/dports/games/sdb/sdb-1.0.2/levels/ |
H A D | level1.vl | 14 walls 0.196 0.184 0.180 1.000 8 1 0 0 0 0 3 0 0 88.67375 -95.96625 96.615 -95.96625 96.615 -9… 25 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 74.8775 -103.645 75.815 -103.645 75.815 -10… 26 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 71.7525 -103.645 72.69 -103.645 72.69 -104.… 27 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 71.7525 -106.77 72.69 -106.77 72.69 -107.70… 28 walls 0.000 0.000 0.000 1.000 3.4 1 0 0 0 0 3 0 0 74.8775 -106.77 75.815 -106.77 75.815 -107.… 30 walls 0.000 0.000 0.000 1.000 2 1 0 0 0 0 3 0 0 69.39125 -106.245 69.77625 -106.245 69.77625 … 33 walls 0.000 0.000 0.000 1.000 2 1 0 0 0 0 3 0 0 78.125 -104.685 77.74 -104.685 77.74 -105.07 … 34 walls 0.000 0.000 0.000 1.000 2 1 0 0 0 0 3 0 0 78.15875 -106.28 77.77375 -106.28 77.77375 -1… 36 walls 0.000 0.635 0.000 1.000 -.1 1 0 0 0 0 2 0 0 94.6 -104.93 94.6 -112.13625 89.92875 -112.… 106 walls 0.000 0.000 0.000 0.943 4.4 1 0 0 0 0 3 0 0 86.71125 -87.395 88.31 -87.395 88.31 -87.82… [all …]
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H A D | level3.vl | 149 walls 1.000 1.000 0.000 1.000 10 1 0 0 0 0 3 0 0 170.3125 -342.045 170.3125 -345.3125 167.13 … 161 walls 1.000 1.000 0.000 1.000 10 1 0 0 0 0 3 0 0 170.37 -325.1425 170.37 -321.875 167.1875 -3… 164 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 100 -312.5 101.5625 -314.0625 100 -315.625 9… 169 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 100 -287.5 101.5625 -289.0625 100 -290.625 9… 196 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 100 -337.5 101.5625 -339.0625 100 -340.625 9… 236 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 69.14 -43.36 70.3125 -43.36 70.3125 -44.14 … 254 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 62.11 -43.36 63.28125 -43.36 63.28125 -44.1… 260 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 80.0775 -43.36 81.25 -43.36 81.25 -44.14 80… 267 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 81.25 -43.36 82.4225 -43.36 82.4225 -44.14 … 285 walls 0.180 0.188 0.157 1.000 1.5 1 0 0 0 0 3 0 0 98.8275 -43.36 100 -43.36 100 -44.14 98.827… [all …]
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H A D | level7.vl | 50 walls 0.027 0.020 0.039 1.000 4.0 1 0 0 0 0 3 0 0 200 -167.1875 201.6425 -167.1875 201.6425 -… 60 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 56.25 -34.375 51.5625 -34.375 59.375 -42.18… 62 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 90.625 -34.375 95.3125 -34.375 87.5 -42.187… 63 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 35.9375 -67.1875 35.9375 -68.75 37.5 -68.75… 65 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 81.25 -40.625 79.6875 -40.625 79.6875 -42.1… 67 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 43.75 -71.875 43.75 -67.1875 51.5625 -75 46… 68 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 50 -81.25 50 -82.8125 51.5625 -82.8125 51.5… 72 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 118.75 -59.375 114.0625 -59.375 121.875 -67… 90 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 195 -131.39875 176.33 -131.26 176.33 -128.12… 143 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 93.3 -74.015 94.895 -66.3625 97.965 -67.0025… [all …]
