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/dports/games/sdb/sdb-1.0.2/levels/
H A Dlevel1.vl14 walls 0.196 0.184 0.180 1.000 8 1 0 0 0 0 3 0 0 88.67375 -95.96625 96.615 -95.96625 96.615 -9…
25 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 74.8775 -103.645 75.815 -103.645 75.815 -10…
26 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 71.7525 -103.645 72.69 -103.645 72.69 -104.…
27 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 71.7525 -106.77 72.69 -106.77 72.69 -107.70…
28 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 74.8775 -106.77 75.815 -106.77 75.815 -107.…
30 walls 0.000 0.000 0.000 1.000 2 1 0 0 0 0 3 0 0 69.39125 -106.245 69.77625 -106.245 69.77625 …
33 walls 0.000 0.000 0.000 1.000 2 1 0 0 0 0 3 0 0 78.125 -104.685 77.74 -104.685 77.74 -105.07 …
34 walls 0.000 0.000 0.000 1.000 2 1 0 0 0 0 3 0 0 78.15875 -106.28 77.77375 -106.28 77.77375 -1…
36 walls 0.000 0.635 0.000 1.000 -.1 1 0 0 0 0 2 0 0 94.6 -104.93 94.6 -112.13625 89.92875 -112.…
106 walls 0.000 0.000 0.000 0.943 4.4 1 0 0 0 0 3 0 0 86.71125 -87.395 88.31 -87.395 88.31 -87.82…
[all …]
H A Dlevel3.vl149 walls 1.000 1.000 0.000 1.000 10 1 0 0 0 0 3 0 0 170.3125 -342.045 170.3125 -345.3125 167.13 …
161 walls 1.000 1.000 0.000 1.000 10 1 0 0 0 0 3 0 0 170.37 -325.1425 170.37 -321.875 167.1875 -3…
164 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 100 -312.5 101.5625 -314.0625 100 -315.625 9…
169 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 100 -287.5 101.5625 -289.0625 100 -290.625 9…
196 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 100 -337.5 101.5625 -339.0625 100 -340.625 9…
236 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 69.14 -43.36 70.3125 -43.36 70.3125 -44.14 …
254 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 62.11 -43.36 63.28125 -43.36 63.28125 -44.1…
260 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 80.0775 -43.36 81.25 -43.36 81.25 -44.14 80…
267 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 81.25 -43.36 82.4225 -43.36 82.4225 -44.14 …
285 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 98.8275 -43.36 100 -43.36 100 -44.14 98.827…
[all …]
H A Dlevel7.vl50 walls 0.027 0.020 0.039 1.000 4.0 1 0 0 0 0 3 0 0 200 -167.1875 201.6425 -167.1875 201.6425 -…
60 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 56.25 -34.375 51.5625 -34.375 59.375 -42.18…
62 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 90.625 -34.375 95.3125 -34.375 87.5 -42.187…
63 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 35.9375 -67.1875 35.9375 -68.75 37.5 -68.75…
65 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 81.25 -40.625 79.6875 -40.625 79.6875 -42.1…
67 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 43.75 -71.875 43.75 -67.1875 51.5625 -75 46…
68 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 50 -81.25 50 -82.8125 51.5625 -82.8125 51.5…
72 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 118.75 -59.375 114.0625 -59.375 121.875 -67…
90 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 195 -131.39875 176.33 -131.26 176.33 -128.12…
143 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 93.3 -74.015 94.895 -66.3625 97.965 -67.0025…
[all …]
H A Dlevel5.vl111 walls 0.220 0.216 0.216 1.000 -3 1 0 0 0 0 0 0 0 46.87875 -81.24625 57.81625 -90.62125 46.878…
117 walls 0.188 0.000 0.380 1.000 -45 1 0 0 0 0 0 0 0 78.125 -84.375 78.125 -96.875 90.625 -96.87…
141 walls 0.188 0.000 0.380 1.000 -45 1 0 0 0 0 0 0 0 78.125 -84.375 90.625 -84.375 90.625 -96.87…
169 walls 0.082 1.000 0.094 0.000 10 1 0 0 0 0 3 0 0 76.61 -21.875 82.86 -21.875 81.2975 -26.5625…
186 walls 0.086 0.082 0.067 1.000 5.25 1 0 0 0 0 0 0 0 102 -18.45 101.21875 -18.45 101.21875 -17.…
188 walls 0.137 0.149 0.145 1.000 3.25 1 0 0 0 0 3 0 0 50 -40.625 75 -40.625 75 -45.3125 50 -45.3…
433 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 437.5 -78.125 440.625 -78.125 440.625 -84.37…
434 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 437.5 -68.75 440.625 -68.75 440.625 -75 437.…
435 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 437.5 -59.375 440.625 -59.375 440.625 -65.62…
438 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 412.5 -50 418.655 -50 418.655 -53.1725 412.5…
