform() 1367 checkGLcall("glUniform1f"); in shader_glsl_pointsize_uniform() 1369 checkGLcall("glUniform1f"); in shader_glsl_pointsize_uniform() 1374 checkGLcall("glUniform1f"); in shader_glsl_pointsize_uniform() 1376 checkGLcall("glUniform1f"); in shader_glsl_pointsize_uniform() 1378 checkGLcall("glUniform1f"); in shader_glsl_pointsize_uniform() [all …]
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H A D | ati_fragment_shader.c | 489 checkGLcall("GL_EXTCALL(glBindFragmentShaderATI(ret))"); in gen_ati_shader() 493 checkGLcall("GL_EXTCALL(glBeginFragmentShaderATI())"); in gen_ati_shader() 948 checkGLcall("GL_EXTCALL(glEndFragmentShaderATI())"); in gen_ati_shader() 964 checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_TFACTOR, &color.r)"); in atifs_tfactor() 993 checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_BUMPMAT(stage), mat)"); in set_bumpmat() 1009 checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_STAGE(stage), &color.r)"); in atifs_stage_constant() 1257 checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)"); in atifs_enable() 1262 checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)"); in atifs_enable() 1338 checkGLcall("glDeleteFragmentShaderATI(entry->shader)"); in atifs_free_ffpshader()
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H A D | device.c | 327 checkGLcall("glClearStencil"); in device_clear_render_targets() 336 checkGLcall("glClearDepth"); in device_clear_render_targets() 389 checkGLcall("glClearColor"); in device_clear_render_targets() 405 checkGLcall("glScissor"); in device_clear_render_targets() 407 checkGLcall("glClear"); in device_clear_render_targets() 442 checkGLcall("glScissor"); in device_clear_render_targets() 445 checkGLcall("glClear"); in device_clear_render_targets() 733 checkGLcall("create dummy textures"); in create_dummy_textures() 774 checkGLcall("delete dummy textures"); in destroy_dummy_textures() 5369 checkGLcall("Create buffer object"); [all …]
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H A D | wined3d_private.h | 1463 #define checkGLcall(A) \ macro 1470 #define checkGLcall(A) do {} while(0) macro
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