1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_3_3' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_3',error_checker=_errors._error_checker) 14GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F) 15GL_INT_2_10_10_10_REV=_C('GL_INT_2_10_10_10_REV',0x8D9F) 16GL_MAX_DUAL_SOURCE_DRAW_BUFFERS=_C('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS',0x88FC) 17GL_ONE_MINUS_SRC1_ALPHA=_C('GL_ONE_MINUS_SRC1_ALPHA',0x88FB) 18GL_ONE_MINUS_SRC1_COLOR=_C('GL_ONE_MINUS_SRC1_COLOR',0x88FA) 19GL_RGB10_A2UI=_C('GL_RGB10_A2UI',0x906F) 20GL_SAMPLER_BINDING=_C('GL_SAMPLER_BINDING',0x8919) 21GL_SRC1_COLOR=_C('GL_SRC1_COLOR',0x88F9) 22GL_TEXTURE_SWIZZLE_A=_C('GL_TEXTURE_SWIZZLE_A',0x8E45) 23GL_TEXTURE_SWIZZLE_B=_C('GL_TEXTURE_SWIZZLE_B',0x8E44) 24GL_TEXTURE_SWIZZLE_G=_C('GL_TEXTURE_SWIZZLE_G',0x8E43) 25GL_TEXTURE_SWIZZLE_R=_C('GL_TEXTURE_SWIZZLE_R',0x8E42) 26GL_TEXTURE_SWIZZLE_RGBA=_C('GL_TEXTURE_SWIZZLE_RGBA',0x8E46) 27GL_TIMESTAMP=_C('GL_TIMESTAMP',0x8E28) 28GL_TIME_ELAPSED=_C('GL_TIME_ELAPSED',0x88BF) 29GL_VERTEX_ATTRIB_ARRAY_DIVISOR=_C('GL_VERTEX_ATTRIB_ARRAY_DIVISOR',0x88FE) 30@_f 31@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,arrays.GLcharArray) 32def glBindFragDataLocationIndexed(program,colorNumber,index,name):pass 33@_f 34@_p.types(None,_cs.GLuint,_cs.GLuint) 35def glBindSampler(unit,sampler):pass 36@_f 37@_p.types(None,_cs.GLenum,_cs.GLuint) 38def glColorP3ui(type,color):pass 39@_f 40@_p.types(None,_cs.GLenum,arrays.GLuintArray) 41def glColorP3uiv(type,color):pass 42@_f 43@_p.types(None,_cs.GLenum,_cs.GLuint) 44def glColorP4ui(type,color):pass 45@_f 46@_p.types(None,_cs.GLenum,arrays.GLuintArray) 47def glColorP4uiv(type,color):pass 48@_f 49@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 50def glDeleteSamplers(count,samplers):pass 51@_f 52@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 53def glGenSamplers(count,samplers):pass 54@_f 55@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) 56def glGetFragDataIndex(program,name):pass 57@_f 58@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array) 59def glGetQueryObjecti64v(id,pname,params):pass 60@_f 61@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) 62def glGetQueryObjectui64v(id,pname,params):pass 63@_f 64@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 65def glGetSamplerParameterIiv(sampler,pname,params):pass 66@_f 67@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) 68def glGetSamplerParameterIuiv(sampler,pname,params):pass 69@_f 70@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 71def glGetSamplerParameterfv(sampler,pname,params):pass 72@_f 73@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 74def glGetSamplerParameteriv(sampler,pname,params):pass 75@_f 76@_p.types(_cs.GLboolean,_cs.GLuint) 77def glIsSampler(sampler):pass 78@_f 79@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) 80def glMultiTexCoordP1ui(texture,type,coords):pass 81@_f 82@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) 83def glMultiTexCoordP1uiv(texture,type,coords):pass 84@_f 85@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) 86def glMultiTexCoordP2ui(texture,type,coords):pass 87@_f 88@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) 89def glMultiTexCoordP2uiv(texture,type,coords):pass 90@_f 91@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) 92def glMultiTexCoordP3ui(texture,type,coords):pass 93@_f 94@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) 95def glMultiTexCoordP3uiv(texture,type,coords):pass 96@_f 97@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) 98def glMultiTexCoordP4ui(texture,type,coords):pass 99@_f 100@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) 