[all …]
H A Dlevel2.vl58 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 56.25 -34.375 51.5625 -34.375 59.375 -42.18…
60 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 90.625 -34.375 95.3125 -34.375 87.5 -42.187…
61 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 35.9375 -67.1875 35.9375 -68.75 37.5 -68.75…
62 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 65.625 -40.625 67.1875 -40.625 67.1875 -42.…
63 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 81.25 -40.625 79.6875 -40.625 79.6875 -42.1…
65 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 43.75 -71.875 43.75 -67.1875 51.5625 -75 46…
66 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 50 -81.25 50 -82.8125 51.5625 -82.8125 51.5…
70 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 118.75 -59.375 114.0625 -59.375 121.875 -67…
88 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 195 -131.39875 176.33 -131.26 176.33 -128.12…
111 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 79.515 -51.03 86.94 -48.585 87.92125 -51.562…
[all …]
H A Dlevel4.vl49 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -159.375 43.75 -159.375 43.75 -162.5 …
52 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -146.875 53.125 -146.875 53.125 -150 …
55 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 43.75 -190.625 48.4375 -190.625 48.4375 -193…
56 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 53.125 -100 56.25 -100 56.25 -114.0625 53.12…
60 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -96.875 56.25 -96.875 56.25 -100 4.68…
65 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 43.75 -159.375 46.875 -162.5 46.875 -190.625…
72 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 43.75 -193.75 46.875 -193.75 46.875 -268.75 …
78 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -150 7.8125 -150 7.8125 -159.375 4.68…
83 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 39.0625 -121.875 56.25 -121.875 56.25 -125 4…
84 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -100 7.8125 -100 7.8125 -146.875 4.68…
[all …]
H A Dlevel8.vl19 walls 0.000 0.239 0.020 1.000 8.0 1 0 0 0 0 3 0 0 115.61625 -73.23875 117.395 -75.0175 115.65…
20 walls 0.125 0.125 0.125 1.000 3.0 1 0 0 0 0 3 2 18 116.3325 -70.41 120.06875 -73.56 118.18875…
21 walls 0.000 0.000 0.000 1.000 8.5 1 0 0 0 0 3 0 0 114.1175 -74.73 115.9425 -76.4825 115.66625…
22 walls 0.000 1.000 0.125 1.000 8.25 1 0 0 0 0 3 0 0 115.60625 -73.37 117.285 -75.00625 115.643…
23 walls 0.000 0.000 0.000 1.000 8.5 1 0 0 0 0 3 0 0 23.93375 -87.575 25.75875 -89.32625 25.4825…
24 walls 0.125 0.125 0.125 1.000 3.0 1 0 0 0 0 3 4 18 26.14875 -83.25375 29.885 -86.40375 28.005…
25 walls 0.000 0.000 0.000 1.000 8.0 1 0 0 0 0 3 0 0 25.4325 -86.0825 27.21125 -87.86125 25.4675…
26 walls 0.239 0.247 0.000 1.000 8.25 1 0 0 0 0 3 0 0 25.4225 -86.21375 27.10125 -87.85 25.46 -8…
41 walls 0.000 0.239 0.259 1.000 8.25 1 0 0 0 0 3 0 0 110.7725 -206.3675 112.45125 -208.0025 110…
44 walls 0.000 0.000 0.000 1.000 8.5 1 0 0 0 0 3 0 0 166.3675 -113.49125 165.3775 -115.81875 164…
[all …]
H A Dlevel6.vl18 walls 0.267 0.078 0.000 1.000 -.1 1 0 0 0 0 0 0 0 623.36375 -478.66875 561.28625 -585.72875 4…
19 walls 0.471 0.000 0.000 0.784 10 1 0 0 0 0 0 0 0 401.73875 -469.17875 399.88875 -472.38375 39…
26 walls 0.784 0.157 0.016 0.392 13 1 0 0 0 0 2 0 0 509.0625 -482.9775 505.15625 -489.08 497.343…
28 walls 0.176 0.227 0.106 1.000 5 1 0 0 0 0 3 0 0 506.64875 -519.415 506.64625 -518.68375 509.2…
32 walls 0.976 0.000 1.000 0.544 2.0 1 0 0 0 0 1 0 0 479.6875 -371.875 514.84375 -371.875 514.84…
36 walls 0.000 0.000 0.000 0.902 8 1 0 0 0 0 3 0 0 494.79375 -619.83125 506.19125 -619.83125 506…
43 walls 0.157 0.784 0.000 1.000 4 1 0 0 0 0 3 5 34 498.535 -358.30125 501.31625 -358.30125 501.…
44 walls 0.176 0.227 0.106 1.000 5 1 0 0 0 0 3 0 0 498.46375 -358.6675 501.43875 -358.6675 501.4…
46 walls 1.000 0.000 0.000 0.588 .3 1 0 0 0 0 0 7 0 561.52125 -452.69875 582.54625 -439.9925 582…
47 walls 0.078 0.094 0.000 1.000 10 1 0 0 0 0 3 0 0 560.87 -451.83125 562.0525 -451.11625 563.40…
[all …]
/dports/games/foobillard/foobillard-3.0a/src/
H A Dbillard.c153walls->border[18].n = vec_unit(vec_cross(vec_diff(walls->border[18].r2,walls->border[18].r1),vec_… in create_6hole_walls()
