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/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dinspector_dock.h117 void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
H A Dproject_export.cpp543 void ProjectExportDialog::_script_encryption_key_changed(const String &p_key) { in _script_encryption_key_changed() argument
551 current->set_script_encryption_key(p_key); in _script_encryption_key_changed()
558 bool ProjectExportDialog::_validate_script_encryption_key(const String &p_key) { in _validate_script_encryption_key() argument
562 if (!p_key.empty() && p_key.is_valid_hex_number(false) && p_key.length() == 64) { in _validate_script_encryption_key()
H A Dproject_export.h165 void _script_encryption_key_changed(const String &p_key);
166 bool _validate_script_encryption_key(const String &p_key);
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dcanvas_item_editor_plugin.h326 _FORCE_INLINE_ bool operator<(const BoneKey &p_key) const {
327 if (from == p_key.from)
328 return to < p_key.to;
330 return from < p_key.from;
/dports/devel/godot/godot-3.2.3-stable/modules/csg/
H A Dcsg.h118 _FORCE_INLINE_ bool operator<(const VertexKey &p_key) const {
119 if (x == p_key.x) {
120 if (y == p_key.y) {
121 return z < p_key.z;
123 return y < p_key.y;
126 return x < p_key.x;
130 _FORCE_INLINE_ bool operator==(const VertexKey &p_key) const {
131 return (x == p_key.x && y == p_key.y && z == p_key.z);
/dports/devel/godot/godot-3.2.3-stable/modules/enet/
H A Dnetworked_multiplayer_enet.cpp971 void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) { in set_dtls_key() argument
973 dtls_key = p_key; in set_dtls_key()
H A Dnetworked_multiplayer_enet.h179 void set_dtls_key(Ref<CryptoKey> p_key);
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/gdnative/
H A Ddictionary.cpp84 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_has() argument
86 const Variant *key = (const Variant *)p_key; in godot_dictionary_has()
96 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) { in godot_dictionary_erase() argument
98 const Variant *key = (const Variant *)p_key; in godot_dictionary_erase()
125 const Variant *key = (const Variant *)p_key; in godot_dictionary_get()
132 const Variant *key = (const Variant *)p_key; in godot_dictionary_set()
139 const Variant *key = (const Variant *)p_key; in godot_dictionary_operator_index()
145 const Variant *key = (const Variant *)p_key; in godot_dictionary_operator_index_const()
151 const Variant *key = (const Variant *)p_key; in godot_dictionary_next()
173 const Variant *key = (const Variant *)p_key; in godot_dictionary_erase_with_return()
[all …]
H A Dstring.cpp444 godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_strin… in godot_string_replace() argument
446 String *key = (String *)&p_key; in godot_string_replace()
454 godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_stri… in godot_string_replacen() argument
456 String *key = (String *)&p_key; in godot_string_replacen()
492 godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot… in godot_string_replace_first() argument
494 String *key = (String *)&p_key; in godot_string_replace_first()
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/include/gdnative/
H A Ddictionary.h74 godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
78 void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
86 godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key
87 void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_v…
89 …riant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
91 …*godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
93 …t_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
101 …ool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key);
103 …ary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_varia…
H A Dstring.h137 godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot…
138 godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_strin…
139 godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_stri…
/dports/devel/godot/godot-3.2.3-stable/modules/gridmap/
H A Dgrid_map.cpp392 ERR_FAIL_COND(!octant_map.has(p_key)); in _octant_transform()
393 Octant &g = *octant_map[p_key]; in _octant_transform()
406 ERR_FAIL_COND_V(!octant_map.has(p_key), false); in _octant_update()
407 Octant &g = *octant_map[p_key]; in _octant_update()
439 _octant_clean_up(p_key); in _octant_update()
576 ERR_FAIL_COND(!octant_map.has(p_key)); in _octant_enter_world()
577 Octant &g = *octant_map[p_key]; in _octant_enter_world()
606 ERR_FAIL_COND(!octant_map.has(p_key)); in _octant_exit_world()
607 Octant &g = *octant_map[p_key]; in _octant_exit_world()
633 ERR_FAIL_COND(!octant_map.has(p_key)); in _octant_clean_up()
[all …]
H A Dgrid_map.h60 _FORCE_INLINE_ bool operator<(const IndexKey &p_key) const {
62 return key < p_key.key;
131 _FORCE_INLINE_ bool operator<(const OctantKey &p_key) const {
133 return key < p_key.key;
175 _FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const { in _octant_get_offset() argument
177 return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size; in _octant_get_offset()
181 void _octant_enter_world(const OctantKey &p_key);
182 void _octant_exit_world(const OctantKey &p_key);
183 bool _octant_update(const OctantKey &p_key);
184 void _octant_clean_up(const OctantKey &p_key);
[all …]
/dports/devel/godot/godot-3.2.3-stable/modules/mbedtls/
H A Dcrypto_mbedtls.cpp236 Ref<X509Certificate> CryptoMbedTLS::generate_self_signed_certificate(Ref<CryptoKey> p_key, String p… in generate_self_signed_certificate() argument
237 Ref<CryptoKeyMbedTLS> key = static_cast<Ref<CryptoKeyMbedTLS> >(p_key); in generate_self_signed_certificate()
H A Dcrypto_mbedtls.h118 …virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issue…
H A Ddtls_server_mbedtls.cpp34 Error DTLSServerMbedTLS::setup(Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certifica… in setup() argument
36 _key = p_key; in setup()
H A Ddtls_server_mbedtls.h50 …virtual Error setup(Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_c…
H A Dpacket_peer_mbed_dtls.cpp141 Error PacketPeerMbedDTLS::accept_peer(Ref<PacketPeerUDP> p_base, Ref<CryptoKey> p_key, Ref<X509Cert… in accept_peer() argument
143 …Error err = ssl_ctx->init_server(MBEDTLS_SSL_TRANSPORT_DATAGRAM, MBEDTLS_SSL_VERIFY_NONE, p_key, p… in accept_peer()
H A Dpacket_peer_mbed_dtls.h69 …virtual Error accept_peer(Ref<PacketPeerUDP> p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_…
H A Dstream_peer_mbedtls.cpp127 Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_key, Ref<X509Certif… in accept_stream() argument
131 …Error err = ssl_ctx->init_server(MBEDTLS_SSL_TRANSPORT_STREAM, MBEDTLS_SSL_VERIFY_NONE, p_key, p_c… in accept_stream()
H A Dstream_peer_mbedtls.h59 …virtual Error accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_c…
/dports/devel/godot/godot-3.2.3-stable/modules/mono/mono_gd/
H A Dgd_mono_assembly.h46 static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) { in hash()
49 GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash()); in hash()
50 GDMonoUtils::hash_combine(hash, p_key.class_name.hash()); in hash()
H A Dgd_mono_class.h46 static _FORCE_INLINE_ uint32_t hash(const MethodKey &p_key) { in hash()
49 GDMonoUtils::hash_combine(hash, p_key.name.hash()); in hash()
50 GDMonoUtils::hash_combine(hash, HashMapHasherDefault::hash(p_key.params_count)); in hash()
/dports/devel/godot/godot-3.2.3-stable/modules/websocket/
H A Dwebsocket_server.cpp89 void WebSocketServer::set_private_key(Ref<CryptoKey> p_key) { in set_private_key() argument
91 private_key = p_key; in set_private_key()
H A Dwebsocket_server.h76 void set_private_key(Ref<CryptoKey> p_key);

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