101def glMultiTexCoordP4uiv(texture,type,coords):pass 102@_f 103@_p.types(None,_cs.GLenum,_cs.GLuint) 104def glNormalP3ui(type,coords):pass 105@_f 106@_p.types(None,_cs.GLenum,arrays.GLuintArray) 107def glNormalP3uiv(type,coords):pass 108@_f 109@_p.types(None,_cs.GLuint,_cs.GLenum) 110def glQueryCounter(id,target):pass 111@_f 112@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 113def glSamplerParameterIiv(sampler,pname,param):pass 114@_f 115@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) 116def glSamplerParameterIuiv(sampler,pname,param):pass 117@_f 118@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat) 119def glSamplerParameterf(sampler,pname,param):pass 120@_f 121@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 122def glSamplerParameterfv(sampler,pname,param):pass 123@_f 124@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) 125def glSamplerParameteri(sampler,pname,param):pass 126@_f 127@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 128def glSamplerParameteriv(sampler,pname,param):pass 129@_f 130@_p.types(None,_cs.GLenum,_cs.GLuint) 131def glSecondaryColorP3ui(type,color):pass 132@_f 133@_p.types(None,_cs.GLenum,arrays.GLuintArray) 134def glSecondaryColorP3uiv(type,color):pass 135@_f 136@_p.types(None,_cs.GLenum,_cs.GLuint) 137def glTexCoordP1ui(type,coords):pass 138@_f 139@_p.types(None,_cs.GLenum,arrays.GLuintArray) 140def glTexCoordP1uiv(type,coords):pass 141@_f 142@_p.types(None,_cs.GLenum,_cs.GLuint) 143def glTexCoordP2ui(type,coords):pass 144@_f 145@_p.types(None,_cs.GLenum,arrays.GLuintArray) 146def glTexCoordP2uiv(type,coords):pass 147@_f 148@_p.types(None,_cs.GLenum,_cs.GLuint) 149def glTexCoordP3ui(type,coords):pass 150@_f 151@_p.types(None,_cs.GLenum,arrays.GLuintArray) 152def glTexCoordP3uiv(type,coords):pass 153@_f 154@_p.types(None,_cs.GLenum,_cs.GLuint) 155def glTexCoordP4ui(type,coords):pass 156@_f 157@_p.types(None,_cs.GLenum,arrays.GLuintArray) 158def glTexCoordP4uiv(type,coords):pass 159@_f 160@_p.types(None,_cs.GLuint,_cs.GLuint) 161def glVertexAttribDivisor(index,divisor):pass 162@_f 163@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) 164def glVertexAttribP1ui(index,type,normalized,value):pass 165@_f 166@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) 167def glVertexAttribP1uiv(index,type,normalized,value):pass 168@_f 169@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) 170def glVertexAttribP2ui(index,type,normalized,value):pass 171@_f 172@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) 173def glVertexAttribP2uiv(index,type,normalized,value):pass 174@_f 175@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) 176def glVertexAttribP3ui(index,type,normalized,value):pass 177@_f 178@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) 179def glVertexAttribP3uiv(index,type,normalized,value):pass 180@_f 181@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) 182def glVertexAttribP4ui(index,type,normalized,value):pass 183@_f 184@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) 185def glVertexAttribP4uiv(index,type,normalized,value):pass 186@_f 187@_p.types(None,_cs.GLenum,_cs.GLuint) 188def glVertexP2ui(type,value):pass 189@_f 190@_p.types(None,_cs.GLenum,arrays.GLuintArray) 191def glVertexP2uiv(type,value):pass 192@_f 193@_p.types(None,_cs.GLenum,_cs.GLuint) 194def glVertexP3ui(type,value):pass 195@_f 196@_p.types(None,_cs.GLenum,arrays.GLuintArray) 197def glVertexP3uiv(type,value):pass 198@_f 199@_p.types(None,_cs.GLenum,_cs.GLuint) 200def glVertexP4ui(type,value):pass 201@_f 202@_p.types(None,_cs.GLenum,arrays.GLuintArray) 203def glVertexP4uiv(type,value):pass 204