163walls->border[19].n = vec_unit(vec_cross(vec_diff(walls->border[19].r1,walls->border[19].r2),vec_… in create_6hole_walls()
173walls->border[20].n = vec_unit(vec_cross(vec_diff(walls->border[20].r1,walls->border[20].r2),vec_… in create_6hole_walls()
183walls->border[21].n = vec_unit(vec_cross(vec_diff(walls->border[21].r2,walls->border[21].r1),vec_… in create_6hole_walls()
193walls->border[22].n = vec_unit(vec_cross(vec_diff(walls->border[22].r1,walls->border[22].r2),vec_… in create_6hole_walls()
203walls->border[23].n = vec_unit(vec_cross(vec_diff(walls->border[23].r2,walls->border[23].r1),vec_… in create_6hole_walls()
213walls->border[24].n = vec_unit(vec_cross(vec_diff(walls->border[24].r2,walls->border[24].r1),vec_… in create_6hole_walls()
223walls->border[25].n = vec_unit(vec_cross(vec_diff(walls->border[25].r1,walls->border[25].r2),vec_… in create_6hole_walls()
233walls->border[26].n = vec_unit(vec_cross(vec_diff(walls->border[26].r2,walls->border[26].r1),vec_… in create_6hole_walls()
243walls->border[27].n = vec_unit(vec_cross(vec_diff(walls->border[27].r1,walls->border[27].r2),vec_… in create_6hole_walls()
[all …]
H A Daiplayer.h28 extern VMvect (*ai_get_stroke_dir)( BallsType * balls, BordersType * walls, struct Player * pplayer…
35 VMvect ai_get_stroke_dir_8ball ( BallsType * balls, BordersType * walls, struct Player * pplayer …
36 VMvect ai_get_stroke_dir_9ball ( BallsType * balls, BordersType * walls, struct Player * pplayer …
37 VMvect ai_get_stroke_dir_carambol( BallsType * balls, BordersType * walls, struct Player * pplayer …
38 VMvect ai_get_stroke_dir_snooker ( BallsType * balls, BordersType * walls, struct Player * pplayer …
40 void setfunc_ai_get_stroke_dir(VMvect (*func)( BallsType * balls, BordersType * walls, struct Playe…
/dports/games/puckman/puckman-f5b809c/
H A Dpuckman.c1551 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_checkWay()
1555 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_checkWay()
1814 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_moveLeft()
1827 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_moveRight()
2041 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
2043 if (game->walls[Y--][X] == 1 || game->walls[Y--][X] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2071 if (game->walls[Y--][X] == 1 || game->walls[Y--][X] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2094 if (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
2096 if (game->walls[Y][X--] == 1 || game->walls[Y][X--] == 1 || game->walls[Y][X] == 1) { in Pacman_move()
2118 if (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game->walls[Y][X] != -1) { in Pacman_move()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_rpg.cpp166 t = _visibleBlocks[6]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer()
178 t = _visibleBlocks[5]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer()
190 t = _visibleBlocks[4]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer()
194 t = _visibleBlocks[1]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
198 t = _visibleBlocks[5]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
202 t = _visibleBlocks[2]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
206 t = _visibleBlocks[4]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
210 t = _visibleBlocks[3]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
230 t = _visibleBlocks[8]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
659 int v = _levelBlockProperties[block].walls[c]; in openCloseDoor()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_rpg.cpp166 t = _visibleBlocks[6]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer()
178 t = _visibleBlocks[5]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer()
190 t = _visibleBlocks[4]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer()
194 t = _visibleBlocks[1]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
198 t = _visibleBlocks[5]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
202 t = _visibleBlocks[2]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
206 t = _visibleBlocks[4]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
210 t = _visibleBlocks[3]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