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H A D | level5.vl | 111 walls 0.220 0.216 0.216 1.000 -3 1 0 0 0 0 0 0 0 46.87875 -81.24625 57.81625 -90.62125 46.878… 117 walls 0.188 0.000 0.380 1.000 -45 1 0 0 0 0 0 0 0 78.125 -84.375 78.125 -96.875 90.625 -96.87… 141 walls 0.188 0.000 0.380 1.000 -45 1 0 0 0 0 0 0 0 78.125 -84.375 90.625 -84.375 90.625 -96.87… 169 walls 0.082 1.000 0.094 0.000 10 1 0 0 0 0 3 0 0 76.61 -21.875 82.86 -21.875 81.2975 -26.5625… 186 walls 0.086 0.082 0.067 1.000 5.25 1 0 0 0 0 0 0 0 102 -18.45 101.21875 -18.45 101.21875 -17.… 188 walls 0.137 0.149 0.145 1.000 3.25 1 0 0 0 0 3 0 0 50 -40.625 75 -40.625 75 -45.3125 50 -45.3… 433 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 437.5 -78.125 440.625 -78.125 440.625 -84.37… 434 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 437.5 -68.75 440.625 -68.75 440.625 -75 437.… 435 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 437.5 -59.375 440.625 -59.375 440.625 -65.62… 438 walls 0.188 0.000 0.380 1.000 10 1 0 0 0 0 3 0 0 412.5 -50 418.655 -50 418.655 -53.1725 412.5… [all …]
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H A D | level2.vl | 58 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 56.25 -34.375 51.5625 -34.375 59.375 -42.18… 60 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 90.625 -34.375 95.3125 -34.375 87.5 -42.187… 61 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 35.9375 -67.1875 35.9375 -68.75 37.5 -68.75… 62 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 65.625 -40.625 67.1875 -40.625 67.1875 -42.… 63 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 81.25 -40.625 79.6875 -40.625 79.6875 -42.1… 65 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 43.75 -71.875 43.75 -67.1875 51.5625 -75 46… 66 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 50 -81.25 50 -82.8125 51.5625 -82.8125 51.5… 70 walls 0.027 0.020 0.039 1.000 6.5 1 0 0 0 0 3 0 0 118.75 -59.375 114.0625 -59.375 121.875 -67… 88 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 195 -131.39875 176.33 -131.26 176.33 -128.12… 111 walls 0.027 1.000 0.039 0.000 10 1 0 0 0 0 1 0 0 79.515 -51.03 86.94 -48.585 87.92125 -51.562… [all …]
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H A D | level4.vl | 49 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -159.375 43.75 -159.375 43.75 -162.5 … 52 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -146.875 53.125 -146.875 53.125 -150 … 55 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 43.75 -190.625 48.4375 -190.625 48.4375 -193… 56 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 53.125 -100 56.25 -100 56.25 -114.0625 53.12… 60 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -96.875 56.25 -96.875 56.25 -100 4.68… 65 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 43.75 -159.375 46.875 -162.5 46.875 -190.625… 72 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 43.75 -193.75 46.875 -193.75 46.875 -268.75 … 78 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -150 7.8125 -150 7.8125 -159.375 4.68… 83 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 39.0625 -121.875 56.25 -121.875 56.25 -125 4… 84 walls 0.180 0.145 0.231 1.000 10 1 0 0 0 0 3 0 0 4.6875 -100 7.8125 -100 7.8125 -146.875 4.68… [all …]
