1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #include "NstManagerPaths.hpp" 26 #include "../core/api/NstApiCartridge.hpp" 27 #include "NstDialogInesHeader.hpp" 28 #include "NstManagerInesHeader.hpp" 29 30 namespace Nestopia 31 { 32 namespace Managers 33 { InesHeader(Emulator & e,Window::Menu & m,const Paths & p)34 InesHeader::InesHeader(Emulator& e,Window::Menu& m,const Paths& p) 35 : 36 Manager ( e, m, this, &InesHeader::OnEmuEvent, IDM_FILE_EDIT_INES_HEADER, &InesHeader::OnCmdEditInesHeader ), 37 paths ( p ) 38 { 39 } 40 OnCmdEditInesHeader(uint)41 void InesHeader::OnCmdEditInesHeader(uint) 42 { 43 Window::InesHeader( paths ).Open( paths.BrowseLoad( Paths::File::INES ) ); 44 } 45 OnEmuEvent(const Emulator::Event event,const Emulator::Data data)46 void InesHeader::OnEmuEvent(const Emulator::Event event,const Emulator::Data data) 47 { 48 switch (event) 49 { 50 case Emulator::EVENT_NETPLAY_MODE: 51 52 menu[IDM_FILE_EDIT_INES_HEADER].Enable( !data ); 53 break; 54 } 55 } 56 } 57 } 58