Home
last modified time | relevance | path

Searched refs:DOOR_OPEN_ALL (Results 1 – 14 of 14) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dtools.h41 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) macro
H A Dgame.c404 OpenDoor(DOOR_OPEN_ALL); in InitGame()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtools.h40 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) macro
H A Dinit.c6154 SetDoorState(DOOR_OPEN_ALL); in ReloadCustomArtwork()
H A Dgame.c4570 OpenDoor(DOOR_OPEN_ALL); in InitGame()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtools.h40 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) macro
H A Dinit.c6154 SetDoorState(DOOR_OPEN_ALL); in ReloadCustomArtwork()
H A Dgame.c4570 OpenDoor(DOOR_OPEN_ALL); in InitGame()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtools.h40 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) macro
H A Dinit.c6247 SetDoorState(DOOR_OPEN_ALL); in ReloadCustomArtwork()
H A Dgame.c4404 OpenDoor(DOOR_OPEN_ALL); in InitGame()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtools.h40 #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) macro
H A Dinit.c6247 SetDoorState(DOOR_OPEN_ALL); in ReloadCustomArtwork()
H A Dgame.c4404 OpenDoor(DOOR_OPEN_ALL); in InitGame()