1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GLES2 import _types as _cs 5# End users want this... 6from OpenGL.raw.GLES2._types import * 7from OpenGL.raw.GLES2 import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GLES2_APPLE_sync' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_APPLE_sync',error_checker=_errors._error_checker) 14GL_ALREADY_SIGNALED_APPLE=_C('GL_ALREADY_SIGNALED_APPLE',0x911A) 15GL_CONDITION_SATISFIED_APPLE=_C('GL_CONDITION_SATISFIED_APPLE',0x911C) 16GL_MAX_SERVER_WAIT_TIMEOUT_APPLE=_C('GL_MAX_SERVER_WAIT_TIMEOUT_APPLE',0x9111) 17GL_OBJECT_TYPE_APPLE=_C('GL_OBJECT_TYPE_APPLE',0x9112) 18GL_SIGNALED_APPLE=_C('GL_SIGNALED_APPLE',0x9119) 19GL_SYNC_CONDITION_APPLE=_C('GL_SYNC_CONDITION_APPLE',0x9113) 20GL_SYNC_FENCE_APPLE=_C('GL_SYNC_FENCE_APPLE',0x9116) 21GL_SYNC_FLAGS_APPLE=_C('GL_SYNC_FLAGS_APPLE',0x9115) 22GL_SYNC_FLUSH_COMMANDS_BIT_APPLE=_C('GL_SYNC_FLUSH_COMMANDS_BIT_APPLE',0x00000001) 23GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE=_C('GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE',0x9117) 24GL_SYNC_OBJECT_APPLE=_C('GL_SYNC_OBJECT_APPLE',0x8A53) 25GL_SYNC_STATUS_APPLE=_C('GL_SYNC_STATUS_APPLE',0x9114) 26GL_TIMEOUT_EXPIRED_APPLE=_C('GL_TIMEOUT_EXPIRED_APPLE',0x911B) 27GL_TIMEOUT_IGNORED_APPLE=_C('GL_TIMEOUT_IGNORED_APPLE',0xFFFFFFFFFFFFFFFF) 28GL_UNSIGNALED_APPLE=_C('GL_UNSIGNALED_APPLE',0x9118) 29GL_WAIT_FAILED_APPLE=_C('GL_WAIT_FAILED_APPLE',0x911D) 30@_f 31@_p.types(_cs.GLenum,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) 32def glClientWaitSyncAPPLE(sync,flags,timeout):pass 33@_f 34@_p.types(None,_cs.GLsync) 35def glDeleteSyncAPPLE(sync):pass 36@_f 37@_p.types(_cs.GLsync,_cs.GLenum,_cs.GLbitfield) 38def glFenceSyncAPPLE(condition,flags):pass 39@_f 40@_p.types(None,_cs.GLenum,arrays.GLint64Array) 41def glGetInteger64vAPPLE(pname,params):pass 42@_f 43@_p.types(None,_cs.GLsync,_cs.GLenum,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray) 44def glGetSyncivAPPLE(sync,pname,bufSize,length,values):pass 45@_f 46@_p.types(_cs.GLboolean,_cs.GLsync) 47def glIsSyncAPPLE(sync):pass 48@_f 49@_p.types(None,_cs.GLsync,_cs.GLbitfield,_cs.GLuint64) 50def glWaitSyncAPPLE(sync,flags,timeout):pass 51