230 t = _visibleBlocks[8]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer()
651 int v = _levelBlockProperties[block].walls[c]; in openCloseDoor()
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/tiles/
H A Ddungeon-walls.png_MTP.cfg12 # image=tiles/dungeon-walls.png
20 # image=tiles/dungeon-walls.png
34 image: "tiles/dungeon-walls.png",
45 image: "tiles/dungeon-walls.png",
53 image: "tiles/dungeon-walls.png",
61 image: "tiles/dungeon-walls.png",
69 image: "tiles/dungeon-walls.png",
77 image: "tiles/dungeon-walls.png",
90 image: "tiles/dungeon-walls.png",
118 image: "tiles/dungeon-walls.png",
[all …]
/dports/games/tux-aqfh/tux_aqfh-1.0.14/models/
H A Dlevel4.ac10 texture "../images/walls.rgb"
29 texture "../images/walls.rgb"
48 texture "../images/walls.rgb"
67 texture "../images/walls.rgb"
86 texture "../images/walls.rgb"
105 texture "../images/walls.rgb"
124 texture "../images/walls.rgb"
162 texture "../images/walls.rgb"
181 texture "../images/walls.rgb"
200 texture "../images/walls.rgb"
[all …]
/dports/games/xmris/xmris.4.04/
H A Dplayer.c160 int walls; variable
202 walls = 0x00;
243 walls |= 0x98;
265 walls |= 0x80;
273 walls |= 0x10;
283 walls |= 0x64;
305 walls |= 0x20;
313 walls |= 0x40;
323 walls |= 0xA2;
344 walls |= 0x51;
[all …]
/dports/textproc/syck/syck-0.70/ext/ruby/yts/
H A DYtsBlockMapping.yml20 white: walls
25 white => 'walls',
31 'white' => 'walls',
43 white: walls
48 white => 'walls',
54 'white' => 'walls',
65 white : walls
70 white => 'walls',
76 'white' => 'walls',
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp522 walls[i].x = LittleLong(walls[i].x); in LoadWalls()
523 walls[i].y = LittleLong(walls[i].y); in LoadWalls()
524 walls[i].point2 = LittleShort(walls[i].point2); in LoadWalls()
525 walls[i].cstat = LittleShort(walls[i].cstat); in LoadWalls()
526 walls[i].nextwall = LittleShort(walls[i].nextwall); in LoadWalls()
527 walls[i].nextsector = LittleShort(walls[i].nextsector); in LoadWalls()
534 if (walls[i].nextsector < 0 || (walls[i].cstat & 32)) in LoadWalls()
555 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls()
571 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls()
579 lines[j].v1 = FindVertex (walls[i].x, walls[i].y); in LoadWalls()
[all …]
/dports/misc/xgas/xgas/
H A Dchamber.c88 initWall( &data->chamber[0].walls[0], p[6], p[7], RIGHT);
89 initWall( &data->chamber[0].walls[1], p[2], p[6], RIGHT);
90 initWall( &data->chamber[0].walls[2], p[0], p[2], TOP);
91 initWall( &data->chamber[0].walls[3], p[0], p[1], LEFT);
93 initWall( &data->chamber[0].walls[5], p[7], p[3], RIGHT);
95 initWall( &data->chamber[1].walls[0], p[6], p[7], LEFT);
96 initWall( &data->chamber[1].walls[1], p[2], p[6], LEFT);
97 initWall( &data->chamber[1].walls[2], p[2], p[4], TOP);
98 initWall( &data->chamber[1].walls[3], p[4], p[5], RIGHT);
100 initWall( &data->chamber[1].walls[5], p[7], p[3], LEFT);
[all …]
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dtfdirect.c433 ad = walls[0][1] - walls[2][1]; in _stair_check()
457 lv = walls[0][1] - walls[3][1]; in _stair_check()
458 rv = walls[1][1] - walls[2][1]; in _stair_check()
465 xd = walls[1][0] - walls[0][0]; in _stair_check()
466 yd = walls[1][1] - walls[0][1]; in _stair_check()
470 y = fix_mul(slp, tf_pt[0] - walls[0][0]) + walls[0][1]; // y=mx+b in _stair_check()
474 y = walls[0][1]; in _stair_check()
500walls[1][0], walls[1][1], walls[2][0], walls[2][1], walls[3][0], walls[3][1], pt[0], pt[1], pt[2],… in tf_solve_aligned_face()
506 tf_vert_2d = walls; in tf_solve_aligned_face()
525walls[0][0], walls[0][1], walls[1][0], walls[1][1], walls[2][0], walls[2][1], walls[3][0], in tf_solve_remetriced_face()
[all …]
/dports/science/lammps/lammps-stable_29Sep2021/doc/src/
H A DHowto_walls.rst8 surfaces. Ideal walls can be smooth, generating forces only in the
12 Rough walls, built of particles, can be created in various ways. The
36 For rough walls, it may be useful to turn off pairwise interactions
39 Rough walls can also be created by specifying frozen particles that do
44 Idealized walls can be specified via several fix commands. :doc:`Fix wall/gran <fix_wall_gran>` cr…
45 granular particles; all the other commands create smooth walls.