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H A D | level8.vl | 19 walls 0.000 0.239 0.020 1.000 8.0 1 0 0 0 0 3 0 0 115.61625 -73.23875 117.395 -75.0175 115.65… 20 walls 0.125 0.125 0.125 1.000 3.0 1 0 0 0 0 3 2 18 116.3325 -70.41 120.06875 -73.56 118.18875… 21 walls 0.000 0.000 0.000 1.000 8.5 1 0 0 0 0 3 0 0 114.1175 -74.73 115.9425 -76.4825 115.66625… 22 walls 0.000 1.000 0.125 1.000 8.25 1 0 0 0 0 3 0 0 115.60625 -73.37 117.285 -75.00625 115.643… 23 walls 0.000 0.000 0.000 1.000 8.5 1 0 0 0 0 3 0 0 23.93375 -87.575 25.75875 -89.32625 25.4825… 24 walls 0.125 0.125 0.125 1.000 3.0 1 0 0 0 0 3 4 18 26.14875 -83.25375 29.885 -86.40375 28.005… 25 walls 0.000 0.000 0.000 1.000 8.0 1 0 0 0 0 3 0 0 25.4325 -86.0825 27.21125 -87.86125 25.4675… 26 walls 0.239 0.247 0.000 1.000 8.25 1 0 0 0 0 3 0 0 25.4225 -86.21375 27.10125 -87.85 25.46 -8… 41 walls 0.000 0.239 0.259 1.000 8.25 1 0 0 0 0 3 0 0 110.7725 -206.3675 112.45125 -208.0025 110… 44 walls 0.000 0.000 0.000 1.000 8.5 1 0 0 0 0 3 0 0 166.3675 -113.49125 165.3775 -115.81875 164… [all …]
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H A D | level6.vl | 18 walls 0.267 0.078 0.000 1.000 -.1 1 0 0 0 0 0 0 0 623.36375 -478.66875 561.28625 -585.72875 4… 19 walls 0.471 0.000 0.000 0.784 10 1 0 0 0 0 0 0 0 401.73875 -469.17875 399.88875 -472.38375 39… 26 walls 0.784 0.157 0.016 0.392 13 1 0 0 0 0 2 0 0 509.0625 -482.9775 505.15625 -489.08 497.343… 28 walls 0.176 0.227 0.106 1.000 5 1 0 0 0 0 3 0 0 506.64875 -519.415 506.64625 -518.68375 509.2… 32 walls 0.976 0.000 1.000 0.544 2.0 1 0 0 0 0 1 0 0 479.6875 -371.875 514.84375 -371.875 514.84… 36 walls 0.000 0.000 0.000 0.902 8 1 0 0 0 0 3 0 0 494.79375 -619.83125 506.19125 -619.83125 506… 43 walls 0.157 0.784 0.000 1.000 4 1 0 0 0 0 3 5 34 498.535 -358.30125 501.31625 -358.30125 501.… 44 walls 0.176 0.227 0.106 1.000 5 1 0 0 0 0 3 0 0 498.46375 -358.6675 501.43875 -358.6675 501.4… 46 walls 1.000 0.000 0.000 0.588 .3 1 0 0 0 0 0 7 0 561.52125 -452.69875 582.54625 -439.9925 582… 47 walls 0.078 0.094 0.000 1.000 10 1 0 0 0 0 3 0 0 560.87 -451.83125 562.0525 -451.11625 563.40… [all …]
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | billard.c | 153 …walls->border[18].n = vec_unit(vec_cross(vec_diff(walls->border[18].r2,walls->border[18].r1),vec_… in create_6hole_walls() 163 …walls->border[19].n = vec_unit(vec_cross(vec_diff(walls->border[19].r1,walls->border[19].r2),vec_… in create_6hole_walls() 173 …walls->border[20].n = vec_unit(vec_cross(vec_diff(walls->border[20].r1,walls->border[20].r2),vec_… in create_6hole_walls() 183 …walls->border[21].n = vec_unit(vec_cross(vec_diff(walls->border[21].r2,walls->border[21].r1),vec_… in create_6hole_walls() 193 …walls->border[22].n = vec_unit(vec_cross(vec_diff(walls->border[22].r1,walls->border[22].r2),vec_… in create_6hole_walls() 203 …walls->border[23].n = vec_unit(vec_cross(vec_diff(walls->border[23].r2,walls->border[23].r1),vec_… in create_6hole_walls() 213 …walls->border[24].n = vec_unit(vec_cross(vec_diff(walls->border[24].r2,walls->border[24].r1),vec_… in create_6hole_walls() 223 …walls->border[25].n = vec_unit(vec_cross(vec_diff(walls->border[25].r1,walls->border[25].r2),vec_… in create_6hole_walls() 233 …walls->border[26].n = vec_unit(vec_cross(vec_diff(walls->border[26].r2,walls->border[26].r1),vec_… in create_6hole_walls() 243 …walls->border[27].n = vec_unit(vec_cross(vec_diff(walls->border[27].r1,walls->border[27].r2),vec_… in create_6hole_walls() [all …]
