Searched refs:camera_set_visible_layers (Results 1 – 10 of 10) sorted by relevance
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | camera.cpp | 654 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in set_visible_layers() 712 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in Camera()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | camera.cpp | 654 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in set_visible_layers() 712 VisualServer::get_singleton()->camera_set_visible_layers(camera, layers); in Camera()
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 402 FUNC2(camera_set_visible_layers, RID, uint32_t);
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H A D | visual_server_raster.h | 973 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers);
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H A D | visual_server_raster.cpp | 1381 void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) { in camera_set_visible_layers() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 402 FUNC2(camera_set_visible_layers, RID, uint32_t);
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H A D | visual_server_raster.h | 973 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers);
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H A D | visual_server_raster.cpp | 1381 void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) { in camera_set_visible_layers() function in VisualServerRaster
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 650 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers) = 0;
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.h | 650 virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers) = 0;
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