47 * :doc:`fix wall/reflect <fix_wall_reflect>` - reflective flat walls
52 * :doc:`fix wall/morse <fix_wall>` - flat walls, with Morse potential
57 allow the flat walls to move with a constant velocity, or oscillate in
68 The only frictional idealized walls currently in LAMMPS are flat or
[all …]
/dports/math/scilab/scilab-6.1.1/scilab/modules/scicos_blocks/macros/Misc/
H A DBOUNCE.sci37 [ok,rpar1,rpar2,walls,xt,xd,y,yd,g,C,exprs]=scicos_getvalue(..
60 walls=walls(:);
61 if walls(1)>walls(2) then
62 walls=walls([2,1]);
64 if walls(3)>walls(3) then
65 walls=walls([3,4]);
89 model.rpar=[rpar1;rpar2;walls;g;C];
112 walls=[0;5;0;5]
128 model.rpar=[rpar1;rpar2;walls;g;C];
134 …exprs=[strcat(sci2exp(rpar1));strcat(sci2exp(rpar2));strcat(sci2exp(walls));strcat(sci2exp(x));str…
/dports/games/kevedit/kevedit-0.5.1/docs/
H A Dterrain.hlp34 These walls form a barrier that is
36 through walls except objects that are
47 walls in the vicinity of the bomb are
56 walls, and other objects, a variety of
68 $Fake walls
70 Fake walls look exactly like normal
71 walls, but have no effect on the player.
76 $Invisible walls
83 through invisible walls either.
85 $Blinking walls
[all …]
/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/
H A Dmetadynamics_utils.F376 DO j = 1, SIZE(meta_env%metavar(i)%walls)
402 meta_env%metavar(i)%walls(j)%ww_gauss
407 meta_env%metavar(i)%walls(j)%pos
452 ALLOCATE (metavar%walls(n_walls))
456 SELECT CASE (metavar%walls(i)%id_type)
471 SELECT CASE (metavar%walls(i)%id_direction)
473 … metavar%walls(i)%pos0 = metavar%walls(i)%pos + (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp))
475 … metavar%walls(i)%pos0 = metavar%walls(i)%pos - (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp))
903 DO iwall = 1, SIZE(colvars(ih)%walls)
904 SELECT CASE (colvars(ih)%walls(iwall)%id_type)
[all …]
/dports/science/cp2k-data/cp2k-7.1.0/src/
H A Dmetadynamics_utils.F376 DO j = 1, SIZE(meta_env%metavar(i)%walls)
402 meta_env%metavar(i)%walls(j)%ww_gauss
407 meta_env%metavar(i)%walls(j)%pos
452 ALLOCATE (metavar%walls(n_walls))
456 SELECT CASE (metavar%walls(i)%id_type)
471 SELECT CASE (metavar%walls(i)%id_direction)
473 … metavar%walls(i)%pos0 = metavar%walls(i)%pos + (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp))
475 … metavar%walls(i)%pos0 = metavar%walls(i)%pos - (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp))
903 DO iwall = 1, SIZE(colvars(ih)%walls)
904 SELECT CASE (colvars(ih)%walls(iwall)%id_type)
[all …]

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