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H A D | aiplayer.h | 28 extern VMvect (*ai_get_stroke_dir)( BallsType * balls, BordersType * walls, struct Player * pplayer… 35 VMvect ai_get_stroke_dir_8ball ( BallsType * balls, BordersType * walls, struct Player * pplayer … 36 VMvect ai_get_stroke_dir_9ball ( BallsType * balls, BordersType * walls, struct Player * pplayer … 37 VMvect ai_get_stroke_dir_carambol( BallsType * balls, BordersType * walls, struct Player * pplayer … 38 VMvect ai_get_stroke_dir_snooker ( BallsType * balls, BordersType * walls, struct Player * pplayer … 40 void setfunc_ai_get_stroke_dir(VMvect (*func)( BallsType * balls, BordersType * walls, struct Playe…
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/dports/games/puckman/puckman-f5b809c/ |
H A D | puckman.c | 1551 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_checkWay() 1555 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_checkWay() 1814 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_moveLeft() 1827 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) in Ghost_moveRight() 2041 if (game->walls[Y++][X] != -1 && game->walls[Y++][X] != -1 && game->walls[Y][X] != -1) { in Pacman_move() 2043 if (game->walls[Y--][X] == 1 || game->walls[Y--][X] == 1 || game->walls[Y][X] == 1) { in Pacman_move() 2071 if (game->walls[Y--][X] == 1 || game->walls[Y--][X] == 1 || game->walls[Y][X] == 1) { in Pacman_move() 2094 if (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game->walls[Y][X] != -1) { in Pacman_move() 2096 if (game->walls[Y][X--] == 1 || game->walls[Y][X--] == 1 || game->walls[Y][X] == 1) { in Pacman_move() 2118 if (game->walls[Y][X++] != -1 && game->walls[Y][X++] != -1 && game->walls[Y][X] != -1) { in Pacman_move() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_rpg.cpp | 166 t = _visibleBlocks[6]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer() 178 t = _visibleBlocks[5]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer() 190 t = _visibleBlocks[4]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer() 194 t = _visibleBlocks[1]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 198 t = _visibleBlocks[5]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 202 t = _visibleBlocks[2]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 206 t = _visibleBlocks[4]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 210 t = _visibleBlocks[3]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 230 t = _visibleBlocks[8]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 659 int v = _levelBlockProperties[block].walls[c]; in openCloseDoor() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_rpg.cpp | 166 t = _visibleBlocks[6]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer() 178 t = _visibleBlocks[5]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer() 190 t = _visibleBlocks[4]->walls[_sceneDrawVarLeft]; in generateBlockDrawingBuffer() 194 t = _visibleBlocks[1]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 198 t = _visibleBlocks[5]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 202 t = _visibleBlocks[2]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 206 t = _visibleBlocks[4]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 210 t = _visibleBlocks[3]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 230 t = _visibleBlocks[8]->walls[_sceneDrawVarDown]; in generateBlockDrawingBuffer() 651 int v = _levelBlockProperties[block].walls[c]; in openCloseDoor() [all …]
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/tiles/ |
H A D | dungeon-walls.png_MTP.cfg | 12 # image=tiles/dungeon-walls.png 20 # image=tiles/dungeon-walls.png 34 image: "tiles/dungeon-walls.png", 45 image: "tiles/dungeon-walls.png", 53 image: "tiles/dungeon-walls.png", 61 image: "tiles/dungeon-walls.png", 69 image: "tiles/dungeon-walls.png", 77 image: "tiles/dungeon-walls.png", 90 image: "tiles/dungeon-walls.png", 118 image: "tiles/dungeon-walls.png", [all …]
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/dports/games/tux-aqfh/tux_aqfh-1.0.14/models/ |
H A D | level4.ac | 10 texture "../images/walls.rgb" 29 texture "../images/walls.rgb" 48 texture "../images/walls.rgb" 67 texture "../images/walls.rgb" 86 texture "../images/walls.rgb" 105 texture "../images/walls.rgb" 124 texture "../images/walls.rgb" 162 texture "../images/walls.rgb" 181 texture "../images/walls.rgb" 200 texture "../images/walls.rgb" [all …]
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/dports/games/xmris/xmris.4.04/ |
H A D | player.c | 160 int walls; variable 202 walls = 0x00; 243 walls |= 0x98; 265 walls |= 0x80; 273 walls |= 0x10; 283 walls |= 0x64; 305 walls |= 0x20; 313 walls |= 0x40; 323 walls |= 0xA2; 344 walls |= 0x51; [all …]
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/dports/textproc/syck/syck-0.70/ext/ruby/yts/ |
H A D | YtsBlockMapping.yml | 20 white: walls 25 white => 'walls', 31 'white' => 'walls', 43 white: walls 48 white => 'walls', 54 'white' => 'walls', 65 white : walls 70 white => 'walls', 76 'white' => 'walls',
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_buildmap.cpp | 522 walls[i].x = LittleLong(walls[i].x); in LoadWalls() 523 walls[i].y = LittleLong(walls[i].y); in LoadWalls() 524 walls[i].point2 = LittleShort(walls[i].point2); in LoadWalls() 525 walls[i].cstat = LittleShort(walls[i].cstat); in LoadWalls() 526 walls[i].nextwall = LittleShort(walls[i].nextwall); in LoadWalls() 527 walls[i].nextsector = LittleShort(walls[i].nextsector); in LoadWalls() 534 if (walls[i].nextsector < 0 || (walls[i].cstat & 32)) in LoadWalls() 555 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls() 571 if (walls[i].nextwall >= 0 && walls[i].nextwall <= i) in LoadWalls() 579 lines[j].v1 = FindVertex (walls[i].x, walls[i].y); in LoadWalls() [all …]
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/dports/misc/xgas/xgas/ |
H A D | chamber.c | 88 initWall( &data->chamber[0].walls[0], p[6], p[7], RIGHT); 89 initWall( &data->chamber[0].walls[1], p[2], p[6], RIGHT); 90 initWall( &data->chamber[0].walls[2], p[0], p[2], TOP); 91 initWall( &data->chamber[0].walls[3], p[0], p[1], LEFT); 93 initWall( &data->chamber[0].walls[5], p[7], p[3], RIGHT); 95 initWall( &data->chamber[1].walls[0], p[6], p[7], LEFT); 96 initWall( &data->chamber[1].walls[1], p[2], p[6], LEFT); 97 initWall( &data->chamber[1].walls[2], p[2], p[4], TOP); 98 initWall( &data->chamber[1].walls[3], p[4], p[5], RIGHT); 100 initWall( &data->chamber[1].walls[5], p[7], p[3], LEFT); [all …]
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | tfdirect.c | 433 ad = walls[0][1] - walls[2][1]; in _stair_check() 457 lv = walls[0][1] - walls[3][1]; in _stair_check() 458 rv = walls[1][1] - walls[2][1]; in _stair_check() 465 xd = walls[1][0] - walls[0][0]; in _stair_check() 466 yd = walls[1][1] - walls[0][1]; in _stair_check() 470 y = fix_mul(slp, tf_pt[0] - walls[0][0]) + walls[0][1]; // y=mx+b in _stair_check() 474 y = walls[0][1]; in _stair_check() 500 …walls[1][0], walls[1][1], walls[2][0], walls[2][1], walls[3][0], walls[3][1], pt[0], pt[1], pt[2],… in tf_solve_aligned_face() 506 tf_vert_2d = walls; in tf_solve_aligned_face() 525 … walls[0][0], walls[0][1], walls[1][0], walls[1][1], walls[2][0], walls[2][1], walls[3][0], in tf_solve_remetriced_face() [all …]
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/dports/science/lammps/lammps-stable_29Sep2021/doc/src/ |
H A D | Howto_walls.rst | 8 surfaces. Ideal walls can be smooth, generating forces only in the 12 Rough walls, built of particles, can be created in various ways. The 36 For rough walls, it may be useful to turn off pairwise interactions 39 Rough walls can also be created by specifying frozen particles that do 44 Idealized walls can be specified via several fix commands. :doc:`Fix wall/gran <fix_wall_gran>` cr… 45 granular particles; all the other commands create smooth walls. 47 * :doc:`fix wall/reflect <fix_wall_reflect>` - reflective flat walls 52 * :doc:`fix wall/morse <fix_wall>` - flat walls, with Morse potential 57 allow the flat walls to move with a constant velocity, or oscillate in 68 The only frictional idealized walls currently in LAMMPS are flat or [all …]
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scicos_blocks/macros/Misc/ |
H A D | BOUNCE.sci | 37 [ok,rpar1,rpar2,walls,xt,xd,y,yd,g,C,exprs]=scicos_getvalue(.. 60 walls=walls(:); 61 if walls(1)>walls(2) then 62 walls=walls([2,1]); 64 if walls(3)>walls(3) then 65 walls=walls([3,4]); 89 model.rpar=[rpar1;rpar2;walls;g;C]; 112 walls=[0;5;0;5] 128 model.rpar=[rpar1;rpar2;walls;g;C]; 134 …exprs=[strcat(sci2exp(rpar1));strcat(sci2exp(rpar2));strcat(sci2exp(walls));strcat(sci2exp(x));str…
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/dports/games/kevedit/kevedit-0.5.1/docs/ |
H A D | terrain.hlp | 34 These walls form a barrier that is 36 through walls except objects that are 47 walls in the vicinity of the bomb are 56 walls, and other objects, a variety of 68 $Fake walls 70 Fake walls look exactly like normal 71 walls, but have no effect on the player. 76 $Invisible walls 83 through invisible walls either. 85 $Blinking walls [all …]
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/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/ |
H A D | metadynamics_utils.F | 376 DO j = 1, SIZE(meta_env%metavar(i)%walls) 402 meta_env%metavar(i)%walls(j)%ww_gauss 407 meta_env%metavar(i)%walls(j)%pos 452 ALLOCATE (metavar%walls(n_walls)) 456 SELECT CASE (metavar%walls(i)%id_type) 471 SELECT CASE (metavar%walls(i)%id_direction) 473 … metavar%walls(i)%pos0 = metavar%walls(i)%pos + (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp)) 475 … metavar%walls(i)%pos0 = metavar%walls(i)%pos - (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp)) 903 DO iwall = 1, SIZE(colvars(ih)%walls) 904 SELECT CASE (colvars(ih)%walls(iwall)%id_type) [all …]
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/dports/science/cp2k-data/cp2k-7.1.0/src/ |
H A D | metadynamics_utils.F | 376 DO j = 1, SIZE(meta_env%metavar(i)%walls) 402 meta_env%metavar(i)%walls(j)%ww_gauss 407 meta_env%metavar(i)%walls(j)%pos 452 ALLOCATE (metavar%walls(n_walls)) 456 SELECT CASE (metavar%walls(i)%id_type) 471 SELECT CASE (metavar%walls(i)%id_direction) 473 … metavar%walls(i)%pos0 = metavar%walls(i)%pos + (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp)) 475 … metavar%walls(i)%pos0 = metavar%walls(i)%pos - (0.05_dp/metavar%walls(i)%k_quartic**(0.25_dp)) 903 DO iwall = 1, SIZE(colvars(ih)%walls) 904 SELECT CASE (colvars(ih)%walls(iwall)%id_type) [all …]
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